@gamerman01 Haha, yeah, I see the logic. Ok, so UK got a hit. By the Rules, I think that if my bomber gets a hit, you have to take the hit on the sub, but otherwise, you can take on the BB. That seem right to you? (if not, let me know what you want me to do here).
Regularkid (Axis) vs Simon (Allies) - Balance Mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
9 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
10 artilleries moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
8 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to Bryansk
4 tactical_bombers moved from Western Germany to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
11 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Western Germany to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber and 3 fighters moved from 125 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Vyborg to Novgorod
1 aaGun moved from Eastern Poland to Belarus
10 infantry moved from Ukraine to Bryansk
5 artilleries and 10 infantry moved from Ukraine to Rostov
1 marine moved from 98 Sea Zone to Egypt
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
8 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
Germans undo move 5.
Germans undo move 4.
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
9 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
10 artilleries moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
8 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to Bryansk
4 tactical_bombers moved from Western Germany to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
11 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Western Germany to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber and 3 fighters moved from 125 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Vyborg to Novgorod
1 aaGun moved from Eastern Poland to Belarus
10 infantry moved from Ukraine to Bryansk
5 artilleries and 10 infantry moved from Ukraine to Rostov
1 marine moved from 98 Sea Zone to Egypt
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
8 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
Germans undo move 5.
Germans undo move 4.
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 aaGun
EDIT: Adding units owned by Germans to Bryansk: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour, 1 infantry and 1 mech_infantry moved from Iraq to SyriaCombat - Russians
Battle in Syria
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Syria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 aaGuns, 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry moved from Vologda to RussiaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Russians collect 22 PUs (1 lost to blockades); end with 24 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 3 mech_infantrys moved from Central America to 89 Sea Zone
2 infantry, 3 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 bombers moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 25 Sea Zone to Iwo Jima
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to Iwo Jima
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands -
no scramble from western germany
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 3 mech_infantrys moved from Central America to 89 Sea Zone
2 infantry, 3 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 bombers moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 25 Sea Zone to Iwo Jima
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to Iwo Jima
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 marine
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 marine
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 transport
Americans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
3 bombers moved from 112 Sea Zone to United Kingdom
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
2 bombers moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to IcelandPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 4 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Nigeria to French Central Africa
British take French West Africa from ItaliansCombat - British
Battle in French Madagascar
Battle in Trans-Jordan
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Trans-Jordan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Central Africa
British attack with 1 armour
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 armour moved from Persia to Syria
1 artillery and 1 infantry moved from Persia to Iraq
1 aaGun, 3 artilleries, 1 fighter and 4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from Yunnan to IndiaPlace Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 33 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to Morocco
2 fighters moved from Southern Italy to Morocco
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Southern Italy
1 tactical_bomber moved from Ukraine to Egypt
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Ukraine to EgyptCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 mech_infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
2 fighters placed in Southern Italy
1 transport placed in 97 Sea Zone
3 infantry placed in Egypt
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Northern Territory to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 fighter and 1 submarineNon Combat Move - ANZAC
1 cruiser moved from 80 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
8 armour moved from Volgograd to Northwest Persia
9 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 artilleries and 9 infantry moved from Rostov to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 fighters and 4 tactical_bombers moved from Bryansk to Northwest Persia
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Bryansk
1 fighter moved from Western Germany to Caucasus
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 artillery moved from Norway to Finland
1 mech_infantry moved from Rostov to Northwest PersiaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber and 2 submarines
Americans defend with 2 destroyers and 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 25
Casualties for Germans: 2 submarines
Casualties for Americans: 2 destroyers and 3 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Algeria
1 aaGun moved from Novgorod to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
3 fighters placed in Western Germany
1 submarine placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
Germans undo move 3.
2 armour and 1 mech_infantry placed in Volgograd
3 armour placed in Novgorod
3 artilleries placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 infantry moved from Russia to Samara
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
1 fighter and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 armour and 1 mech_infantry moved from Syria to Trans-JordanPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Siam to Shan State
1 bomber moved from Borneo to Shan State
1 fighter moved from 42 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from French Indo China to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from Manchuria to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
2 tactical_bombers moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomber
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines and 1 transport
Casualties for Japanese: 2 carriers, 3 destroyers, 3 fighters and 2 submarinesNon Combat Move - Japanese
1 bomber, 3 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 aaGun and 7 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
2 transports moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Shantung to Jehol
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour, 1 fighter and 1 infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to Western Germany -
Intercept W Germany?
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No thanks
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Meant to hit your battleship.
Let’s roll it here
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
def
Rolling 1d6:
(6)