casualties in stalingrad?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
EDIT: 1 transport moved from 123 Sea Zone to 89 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Central America to 89 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
EDIT: 1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
EDIT: 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Tsinghai to Shensi
1 fighter and 1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Atlantic edit could be confusing.
SZ123 TT -> Quebec
Inf & art -> Quebec
SZ101 TTs pick up inf & art each. 1 from E USA, one SE Mexico.
USN -> SZ91.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
British take 97 Sea Zone from Italians
2 cruisers moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 tactical_bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
Combat - British
Scramble from Rome to SZ95 or SZ97?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
British take 97 Sea Zone from Italians
2 cruisers moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 tactical_bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
Combat - British
Battle in Albania
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
Italians win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in 95 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 97 Sea Zone to Greece
Place Units - British
1 carrier placed in 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,4,2,6,4,5,4,4,4,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
I need to find out more about this intercepting with out a airfield. :?
this is really frustrating me. :-o
I would have not just taken my bomber in there.
I’m not going to take my turn until I find out.
I’ve all ways played you need an airstrip.
I need to find out more about this intercepting with out a airfield. :?
this is really frustrating me. :-o
I would have not just taken my bomber in there.
I’m not going to take my turn until I find out.
I’ve all ways played you need an airstrip.
Ok but it was a pretty big hint that Triple-A asked for interceptors. Were your fighters doing anything that turn?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bulgaria to Greece
2 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 2 fighters; Americans defend with 1 armour and 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for British: 2 fighters
Casualties for Americans: 1 armour and 1 fighter
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,3,5,1
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs total
I need to find out more about this intercepting with out a airfield. :?
this is really frustrating me. :-o
I would have not just taken my bomber in there.
I’m not going to take my turn until I find out.
I’ve all ways played you need an airstrip.Ok but it was a pretty big hint that Triple-A asked for interceptors. Were your fighters doing anything that turn?
you are right.
sorry about the miss understanding.
after all the games I’ve played. I must not of had the situation come up before.
again, sorry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Persia
Combat - ANZAC
Battle in Persia
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
1 infantry owned by the ANZAC retreated to Iraq
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Queensland to Iwo Jima
1 fighter moved from New South Wales to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 51 PUs;
Germans buy 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 95 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from 95 Sea Zone to Western Germany
1 tactical_bomber moved from 95 Sea Zone to Western Germany
6 infantry moved from Western Germany to Northern Italy
2 artilleries and 6 infantry moved from Poland to Eastern Poland
2 aaGuns, 3 artilleries, 25 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Baltic States
2 aaGuns and 4 infantry moved from Germany to Poland
Place Units - Germans
5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 10 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 10 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Romania
Germans undo move 1.
3 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,5,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 2 infantry and 1 mech_infantry moved from Tsinghai to Shensi
2 infantry and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 9 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
11 artilleries and 35 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
retreated to Ukraine
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Shensi
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Shensi from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 12 artilleries and 36 infantry
Germans defend with 1 aaGun
Russians win, taking Western Ukraine from Germans with 12 artilleries and 36 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 artillery and 1 infantry moved from Tambov to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
Place Units - Russians
3 artilleries, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Malaya to Shensi
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 artillery moved from Kansu to Shensi
2 fighters moved from Manchuria to Japan
1 fighter moved from 36 Sea Zone to Japan
1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Malaya to 19 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 armour and 2 mech_infantrys moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from West India to Eastern Persia
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in French Madagascar
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese win, taking French Madagascar from French, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Jehol to Manchuria
2 mech_infantrys moved from Jehol to Chahar
Place Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
1 destroyer, 1 fighter and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
Combat - Americans
Scramble from Rome?
Kamikaze and scramble SZ6? If you hit both DDs (assuming both are targeted), will you submerge round one if possible?
no scramble anywhere
yes on the sub question
I’m assuming no Kamikaze then either.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
1 destroyer, 1 fighter and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
Combat - Americans
Battle in Albania
Battle in 6 Sea Zone
Americans attack with 2 destroyers, 5 fighters, 3 submarines and 1 transport
Japanese defend with 1 cruiser, 2 destroyers and 3 submarines
Americans win, taking Albania from Italians, taking 6 Sea Zone from Japanese with 2 destroyers, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 24
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Japanese: 1 cruiser, 2 destroyers and 3 submarines
Battle in Korea
Battle in Southern France
Americans attack with 2 artilleries, 2 bombers, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 6 infantry
Americans win, taking Korea from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 6 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to 93 Sea Zone
2 bombers moved from Southern France to United Kingdom
2 artilleries and 3 infantry moved from Norway to Finland
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 97 Sea Zone to Western Ukraine
1 carrier and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
1 armour, 1 artillery and 1 infantry placed in Norway
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs