I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
Re: suprise attack Allies +15 -VS- dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour and 5 mech_infantrys moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour and 5 mech_infantrys moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Egypt to TobrukCombat - British
Battle in Tobruk
British attack with 3 armour, 1 fighter and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Tobruk, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits
2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Tobruk
British roll dice for 3 armour and 1 fighter in Tobruk, round 3 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 2/3 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 armour owned by the British lost in Tobruk
British roll dice for 1 armour and 1 fighter in Tobruk, round 4 : 1/2 hits
Italians roll dice for 1 armour in Tobruk, round 4 : 0/1 hits
1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in West India
British attack with 3 armour and 5 mech_infantrys
Japanese defend with 1 armour
British roll dice for 3 armour and 5 mech_infantrys in West India, round 2 : 3/8 hits
Japanese roll dice for 1 armour in West India, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in West India
British win, taking West India from Japanese with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Tobruk to EgyptPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.175
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40Italians Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.333
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 destroyer and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to Slovakia Hungary
3 artilleries and 3 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
1 artillery and 3 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 cruiser placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Siam to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Siam to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 fighters and 1 transport
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Japanese lost in 39 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 1 transport
ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 2/5 hits
2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 carrier
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,6
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 10 times
Average roll : 4.238
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 21Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.750
Median : 6.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.750
Median : 6.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Combat - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 10 times
Average roll : 4.238
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 21Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.750
Median : 6.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.750
Median : 6.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8 -
More games than time, glad your back
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
3 aaGuns, 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
3 bombers, 2 fighters and 2 tactical_bombers moved from Poland to Western Germany
2 aaGuns and 5 infantry moved from Western Germany to Germany
14 infantry and 1 mech_infantry moved from Germany to PolandPlace Units - Germans
10 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
More parsing
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I have not been able to open up the new down loads of triplea 1.9 I have 1.809 installed and I can open it but I cant play our games. Any ideas on how to get it to work so I can play my games
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don’t worry about it kris.
you win this one.
I already posted it