Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
L17 BM2 Variance vs Simon33(allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
2 units repaired.
1 armour, 1 artillery and 2 infantry moved from Norway to Sweden
3 fighters moved from Norway to Archangel
2 bombers moved from United Kingdom to Archangel
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to PortugalPurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 4 PUs;Combat - Americans
Battle in Sweden
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_True defend with 3 infantry
Americans win, taking Sweden from Neutral_True with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 3 infantry
Battle in Archangel
Americans attack with 2 bombers and 3 fighters
Germans defend with 2 aaGuns, 1 bomber, 4 fighters and 4 tactical_bombers
Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -44
Casualties for Germans: 2 aaGuns
Casualties for Americans: 2 bombers and 3 fighters
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys moved from Southeast Mexico to Central America
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 fighter moved from Shan State to IndiaPlace Units - Americans
1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Turn Complete - Chinese
Chinese collect 3 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - British
2 fighters moved from United Kingdom to Western Germany
2 fighters moved from Norway to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Iraq to Saudi Arabia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea ZonePurchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Western Germany
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Germans win with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -31
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for British: 1 artillery, 4 fighters and 1 infantry
Battle in Saudi Arabia
British attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
1 infantry moved from India to Burma
2 artilleries and 1 infantry moved from Burma to Shan State
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 bomber moved from Egypt to 80 Sea ZonePurchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
2 fighters moved from Egypt to Southern Italy
1 infantry moved from France to Switzerland
Italians take Switzerland from Neutral_True
3 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
3 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 80 Sea Zone to EgyptPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 mech_infantry moved from Ukraine to Russia
1 bomber, 4 fighters and 4 tactical_bombers moved from Archangel to Russia
4 bombers moved from Western Germany to Russia
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
9 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Bryansk to RussiaPurchase Units - Germans
Germans buy 3 armour and 3 tactical_bombers; Remaining resources: 1 PUs;Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans winGermans win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Germans attack with 10 armour, 5 artilleries, 5 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 1 airfield, 7 armour, 1 artillery, 1 factory_major, 3 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 51PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 5 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 5 armour, 5 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Russians: 7 armour, 1 artillery, 3 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 aaGun moved from Bryansk to Russia
2 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
7 infantry moved from Belarus to Novgorod
1 infantry moved from Western Germany to Germany
6 artilleries moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
4 fighters moved from Russia to Bryansk
5 bombers moved from Russia to Bryansk
4 tactical_bombers moved from Russia to BryanskPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
Germans undo move 2.
3 armour placed in Germany
Germans undo move 1.
3 tactical_bombers placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 113 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 128 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 133 PUs -
Looks like the axis got that one. Care to switch sides and try again?
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Looks like the axis got that one. Care to switch sides and try again?
Yeah, I think so. Somewhat embarrassing really - setting a record perhaps.
New game thread here: http://www.axisandallies.org/forums/index.php?topic=39055.0





