so keep an inf
Re: suprise attack Allies +15 -VS- dawgoneit Axis
-
Do we decide who plays what side first?
It doesnt matter to me, I’ve only played one BM game and I need to learn and I think everyone else is going with the BM rules
Let me know
S.A. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 armour, 3 artilleries, 4 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from 39 Sea Zone to India
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone -
scramble in sz39?
I don’t how its chosen who goes first.
I think its a 1 and done as far as the tourney goes -
Scramble one Tac
I havnt seen the kill India in a long time. I’ve been thinking of it on my table top game with the guys when we start back. . .this weekend if I were to draw Japan. You know me I want to CRUSH those guys, all in fun of course.
We could start one and call 16 league tourney best of 5
I think were the in the, first with 3 wins moves on
I’ll go look in a little bit
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 armour, 3 artilleries, 4 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from 39 Sea Zone to India
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
British defend with 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 2 armour, 3 artilleries, 2 bombers, 8 fighters, 6 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 fighters, 1 harbour and 5 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 factory_major
Japanese captures 14PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 3 aaGuns, 1 armour, 2 artilleries, 2 fighters and 5 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 4 fighters and 6 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 bombers, 4 fighters and 5 tactical_bombers moved from India to YunnanPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Southeast Mexico to Central America
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
2 fighters moved from 54 Sea Zone to 41 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Southeast Mexico to Central America
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 cruiser, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Central United States
1 bomber moved from 16 Sea Zone to Western United States
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to Shan State
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Eastern United States
1 mech_infantry placed in Central United States
1 armour and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsDice Statistics:
Total
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9Americans Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Americans Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Chinese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to India
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Italian Somaliland to Ethiopia
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Malta to Iraq
1 infantry moved from Siam to Shan State
3 infantry moved from Malaya to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to India
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Italian Somaliland to Ethiopia
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Malta to Iraq
1 infantry moved from Siam to Shan State
3 infantry moved from Malaya to Shan StateCombat - British
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits
Japanese roll dice for 2 armour and 3 artilleries in India, round 2 : 2/5 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in India
1 artillery owned by the British retreated to Burma
Japanese win with 2 armour and 2 artilleries remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 20British Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Chinese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Tunisia to Libya
1 armour moved from Algeria to LibyaNon Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea Zone
1 airfield placed in Gibraltar
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone -
OOL for sz 39
-
destroyer then the planes
tacs first -
I’m going to start our Tourney, when I get done with my moves
Bal Mod if I can dig up the old file -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 6 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 6 transports in 39 Sea Zone, round 2 : 8/11 hits
1 destroyer owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 2 fighters owned by the ANZAC lost in 39 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -48
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Gibraltar to Norway
1 fighter moved from Gibraltar to Norway
1 fighter moved from Gibraltar to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Baltic States
4 armour moved from Germany to Baltic States
1 armour and 1 artillery moved from Eastern Poland to Belarus
1 armour and 1 artillery moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 infantry moved from Germany to Poland
3 infantry moved from Romania to Bessarabia
1 armour and 1 artillery moved from Eastern Poland to Bessarabia
3 bombers moved from Gibraltar to BessarabiaCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 4 infantry
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Germans attack with 4 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Russians defend with 2 artilleries and 5 infantry
Germans win, taking Baltic States from Russians with 4 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 4 infantry
1 armour owned by the Germans retreated to Eastern Poland
Russians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 3 bombers and 5 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 3 bombers and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Bessarabia to Eastern PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
2 armour, 1 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Szechwan to Kweichow
1 armour moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Smolensk to Belarus
6 infantry moved from Bryansk to Belarus
6 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 armour moved from Bryansk to Belarus
2 fighters moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States