@simon33 No scrambles.
Re: suprise attack Allies +15 -VS- dawgoneit Axis
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we still playing this one?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 battleship, 1 carrier and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone -
Scramble at Gibralter?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 battleship, 1 carrier and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Germans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 carrier, 2 fighters and 1 tactical_bomber; Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Germans, 2 destroyers owned by the Americans and 1 destroyer owned by the Italians lost in 91 Sea Zone
1 submarine owned by the Americans Submerged
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 carrier
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 destroyers
Battle in Yunnan
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 bomber, 1 fighter and 2 tactical_bombers
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits
1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Yunnan
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Yunnan, round 3 : 1/3 hits
1 artillery owned by the Americans lost in Yunnan
retreated to Yunnan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber
Battle in 41 Sea Zone
Americans attack with 1 battleship, 1 carrier and 1 destroyer
Japanese defend with 1 cruiser
Americans roll dice for 1 battleship, 1 carrier and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
2 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Central United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 1.
1 cruiser and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.704
Median : 4.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 27Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.581
Median : 4.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 31Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.300
Median : 4.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Eastern Persia to West India
1 fighter moved from Iraq to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
4 infantry moved from Shan State to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Eastern Persia to West India
1 fighter moved from Iraq to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
4 infantry moved from Shan State to MalayaCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in West India
British attack with 1 armour and 1 fighter
Japanese defend with 2 armour
British roll dice for 1 armour and 1 fighter in West India, round 2 : 1/2 hits
Japanese roll dice for 2 armour in West India, round 2 : 0/2 hits
1 armour owned by the Japanese lost in West India
British roll dice for 1 armour and 1 fighter in West India, round 3 : 2/2 hits
Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits
1 armour owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in Malaya
British attack with 4 infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 4 infantry in Malaya, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
British roll dice for 4 infantry in Malaya, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
1 infantry owned by the British lost in Malaya
British roll dice for 3 infantry in Malaya, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
British roll dice for 3 infantry in Malaya, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 1/1 hits
1 infantry owned by the British lost in Malaya
British roll dice for 2 infantry in Malaya, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 6 : 1/1 hits
1 infantry owned by the British lost in Malaya
1 infantry owned by the British retreated to Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for British: 3 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from West India to Eastern PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 17 times
6 was rolled 13 times
Average roll : 3.764
Median : 4.000
Variance : 1.296
Standard Deviation : 1.138
Total rolls : 72Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11British Combat
1 was rolled 1 times
2 was rolled 9 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.852
Median : 4.000
Variance : 1.962
Standard Deviation : 1.401
Total rolls : 27Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 4.111
Median : 5.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Romania to Baltic States
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Yugoslavia to Northern ItalyCombat - Italians
Battle in Trans-Jordan
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 2 artilleries
Russians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour
Casualties for Russians: 1 artillery
Battle in 91 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Tobruk from ANZAC with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Shan State to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Shan State to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 1/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the French lost in Trans-Jordan
French win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in 91 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 91 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by French to United Kingdom: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.091
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2French Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Sorry about the edit, I forgot about the airbase
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Sorry to bug y’all, but I was just curious, this isn’t the playoff game between you two is it?
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@Shin:
Sorry to bug y’all, but I was just curious, this isn’t the playoff game between you two is it?
my question too
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SA mentioned in a PM to me that this was just a normal game. Their playoff match will happen later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Norway to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Baltic States
2 bombers moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Gibraltar to 110 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 110 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 transport
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to France
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to France
1 bomber moved from Western Ukraine to Eastern Poland
2 bombers moved from Baltic States to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
3 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
2 armour, 5 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
4 infantry moved from Finland to Norway
1 tactical_bomber moved from Novgorod to Norway
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
2 fighters moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Ukraine to Bessarabia
2 fighters moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to Bessarabia