@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
Scramble from Rome?
Kamikaze and scramble SZ6? If you hit both DDs (assuming both are targeted), will you submerge round one if possible?
no scramble anywhere
yes on the sub question
I’m assuming no Kamikaze then either.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
1 destroyer, 1 fighter and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
Combat - Americans
Battle in Albania
Battle in 6 Sea Zone
Americans attack with 2 destroyers, 5 fighters, 3 submarines and 1 transport
Japanese defend with 1 cruiser, 2 destroyers and 3 submarines
Americans win, taking Albania from Italians, taking 6 Sea Zone from Japanese with 2 destroyers, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 24
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Japanese: 1 cruiser, 2 destroyers and 3 submarines
Battle in Korea
Battle in Southern France
Americans attack with 2 artilleries, 2 bombers, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 6 infantry
Americans win, taking Korea from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 6 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to 93 Sea Zone
2 bombers moved from Southern France to United Kingdom
2 artilleries and 3 infantry moved from Norway to Finland
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 97 Sea Zone to Western Ukraine
1 carrier and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
1 armour, 1 artillery and 1 infantry placed in Norway
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Shensi to Tsinghai
EDIT: 2 bombers moved from Eastern United States to United Kingdom
EDIT: 2 fighters moved from Eastern United States to Gibraltar
EDIT: 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Persia
British take Persia from Japanese
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Italians to British
EDIT: Turning off Edit Mode
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 tactical_bomber moved from 97 Sea Zone to Western Ukraine
2 fighters moved from United Kingdom to 97 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 artilleries and 2 infantry moved from Alexandria to Egypt
2 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 carrier
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier and 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,4,2,6,1,3
Italians collect 1 PU (7 lost to blockades); end with 1 PU total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 bomber moved from Iwo Jima to Japan
1 fighter moved from 6 Sea Zone to Japan
Combat - ANZAC
Air Battle in Japan
Intercept in Japan?
yes please.
all of them
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 bomber moved from Iwo Jima to Japan
1 fighter moved from 6 Sea Zone to Japan
Combat - ANZAC
Air Battle in Japan
ANZAC attacks with 2 units heading to Japan
Japanese launches 3 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Japan causes 6 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Iwo Jima
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from France to Normandy Bordeaux
6 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Romania to Bulgaria
5 infantry moved from Romania to Bulgaria
1 artillery moved from Ukraine to Bryansk
Germans take Bryansk from Russians
2 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Baltic States to Novgorod
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 6 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Poland to Germany
1 aaGun moved from Poland to Germany
4 infantry moved from Poland to Eastern Poland
4 infantry moved from Romania to Eastern Poland
Place Units - Germans
2 infantry placed in France
2 infantry placed in Southern France
2 armour and 1 mech_infantry placed in Novgorod
5 infantry and 2 mech_infantrys placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6,6,6,5,2,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Rostov to Bryansk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 7 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Ukraine
12 artilleries and 36 infantry moved from Western Ukraine to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 12 artilleries and 39 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 12 artilleries and 38 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Vologda to Russia
1 artillery and 3 infantry moved from Russia to Vologda
2 aaGuns and 18 infantry moved from Amur to Korea
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x airfield; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to 6 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from Americans
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Chahar to Shensi
1 armour moved from Kweichow to Shensi
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport; ANZAC defend with 1 fighter
what would you like to do with your sub in sz6
also ool
Submerge
Max d.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x airfield; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to 6 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from Americans
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Chahar to Shensi
1 armour moved from Kweichow to Shensi
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport; ANZAC defend with 1 fighter
1 submarine owned by the Americans Submerged
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transport
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 fighters
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Szechwan to Kweichow
1 armour moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
2 infantry and 1 mech_infantry placed in India
3 infantry placed in Malaya
3 infantry placed in Kwangtung
1 fighter and 2 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from Iwo Jima to 6 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 artilleries and 3 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
Combat - Americans
Kamikaze and Scramble SZ6?