17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II

  • '19 '17 '16

    In fact you have to get off the TTs for the TTs assaulting Europe.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Combat Move - Italians
                1 armour moved from Turkmenistan to Persia
                      Italians take Eastern Persia from British
                      Italians take Persia from British
                1 artillery, 1 fighter and 1 infantry moved from Caucasus to Northwest Persia
                1 artillery and 1 infantry moved from Bryansk to Smolensk

    Purchase Units - Italians
                Italians buy 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 4 mech_infantrys
                    Italians win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 infantry
                    Casualties for British: 4 mech_infantrys
                Battle in Smolensk
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                3 artilleries moved from Bryansk to Rostov
                2 infantry moved from Rostov to Caucasus
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Northwest Persia to Greece
                2 aaGuns, 3 artilleries and 3 infantry moved from Yugoslavia to Romania
                2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 mech_infantrys placed in Ukraine
                1 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 23 PUs; end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs

    triplea_39055_Ita10.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tunisia

    Turn Complete - French

    triplea_39055_Fre10.tsvg

  • '17 '16 '15 '14 '12

    bump

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 bomber moved from Bryansk to Iraq
                1 artillery moved from Samara to Vologda
                1 bomber moved from Finland to Vologda
                2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Scotland
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 destroyer, 4 infantry and 10 mech_infantrys; Remaining resources: 2 PUs;

    Combat - Germans
                Strategic bombing raid in Iraq
                    Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.
                Battle in Vologda
                    Germans attack with 1 artillery and 1 bomber
                    Russians defend with 1 artillery
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Scotland
                    Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 airfield and 2 infantry
                    Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour and 3 fighters
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 fighter moved from Scotland to 111 Sea Zone
                1 tactical_bomber moved from Scotland to Western Germany
                3 fighters moved from Normandy Bordeaux to Western Germany
                3 mech_infantrys moved from Novgorod to Bryansk
                4 mech_infantrys moved from Western Ukraine to Bryansk
                1 bomber moved from Vologda to Bryansk
                1 bomber moved from Iraq to Caucasus
                2 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour and 2 mech_infantrys moved from Caucasus to Bryansk

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                3 artilleries placed in Volgograd
                2 artilleries and 1 infantry placed in Novgorod
                10 mech_infantrys placed in Germany
                3 infantry placed in Western Germany
                Germans undo move 5.
                2 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_39055_Ger11.tsvg

  • '19 '17 '16

    @variance:

    bump

    Sorry about that. Looks like I forgot about this one.

  • '17 '16 '15 '14 '12

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - Japanese
                1 bomber moved from French Indo China to India
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 bomber moved from Japan to Shan State
                1 bomber moved from Japan to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 armour moved from Ulaanbaatar to Chahar
                      Japanese take Central Mongolia from Russians
                1 infantry moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 artillery and 1 infantry moved from Anhwe to Chahar
                1 fighter moved from Japan to Chahar

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Chahar
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 1 bomber and 3 infantry
                    British defend with 6 mech_infantrys
                    Japanese win, taking Yunnan from Chinese with 3 artilleries and 1 bomber remaining. Battle score for attacker is 15
                    Casualties for British: 6 mech_infantrys
                    Casualties for Japanese: 3 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Anhwe
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Shantung to Hunan
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 bomber moved from Shan State to French Indo China
                1 bomber moved from India to Hunan
                1 bomber moved from Yunnan to Hunan

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 armour, 1 artillery and 1 fighter placed in Shantung
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6,5,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,3,2,5,3,1,6,4,3
                Japanese collect 33 PUs (22 lost to blockades); end with 39 PUs total

    triplea_39055_Jap11.tsvg

  • '17 '16 '15 '14 '12

    I need:
    scramble orders for z6,
    and OOL for z111,
    and OOL for FIC.
    thanks

    triplea_39055_USA11.tsvg

  • '19 '17 '16

    Full scramble SZ6.

    Max D FIC (did you forget to unload the art)
    Don’t dent the CV in SZ111 unless there’s lots of hits.

  • '19 '17 '16

    I’m still scratching my head as to why I didn’t fall back to SZ112.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - British
                1 mech_infantry moved from India to Shan State
                      UK_Pacific take Shan State from Japanese
                2 artilleries moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 artillery moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Persia
                2 mech_infantrys moved from Iraq to Persia
                4 artilleries and 4 mech_infantrys moved from Iraq to Northwest Persia
                3 infantry moved from United Kingdom to Scotland
                2 fighters moved from 110 Sea Zone to Scotland
                1 fighter moved from United Kingdom to 111 Sea Zone
                2 fighters moved from United Kingdom to Scotland

    Purchase Units - British
                British buy 2 destroyers, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 6x factory_minor; Remaining resources: 9 PUs;
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat - British
                Germans scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in Yunnan
                    British attack with 2 artilleries, 1 infantry and 2 mech_infantrys
                    Japanese defend with 3 artilleries
                    British win, taking Yunnan from Japanese with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry and 2 mech_infantrys
                    Casualties for Japanese: 3 artilleries
                Battle in Northwest Persia
                    British attack with 5 artilleries and 4 mech_infantrys
                    Italians defend with 1 artillery
                    British win, taking Northwest Persia from Italians with 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 111 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 2 fighters and 2 transports
                    Germans win with 2 fighters and 2 transports remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter
                Battle in Scotland
                    British attack with 4 fighters and 3 infantry
                    Germans defend with 1 airfield
                Battle in Persia
                    British attack with 1 artillery and 2 mech_infantrys
                    Italians defend with 1 armour
                    British winBritish win, taking Scotland from Germans with 4 fighters and 3 infantry remaining, taking Persia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour
                Scrambled unit stays in territory 111 Sea Zone
                Scrambled unit stays in territory 111 Sea Zone

    Non Combat Move - British
                2 fighters could not land in 111 Sea Zone and were removed
                3 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Tobruk to Alexandria
                2 fighters moved from Scotland to 110 Sea Zone
                2 fighters moved from Scotland to United Kingdom

    Place Units - British
                3 mech_infantrys placed in Egypt
                2 destroyers placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 transport placed in 106 Sea Zone
                British undo move 4.
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 3 infantry

    triplea_39055_UK_11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - Italians
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Malta

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                3 artilleries and 2 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                2 aaGuns, 3 artilleries and 3 infantry moved from Romania to Bessarabia
                1 artillery moved from Smolensk to Bryansk
                1 fighter moved from Greece to Caucasus
                2 fighters moved from Southern Italy to Caucasus
                1 artillery and 1 infantry moved from Northern Italy to France
                1 artillery and 1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                1 infantry placed in Southern Italy
                3 artilleries placed in Ukraine

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_39055_Ita11.tsvg

  • '19 '17 '16

    What happened with that arty in SZ36? You can’t load it in Combat Move and leave it on the transport.

    Japan is getting hammered and Moscow is still alive. Hmm, not going well.

  • '17 '16 '15 '14 '12

    Yes it can be loaded in combat move and not dropped.  I just dropped the infantry and saved it for later

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_39055_Fre11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                2 artilleries and 1 infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Bryansk to Archangel
                1 bomber moved from Bryansk to Russia
                1 bomber moved from Caucasus to Russia
                3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour moved from Bryansk to Archangel

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 carriers and 3 fighters; Remaining resources: 0 PUs;

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Archangel
                    Germans attack with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Germans win, taking Archangel from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Russia to Tambov
                3 artilleries moved from Volgograd to Tambov
                3 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                2 aaGuns, 9 armour, 29 artilleries, 25 infantry and 21 mech_infantrys moved from Bryansk to Tambov
                3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                2 transports moved from 111 Sea Zone to 113 Sea Zone
                10 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Tambov to Volgograd
                1 mech_infantry moved from Tambov to Volgograd

    Place Units - Germans
                3 fighters placed in Western Germany
                2 carriers placed in 113 Sea Zone
                3 artilleries placed in Volgograd
                2 artilleries placed in Novgorod

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_39055_Ger12.tsvg

  • '19 '17 '16

    @variance:

    Yes it can be loaded in combat move and not dropped.  I just dropped the infantry and saved it for later

    @Pac:

    If a transport loads
    land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious
    assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence
    while attempting to do so.

    HTH

  • '17 '16 '15 '14 '12

    You can’t unload 1 unit in combat move and then the other in noncombat move.  However, there is nothing that says you have to unload both units in combat move.  You can drop 1 unit and keep the other on the transport to be dropped next turn.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 12

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 11 PUs;

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians
                Russians collect 6 PUs; end with 17 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs

    triplea_39055_Rus12.tsvg

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