Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - French
Battle in 97 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the French lost in 97 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
French Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 bomber moved from 81 Sea Zone to Greece
1 bomber moved from Southern Italy to Western Germany
2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 artillery moved from Slovakia Hungary to Poland
4 infantry moved from Germany to Poland
3 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Romania to Slovakia Hungary
1 armour moved from Germany to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 armour moved from Germany to Poland
2 tactical_bombers moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 submarine and 1 transport placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
1 bomber placed in Western Germany
1 armour, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 armour moved from Belarus to Novgorod
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Belarus
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Kazakhstan
7 infantry moved from Amur to Buryatia
1 infantry moved from Volgograd to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 armour moved from Belarus to Novgorod
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Belarus
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Kazakhstan
7 infantry moved from Amur to Buryatia
1 infantry moved from Volgograd to Rostov
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery moved from Japan to 6 Sea Zone
1 armour and 2 artilleries moved from Korea to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
6 infantry moved from Korea to Amur
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 armour moved from Kiangsu to 19 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 41 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Kiangsu to Kwangtung
1 artillery and 2 infantry moved from Hopei to Shensi
2 bombers moved from Anhwe to Szechwan
1 artillery and 4 infantry moved from Kweichow to Szechwan
5 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Hopei to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Burma
Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry and 1 transport
British defend with 1 destroyer; Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 16
Casualties for British: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 7 infantry
Russians defend with 1 aaGun and 2 infantry
Japanese win, taking Amur from Russians with 7 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Kwangtung
Japanese attack with 5 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
2 armour, 3 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kwangsi to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
5 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
1 artillery placed in Western United States
1 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.923
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.900
Median : 2.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20
Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 artillery and 4 infantry moved from India to Burma
3 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 mech_infantry moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 artillery and 4 infantry moved from India to Burma
3 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 mech_infantry moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in 97 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Burma, round 2 : 5/11 hits
Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Burma, round 2 : 4/7 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 3/7 hits
Japanese roll dice for 2 artilleries in Burma, round 3 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 5 infantry
Casualties for Japanese: 3 artilleries, 3 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 armour, 1 artillery and 6 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery and 6 infantry in Iraq, round 2 : 2/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 3 : 3/7 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 factory_minor placed in Egypt
1 armour placed in Union of South Africa
1 infantry placed in United Kingdom
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,2,4,1,6,1,1,2,3,3
UK_Pacific collect 14 PUs (5 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 armour and 5 infantry
Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 24 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 16 times
Average roll : 3.028
Median : 3.000
Variance : 2.176
Standard Deviation : 1.475
Total rolls : 109
Null / Other
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 2.963
Median : 2.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 3 times
Average roll : 2.000
Median : 2.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3
British Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.200
Median : 4.000
Variance : 1.382
Standard Deviation : 1.176
Total rolls : 35
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 2.963
Median : 2.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27
Dang!!! you had GREAT dice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Greece to Romania
1 artillery and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to India
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to India
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
ATTENTION: ALL GENERAL’S
First War of 2017
Where: H.Q. Bunker war room
Location: My place
When: 4 O’clock in the afternoon
Who will be attending: Jeff, Scott, Ron, and me
Pizza will be served
YOU ARE INVITED
S.A.
If you believe you got this message as an error, your wrong! Your on the invite list!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
4 armour, 4 artilleries and 10 infantry moved from Romania to Eastern Poland
7 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
3 armour, 7 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 91 Sea Zone to Morocco
1 bomber moved from Greece to 91 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 8 armour, 4 artilleries, 24 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 8 armour, 4 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Germans win with 2 bombers, 1 carrier, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 53
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Battle in Morocco
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Morocco from French with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
1 bomber moved from Morocco to Gibraltar
2 bombers moved from 91 Sea Zone to Gibraltar
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
Place Units - Germans
1 destroyer placed in 113 Sea Zone
4 armour, 1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Sakha
3 infantry moved from Yenisey to Timguska
1 armour moved from Kazakhstan to Szechwan
Chinese take Szechwan from Japanese
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 6 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 armour moved from Novgorod to Finland
6 infantry moved from Novgorod to Baltic States
2 artilleries moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
2 fighters moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States