17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II
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I need:
scramble orders for z6,
and OOL for z111,
and OOL for FIC.
thanks -
Full scramble SZ6.
Max D FIC (did you forget to unload the art)
Don’t dent the CV in SZ111 unless there’s lots of hits. -
I’m still scratching my head as to why I didn’t fall back to SZ112.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
2 artilleries moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 artillery moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
4 artilleries and 4 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from United Kingdom to Scotland
2 fighters moved from 110 Sea Zone to Scotland
1 fighter moved from United Kingdom to 111 Sea Zone
2 fighters moved from United Kingdom to ScotlandPurchase Units - British
British buy 2 destroyers, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat - British
Germans scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in Yunnan
British attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Japanese defend with 3 artilleries
British win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 3 artilleries
Battle in Northwest Persia
British attack with 5 artilleries and 4 mech_infantrys
Italians defend with 1 artillery
British win, taking Northwest Persia from Italians with 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 2 fighters and 2 transports
Germans win with 2 fighters and 2 transports remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Scotland
British attack with 4 fighters and 3 infantry
Germans defend with 1 airfield
Battle in Persia
British attack with 1 artillery and 2 mech_infantrys
Italians defend with 1 armour
British winBritish win, taking Scotland from Germans with 4 fighters and 3 infantry remaining, taking Persia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Scrambled unit stays in territory 111 Sea Zone
Scrambled unit stays in territory 111 Sea ZoneNon Combat Move - British
2 fighters could not land in 111 Sea Zone and were removed
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Tobruk to Alexandria
2 fighters moved from Scotland to 110 Sea Zone
2 fighters moved from Scotland to United KingdomPlace Units - British
3 mech_infantrys placed in Egypt
2 destroyers placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
British undo move 4.
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to MaltaPurchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in MaltaNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
3 artilleries and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns, 3 artilleries and 3 infantry moved from Romania to Bessarabia
1 artillery moved from Smolensk to Bryansk
1 fighter moved from Greece to Caucasus
2 fighters moved from Southern Italy to Caucasus
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
3 artilleries placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
What happened with that arty in SZ36? You can’t load it in Combat Move and leave it on the transport.
Japan is getting hammered and Moscow is still alive. Hmm, not going well.
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Yes it can be loaded in combat move and not dropped. I just dropped the infantry and saved it for later
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
2 artilleries and 1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Bryansk to Archangel
1 bomber moved from Bryansk to Russia
1 bomber moved from Caucasus to Russia
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Bryansk to ArchangelPurchase Units - Germans
Germans buy 5 artilleries, 2 carriers and 3 fighters; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Russia to Tambov
3 artilleries moved from Volgograd to Tambov
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 aaGuns, 9 armour, 29 artilleries, 25 infantry and 21 mech_infantrys moved from Bryansk to Tambov
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 transports moved from 111 Sea Zone to 113 Sea Zone
10 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to VolgogradPlace Units - Germans
3 fighters placed in Western Germany
2 carriers placed in 113 Sea Zone
3 artilleries placed in Volgograd
2 artilleries placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
Yes it can be loaded in combat move and not dropped. I just dropped the infantry and saved it for later
@Pac:
If a transport loads
land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious
assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence
while attempting to do so.HTH
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You can’t unload 1 unit in combat move and then the other in noncombat move. However, there is nothing that says you have to unload both units in combat move. You can drop 1 unit and keep the other on the transport to be dropped next turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to RussiaPurchase Units - Russians
Russians buy nothing; Remaining resources: 11 PUs;Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 6 PUs; end with 17 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
You can’t unload 1 unit in combat move and then the other in noncombat move. However, there is nothing that says you have to unload both units in combat move. You can drop 1 unit and keep the other on the transport to be dropped next turn.
Did you read the section of the rulebook I quoted?
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It’s also in the notes "* (PE) Transports if unloading for amphibious assault, must unload all their units, and may not hold back some units while offloading other units. "
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Japanese
1 artillery moved from Anhwe to Chahar
1 fighter moved from Anhwe to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 bomber moved from Hunan to India
1 bomber and 1 mech_infantry moved from Hunan to KwangsiPurchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
retreated to Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hunan
1 bomber moved from India to Kweichow
1 armour moved from Shantung to Kweichow
1 artillery moved from Shantung to Anhwe
1 fighter moved from Shantung to Korea
1 fighter moved from Chahar to Korea
1 fighter moved from Japan to KoreaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 airfield placed in Korea
1 fighter placed in Japan
2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,6,3,4,4,5,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,5,2,4,1,5,5
Japanese collect 27 PUs (23 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - British
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Persia to Caucasus
5 artilleries moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 artilleries moved from Yunnan to SzechwanPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 39 PUs;
British buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 9 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat - British
Battle in 98 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Caucasus
British attack with 3 armour, 5 artilleries and 6 mech_infantrys
Germans defend with 4 mech_infantrys; Italians defend with 3 artilleries, 3 fighters, 4 infantry and 3 mech_infantrys
2 mech_infantrys owned by the British, 3 armour owned by the British and 3 artilleries owned by the British retreated to Northwest Persia
Italians win with 3 artilleries, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is -4
Casualties for British: 2 artilleries and 4 mech_infantrys
Casualties for Italians: 4 infantry and 2 mech_infantrys
Battle in Szechwan
British attack with 2 artilleries
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 artilleriesNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to French Indo China: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from India to Burma
3 infantry moved from Scotland to United Kingdom
1 transport moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 mech_infantrys -
Page 32 of Europe manual:
Loading and Offloading: A transport can load cargo in friendly sea zones before, during, and after it moves. A transport can pick up cargo, move 1 sea zone, pick up more cargo, move 1 more sea zone, and offload the cargo at the end of its movement. It can also remain at sea with the cargo still aboard (but only if the cargo remaining aboard was loaded in a previous turn, was loaded this turn in the Noncombat Move phase, or was loaded this turn for an amphibious assault from which the transport retreated).
Variance, you are right that you don’t have to unload both units for an amphibious assault IF YOU LOADED THEM the previous turn.
When you load a transport and conduct and amphibious assault all in the same combat movement phase, then you have to offload both units for that amphibious assault.
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Well that’s news to me. OK so I guess I have to put that artillery back on FIC and give Sumatra back to Japan and adjust USA’s income.
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Yeah, I didn’t know it - like a year ago - either
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - British
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Persia to Caucasus
5 artilleries moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 artilleries moved from Yunnan to SzechwanPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 39 PUs;
British buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 9 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat - British
Battle in 98 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Caucasus
British attack with 3 armour, 5 artilleries and 6 mech_infantrys
Germans defend with 4 mech_infantrys; Italians defend with 3 artilleries, 3 fighters, 4 infantry and 3 mech_infantrys
2 mech_infantrys owned by the British, 3 armour owned by the British and 3 artilleries owned by the British retreated to Northwest Persia
Italians win with 3 artilleries, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is -4
Casualties for British: 2 artilleries and 4 mech_infantrys
Casualties for Italians: 4 infantry and 2 mech_infantrys
Battle in Szechwan
British attack with 2 artilleries
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 artilleriesNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to French Indo China: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from India to Burma
3 infantry moved from Scotland to United Kingdom
1 transport moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sumatra: 1 artillery
EDIT: Changing ownership of Sumatra from Americans to Japanese
EDIT: Adding units owned by Japanese to Sumatra: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Adding units owned by Americans to French Indo China: 1 artillery
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 108 to 104
EDIT: Turning off Edit Mode