I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
Re: suprise attack Allies +15 -VS- dawgoneit Axis
-
Sorry about the edit, I forgot about the airbase
-
Sorry to bug y’all, but I was just curious, this isn’t the playoff game between you two is it?
-
@Shin:
Sorry to bug y’all, but I was just curious, this isn’t the playoff game between you two is it?
my question too
-
SA mentioned in a PM to me that this was just a normal game. Their playoff match will happen later.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Norway to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Baltic States
2 bombers moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Gibraltar to 110 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 110 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 transport
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to France
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to France
1 bomber moved from Western Ukraine to Eastern Poland
2 bombers moved from Baltic States to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
3 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
2 armour, 5 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
4 infantry moved from Finland to Norway
1 tactical_bomber moved from Novgorod to Norway
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
2 fighters moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Ukraine to Bessarabia
2 fighters moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
4 infantry moved from Finland to Norway
1 tactical_bomber moved from Novgorod to Norway
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
2 fighters moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Ukraine to Bessarabia
2 fighters moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 6 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 fighters and 6 infantry in Bessarabia, round 2 : 3/8 hits
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in Norway
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 4 infantry and 1 tactical_bomber in Norway, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Baltic States, round 2 : 5/6 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Baltic States to Novgorod
1 armour moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Novgorod
1 artillery moved from Karelia to Novgorod
1 tactical_bomber moved from Norway to Karelia
2 fighters moved from Bessarabia to Ukraine
1 artillery moved from Belarus to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Rostov to Bryansk
2 artilleries and 3 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.147
Median : 3.000
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 34Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10Russians Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.792
Median : 2.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Sakha to Amur
4 infantry moved from Sakha to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Chahar to Hopei
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Burma to Szechwan
1 armour moved from Hunan to Szechwan
1 infantry moved from Burma to Shan State
2 armour moved from India to West India
4 transports moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 artilleries moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone
1 bomber moved from India to West IndiaCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 54
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 2 artilleries
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 6 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 2 armour and 1 bomber
British defend with 1 armour
Japanese win, taking West India from UK_Pacific with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Kweichow
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kweichow to India
1 tactical_bomber moved from Szechwan to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 bomber moved from West India to India
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 aaGun moved from Korea to Amur
1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
3 armour placed in India
3 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 bomber moved from Midway to 19 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 armour moved from French West Africa to French Central Africa
3 infantry moved from French West Africa to French Central Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 bomber moved from Midway to 19 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 armour moved from French West Africa to French Central Africa
3 infantry moved from French West Africa to French Central Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 fighters, 1 harbour and 2 tactical_bombers
Americans roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 4/4 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 2 tactical_bombers owned by the Japanese lost in Malaya
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 tactical_bombersNon Combat Move - Americans
1 fighter could not land in 16 Sea Zone and was removed
1 bomber moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter
Japanese defend with 1 armour
Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 8 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 3.071
Standard Deviation : 1.753
Total rolls : 15Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 2 armour
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in West India, round 2 : 1/6 hits
Japanese roll dice for 2 armour in West India, round 2 : 0/2 hits
1 armour owned by the Japanese lost in West India
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in West India, round 3 : 2/6 hits
Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits
1 armour owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in 105 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 105 Sea Zone
British roll dice for 1 fighter in 105 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 105 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 105 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - British
1 fighter moved from Eastern Persia to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
3 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.389
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36Germans Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.900
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Gibraltar to 87 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Slovakia HungaryCombat - Italians
Battle in 87 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 87 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 artillery moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in Siam
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 2 transports
ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 2 transports in 41 Sea Zone, round 2 : 3/5 hits
2 submarines owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Siam from Japanese with 2 battleships, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 destroyer and 2 submarinesNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8ANZAC Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from United Kingdom to 105 Sea Zone
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from United Kingdom to 105 Sea Zone
1 infantry moved from Trans-Jordan to EgyptCombat - French
Battle in 105 Sea Zone
French attack with 1 fighter
Germans defend with 1 cruiser and 1 transport
French roll dice for 1 fighter in 105 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser and 1 transport in 105 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 105 Sea Zone
1 transport owned by the Germans lost in 105 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - French
1 fighter moved from 105 Sea Zone to United KingdomTurn Complete - French
Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 10Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from France to Baltic States
1 fighter and 1 tactical_bomber moved from France to Bessarabia
1 bomber moved from Eastern Poland to Bessarabia
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Belarus
1 infantry moved from Poland to Baltic States
2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
3 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
3 infantry and 3 mech_infantrys moved from Eastern Poland to Bessarabia
5 armour moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Germany to Baltic States
2 infantry and 1 mech_infantry moved from Eastern Poland to Bessarabia
2 armour moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
5 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Bessarabia
Germans attack with 6 armour, 1 bomber, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 6 infantry
Germans win, taking Bessarabia from Russians with 6 armour, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern PolandPlace Units - Germans
9 infantry and 1 mech_infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total