Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
L17 BM2 Variance vs Simon33(allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 cruiser moved from 57 Sea Zone to 39 Sea Zone
2 fighters moved from Shan State to Sikang
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour moved from Archangel to Bryansk
5 artilleries and 19 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
8 armour moved from Eastern Poland to Bryansk
2 bombers moved from Western Germany to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 fighter moved from 113 Sea Zone to Novgorod
1 tactical_bomber moved from 113 Sea Zone to Novgorod
1 tactical_bomber moved from 114 Sea Zone to NovgorodPurchase Units - Germans
Germans buy 4 bombers and 3 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
Russians defend with 1 submarine; Americans defend with 2 transports
1 submarine owned by the Russians Submerged
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Novgorod
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 2 bombers, 20 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 2 artilleries and 28 infantry
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Germans: 1 bomber and 17 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 28 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Archangel
1 tactical_bomber moved from 125 Sea Zone to Archangel
2 tactical_bombers moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
7 artilleries and 7 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Archangel
2 fighters moved from 114 Sea Zone to Archangel
1 tactical_bomber moved from 114 Sea Zone to Archangel
1 bomber moved from Bryansk to Archangel
2 mech_infantrys moved from Western Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 infantry, 2 mech_infantrys and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
4 bombers and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 armour moved from Norway to Sweden
2 artilleries, 3 infantry and 1 mech_infantry moved from Finland to Sweden
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
2 infantry moved from Sikang to Shensi
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapanesePurchase Units - Russians
Russians buy 7 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 2 carriers, 1 cruiser and 2 transports
1 submarine owned by the Russians Submerged
Battle in Sweden
Russians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Russians retreated to Finland
Neutral_True winGermans win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining with 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Neutral_True: 3 infantry
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Northwest Persia to Russia
1 fighter and 1 mech_infantry moved from Volgograd to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 16 infantry moved from Sakha to AmurPlace Units - Russians
7 armour, 1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
Gee, I hope I don’t lose this game just because of that unfortunate and understrength attack in West Ukraine USSR3.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
5 units repaired.
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Shensi to Sikang
1 artillery and 1 infantry moved from Kwangsi to Yunnan
4 artilleries and 2 infantry moved from Kweichow to Szechwan
3 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
6 tactical_bombers moved from Kwangsi to Sikang
7 fighters moved from Kwangsi to Sikang
1 bomber moved from Kwangsi to Chahar
5 infantry moved from Kweichow to Szechwan
4 mech_infantrys moved from Kweichow to Sikang
2 armour moved from Kweichow to Sikang
1 mech_infantry moved from Hopei to Sikang
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Kwangsi to Sikang
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesPurchase Units - Japanese
Japanese buy 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Sikang
Japanese attack with 2 armour, 1 bomber, 8 fighters, 1 infantry, 5 mech_infantrys and 7 tactical_bombers
ANZAC defend with 2 fighters; Chinese defend with 1 fighter and 7 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Japanese: 1 armour, 1 infantry and 5 mech_infantrys
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 4 artilleries and 7 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 4 infantry
Chinese defend with 3 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Celebes from Dutch with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 aaGun moved from Kweichow to Shensi
2 mech_infantrys moved from Shantung to Hopei
1 bomber moved from Chahar to Shensi
8 fighters moved from Sikang to Shensi
7 tactical_bombers moved from Sikang to Shensi
1 bomber moved from Sikang to Shensi
1 infantry moved from Manchuria to JeholPlace Units - Japanese
2 bombers placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs total -
Gee, I hope I don’t lose this game just because of that unfortunate and understrength attack in West Ukraine USSR3.
Not sure what you mean by that, but OK
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
2 units repaired.
1 armour, 1 artillery and 2 infantry moved from Norway to Sweden
3 fighters moved from Norway to Archangel
2 bombers moved from United Kingdom to Archangel
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to PortugalPurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 4 PUs;Combat - Americans
Battle in Sweden
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_True defend with 3 infantry
Americans win, taking Sweden from Neutral_True with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 3 infantry
Battle in Archangel
Americans attack with 2 bombers and 3 fighters
Germans defend with 2 aaGuns, 1 bomber, 4 fighters and 4 tactical_bombers
Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -44
Casualties for Germans: 2 aaGuns
Casualties for Americans: 2 bombers and 3 fighters
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys moved from Southeast Mexico to Central America
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 fighter moved from Shan State to IndiaPlace Units - Americans
1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Turn Complete - Chinese
Chinese collect 3 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - British
2 fighters moved from United Kingdom to Western Germany
2 fighters moved from Norway to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Iraq to Saudi Arabia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from India to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea ZonePurchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Western Germany
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Germans win with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -31
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for British: 1 artillery, 4 fighters and 1 infantry
Battle in Saudi Arabia
British attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
1 infantry moved from India to Burma
2 artilleries and 1 infantry moved from Burma to Shan State
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 bomber moved from Egypt to 80 Sea ZonePurchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
2 fighters moved from Egypt to Southern Italy
1 infantry moved from France to Switzerland
Italians take Switzerland from Neutral_True
3 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
3 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 80 Sea Zone to EgyptPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 mech_infantry moved from Ukraine to Russia
1 bomber, 4 fighters and 4 tactical_bombers moved from Archangel to Russia
4 bombers moved from Western Germany to Russia
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
9 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Bryansk to RussiaPurchase Units - Germans
Germans buy 3 armour and 3 tactical_bombers; Remaining resources: 1 PUs;Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser and 2 transports
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans winGermans win with 1 battleship, 2 carriers, 1 cruiser and 2 transports remaining with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Germans attack with 10 armour, 5 artilleries, 5 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
Russians defend with 1 airfield, 7 armour, 1 artillery, 1 factory_major, 3 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 51PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 5 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 5 armour, 5 artilleries, 3 infantry and 3 mech_infantrys
Casualties for Russians: 7 armour, 1 artillery, 3 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 aaGun moved from Bryansk to Russia
2 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
7 infantry moved from Belarus to Novgorod
1 infantry moved from Western Germany to Germany
6 artilleries moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
4 fighters moved from Russia to Bryansk
5 bombers moved from Russia to Bryansk
4 tactical_bombers moved from Russia to BryanskPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
Germans undo move 2.
3 armour placed in Germany
Germans undo move 1.
3 tactical_bombers placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 113 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 128 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 133 PUs -
Looks like the axis got that one. Care to switch sides and try again?
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Looks like the axis got that one. Care to switch sides and try again?
Yeah, I think so. Somewhat embarrassing really - setting a record perhaps.
New game thread here: http://www.axisandallies.org/forums/index.php?topic=39055.0





