plz use latest. thanks!
16L -Pete (Axis) vs. Axis Dominion (Allies) BM 2
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going to assume no intercept here, since i have 7 figs + bomber to your 5 figs. we can roll here afterward if i was incorrect
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 81 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
British buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 armour, 3 artilleries, 22 infantry and 1 mech_infantry moved from India to Burma
2 fighters moved from 81 Sea Zone to Iraq
3 fighters moved from Trans-Jordan to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from Trans-Jordan to IraqCombat - British
British creates battle in territory 125 Sea Zone
Air Battle in Iraq
British attacks with 8 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Burma
British attack with 1 armour, 3 artilleries, 22 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 armour, 3 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - British
2 aaGuns moved from India to Burma
1 aaGun, 2 artilleries and 2 infantry moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Iraq to India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 aaGun, 2 armour, 4 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 cruisers moved from 98 Sea Zone to 81 Sea Zone
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
4 fighters moved from Iraq to 81 Sea Zone
3 fighters moved from Iraq to Egypt
1 fighter moved from Gibraltar to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea ZonePlace Units - British
3 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 20 PUs;
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Caucasus to Rostov
1 bomber moved from Slovakia Hungary to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
2 infantry moved from Iraq to Persia
3 fighters and 1 tactical_bomber moved from Iraq to Persia
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Battle in Persia
Italians attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Persia from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Rostov to Iraq
1 armour moved from Caucasus to Iraq
1 tactical_bomber moved from Persia to Iraq
3 fighters moved from Persia to Iraq
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Ukraine to BessarabiaPlace Units - Italians
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Italians collect 18 PUs (4 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Adding units owned by French to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 12 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to RostovCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 5 artilleries and 12 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 8 mech_infantrys moved from Ukraine to Caucasus
2 armour and 8 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Romania to Eastern Poland
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 aaGun, 1 artillery and 6 infantry moved from Belarus to Novgorod
1 artillery and 4 infantry moved from Germany to Poland
7 mech_infantrys moved from Western Germany to Poland
5 infantry moved from Western Germany to France
5 mech_infantrys moved from Southern Italy to Greater Southern Germany
1 fighter and 4 tactical_bombers moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
3 aaGuns moved from Caucasus to Volgograd
1 mech_infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Novgorod to Baltic States
2 infantry moved from Caucasus to VolgogradPlace Units - Germans
3 infantry placed in Western Germany
3 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
2 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from ItaliansCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 infantry moved from Timguska to Novosibirsk
2 aaGuns and 19 infantry moved from Buryatia to Amur
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Samara
6 infantry moved from Russia to Tambov
14 artilleries moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
10 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
4 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 aaGun and 14 infantry moved from Bryansk to TambovPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 66 PUs;
Japanese buy 6 armour, 3 artilleries, 1 bomber and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Suiyuyan to Dzavhan
Japanese take Dzavhan from RussiansCombat - Japanese
Non Combat Move - Japanese
1 aaGun and 1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Suiyuyan
5 infantry moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
7 artilleries and 9 infantry moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Philippines to Shan State
1 bomber moved from Hunan to Philippines
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 1 submarine, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Iraq to Sikang
1 fighter moved from Iraq to Sikang
1 fighter moved from Central Mongolia to Manchuria
2 fighters moved from Japan to Philippines
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to Malaya
1 fighter moved from Japan to Philippines
3 fighters moved from Central Mongolia to AnhwePlace Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
3 artilleries placed in Manchuria
1 submarine placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
accidentally clicked to have my sub fight in 93, was not my intention. so putting it back
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone
2 artilleries and 2 infantry moved from 21 Sea Zone to Guam
1 battleship and 2 cruisers moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to Malta
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Americans creates battle in territory 93 Sea Zone
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in 93 Sea Zone
Americans attack with 1 submarine
Neutral_Axis defend with 1 cruiser and 1 destroyer
Neutral_Axis win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Battle in Guam
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 airfield and 2 infantry
Americans win, taking Holland Belgium from Germans, taking Guam from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Battle in Malta
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans, taking Malta from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 infantry and 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Malta to Egypt
1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 bomber moved from India to Queensland
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 carriers and 3 fighters moved from 54 Sea Zone to 21 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 21 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 31 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 artillery moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 artillery moved from 91 Sea Zone to Morocco
1 aaGun moved from Algeria to Tunisia
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
2 destroyers moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to Wake IslandPlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Western United States
1 harbour placed in Wake IslandTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 125 Sea ZoneNon Combat Move - British
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 fighters moved from 81 Sea Zone to West India
3 mech_infantrys moved from India to West India
1 armour and 1 mech_infantry moved from Burma to West India
2 aaGuns, 3 artilleries and 22 infantry moved from Burma to India
1 aaGun moved from India to West India
2 carriers, 3 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Egypt to 96 Sea Zone
3 fighters moved from Egypt to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 battleship moved from 54 Sea Zone to 21 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour and 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 armour moved from Turkmenistan to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Eastern Persia to PersiaCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Italians win, taking Trans-Jordan from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 armour moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Southern Italy to Western Germany
1 bomber moved from Western Ukraine to Eastern PolandPlace Units - Italians
3 infantry placed in Iraq
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,2,3
Italians collect 10 PUs (9 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 21 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Amur: 1 fighter
EDIT: Turning off Edit Mode -
got the dice emails but no post, fyi
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thats happened a few times to me now recently. not sure whats going on with that
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thats happened a few times to me now recently. not sure whats going on with that
yep it happened to my cousin a couple different times recently in our team game. so my advice is always to double check that it posted before you close the game or move on to another game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 8 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
3 armour and 13 mech_infantrys moved from Eastern Poland to Bessarabia
3 armour and 13 mech_infantrys moved from Bessarabia to Ukraine
2 infantry moved from Volgograd to Rostov
3 fighters and 3 tactical_bombers moved from Caucasus to Rostov
8 artilleries and 7 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
7 mech_infantrys moved from Poland to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 8 artilleries, 7 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 8 artilleries, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 3 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 6 armour and 16 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 6 armour and 15 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 8 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
7 armour and 14 mech_infantrys moved from Northwest Persia to Volgograd
2 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers moved from Caucasus to Volgograd
1 artillery and 4 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Poland
5 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Novgorod to Belarus
2 fighters and 3 tactical_bombers moved from Rostov to Volgograd
1 fighter moved from Rostov to NovgorodPlace Units - Germans
6 infantry placed in Western Germany
3 artilleries placed in Volgograd
3 armour placed in Novgorod
2 infantry and 4 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 3.
Germans undo move 1.
3 infantry placed in Novgorod
5 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
1 armour, 2 infantry and 4 mech_infantrys placed in Germany
2 armour placed in Germany
3 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Western Germany
1 armour, 1 infantry and 4 mech_infantrys placed in Germany
Germans undo move 6.
1 infantry placed in Western Germany
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,5,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
good advice. I’m having a little trouble finding the old dice results, would you mind double checking the battle results and editing any discrepancies?
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good advice. I’m having a little trouble finding the old dice results, would you mind double checking the battle results and editing any discrepancies?
Yah I’ll do it now





