17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II

  • '19 '17 '16

    @variance:

    You can’t unload 1 unit in combat move and then the other in noncombat move.  However, there is nothing that says you have to unload both units in combat move.  You can drop 1 unit and keep the other on the transport to be dropped next turn.

    Did you read the section of the rulebook I quoted?

  • '19 '17 '16

    It’s also in the notes "* (PE) Transports if unloading for amphibious assault, must unload all their units, and may not hold back some units while offloading other units. "

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Japanese
                1 artillery moved from Anhwe to Chahar
                1 fighter moved from Anhwe to Chahar
                1 infantry moved from Buyant-Uhaa to Chahar
                1 bomber moved from Hunan to India
                1 bomber and 1 mech_infantry moved from Hunan to Kwangsi

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 infantry
                    retreated to Kwangsi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Kwangsi to Kweichow
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Hunan
                1 bomber moved from India to Kweichow
                1 armour moved from Shantung to Kweichow
                1 artillery moved from Shantung to Anhwe
                1 fighter moved from Shantung to Korea
                1 fighter moved from Chahar to Korea
                1 fighter moved from Japan to Korea

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 airfield placed in Korea
                1 fighter placed in Japan
                2 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 23
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,4,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,6,3,4,4,5,1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,5,2,4,1,5,5
                Japanese collect 27 PUs (23 lost to blockades); end with 27 PUs total

    triplea_39055_Jap12.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - British
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Persia to Caucasus
                5 artilleries moved from Northwest Persia to Caucasus
                4 mech_infantrys moved from Northwest Persia to Caucasus
                3 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 artilleries moved from Yunnan to Szechwan

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 39 PUs;
                British buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 5x factory_minor; Remaining resources: 9 PUs;
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 destroyer
                    British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Caucasus
                    British attack with 3 armour, 5 artilleries and 6 mech_infantrys
                    Germans defend with 4 mech_infantrys; Italians defend with 3 artilleries, 3 fighters, 4 infantry and 3 mech_infantrys
                    2 mech_infantrys owned by the British, 3 armour owned by the British and 3 artilleries owned by the British retreated to Northwest Persia
                    Italians win with 3 artilleries, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for British: 2 artilleries and 4 mech_infantrys
                    Casualties for Italians: 4 infantry and 2 mech_infantrys
                Battle in Szechwan
                    British attack with 2 artilleries
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for British: 2 artilleries

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by Americans to French Indo China: 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 artillery moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Alexandria to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 infantry moved from India to Burma
                3 infantry moved from Scotland to United Kingdom
                1 transport moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                3 artilleries placed in Iraq
                3 mech_infantrys placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 2 mech_infantrys

    triplea_39055_UK_12.tsvg


  • Page 32 of Europe manual:

    Loading and Offloading: A transport can load cargo in friendly sea zones before, during, and after it moves. A transport can pick up cargo, move 1 sea zone, pick up more cargo, move 1 more sea zone, and offload the cargo at the end of its movement. It can also remain at sea with the cargo still aboard (but only if the cargo remaining aboard was loaded in a previous turn, was loaded this turn in the Noncombat Move phase, or was loaded this turn for an amphibious assault from which the transport retreated).

    Variance, you are right that you don’t have to unload both units for an amphibious assault IF YOU LOADED THEM the previous turn.

    When you load a transport and conduct and amphibious assault all in the same combat movement phase, then you have to offload both units for that amphibious assault.

  • '17 '16 '15 '14 '12

    Well that’s news to me.  OK so I guess I have to put that artillery back on FIC and give Sumatra back to Japan and adjust USA’s income.


  • Yeah, I didn’t know it - like a year ago - either

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - British
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Persia to Caucasus
                5 artilleries moved from Northwest Persia to Caucasus
                4 mech_infantrys moved from Northwest Persia to Caucasus
                3 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 artilleries moved from Yunnan to Szechwan

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 39 PUs;
                British buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 5x factory_minor; Remaining resources: 9 PUs;
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 destroyer
                    British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Caucasus
                    British attack with 3 armour, 5 artilleries and 6 mech_infantrys
                    Germans defend with 4 mech_infantrys; Italians defend with 3 artilleries, 3 fighters, 4 infantry and 3 mech_infantrys
                    2 mech_infantrys owned by the British, 3 armour owned by the British and 3 artilleries owned by the British retreated to Northwest Persia
                    Italians win with 3 artilleries, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for British: 2 artilleries and 4 mech_infantrys
                    Casualties for Italians: 4 infantry and 2 mech_infantrys
                Battle in Szechwan
                    British attack with 2 artilleries
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for British: 2 artilleries

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by Americans to French Indo China: 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 artillery moved from Persia to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Alexandria to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 infantry moved from India to Burma
                3 infantry moved from Scotland to United Kingdom
                1 transport moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                3 artilleries placed in Iraq
                3 mech_infantrys placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Sumatra: 1 artillery
                EDIT: Changing ownership of Sumatra from Americans to Japanese
                EDIT: Adding units owned by Japanese to Sumatra: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
                EDIT: Adding units owned by Americans to French Indo China: 1 artillery
                EDIT: Removing units owned by Americans from 41 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
                EDIT: Changing PUs for Americans from 108 to 104
                EDIT: Turning off Edit Mode

    triplea_39055_UK_12.tsvg

  • '17 '16 '15 '14 '12

    OK that’s fixed then.  Thank gamerman

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Italians
                2 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 fighter moved from Southern Italy to 98 Sea Zone

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Gibraltar
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    British defend with 1 submarine
                    Italians win, taking Gibraltar from British, taking 98 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Caucasus to Tambov
                3 fighters moved from Caucasus to Tambov
                2 artilleries moved from Caucasus to Rostov
                2 aaGuns, 3 artilleries and 3 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_39055_Ita12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Italians
                2 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 fighter moved from Southern Italy to 98 Sea Zone

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Gibraltar
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    British defend with 1 submarine
                    Italians win, taking Gibraltar from British, taking 98 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Caucasus to Tambov
                3 fighters moved from Caucasus to Tambov
                2 artilleries moved from Caucasus to Rostov
                2 aaGuns, 3 artilleries and 3 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Rostov: 2 artilleries
                EDIT: Adding units owned by Italians to Volgograd: 2 artilleries
                EDIT: Turning off Edit Mode

    triplea_39055_Ita12.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_39055_Fre12.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Smolensk
                1 armour moved from Tambov to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Tambov
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Western Germany to 110 Sea Zone
                2 carriers moved from 113 Sea Zone to 110 Sea Zone

    Purchase Units - Germans
                Germans buy 3 armour, 2 fighters, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat - Germans

    triplea_39055_Ger13.tsvg

  • '19 '17 '16

    Scramble to SZ110?

  • '17 '16 '15 '14 '12

    scramble and max defense OOL

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Smolensk
                1 armour moved from Tambov to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Tambov
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Western Germany to 110 Sea Zone
                2 carriers moved from 113 Sea Zone to 110 Sea Zone

    Purchase Units - Germans
                Germans buy 3 armour, 2 fighters, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 2 carriers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport
                    British defend with 1 carrier, 2 destroyers and 5 fighters; Americans defend with 1 transport
                    Germans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 29
                    Casualties for Germans: 2 carriers, 1 destroyer and 2 fighters
                    Casualties for British: 1 carrier, 2 destroyers and 5 fighters
                    Casualties for Americans: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                4 fighters moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 armour, 2 artilleries and 2 mech_infantrys moved from Archangel to Smolensk
                2 artilleries moved from Novgorod to Belarus
                10 mech_infantrys moved from Eastern Poland to Smolensk
                10 mech_infantrys moved from Tambov to Smolensk
                7 mech_infantrys moved from Tambov to Smolensk
                3 artilleries moved from Volgograd to Tambov
                4 mech_infantrys moved from Caucasus to Volgograd

    Place Units - Germans
                3 armour placed in Volgograd
                3 tactical_bombers placed in Novgorod
                2 infantry placed in France
                2 fighters placed in Western Germany
                Germans undo move 4.
                Germans undo move 3.
                2 fighters and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_39055_Ger13.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Combat Move - Russians

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat - Russians

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 3 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs

    triplea_39055_Rus13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Combat Move - Japanese

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Non Combat Move - Japanese
                1 infantry moved from Shantung to Anhwe
                1 artillery moved from Anhwe to Shantung
                1 fighter moved from Japan to Shantung

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Shantung
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,2,6,1,3,2,6,1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,5,1,4,6,4,2,6,2,6,2,5,2,2
                Japanese collect 20 PUs (22 lost to blockades); end with 20 PUs total

    triplea_39055_Jap13.tsvg

  • '19 '17 '16

    Oh wow. Japan is nearly dead! Fortunately, so is Moscow.

    Scramble SZ6 when USA attacks.

  • '19 '17 '16

    Well, unless you attack with unexpected force.

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