@simon33 Scramble 2 fighters out of Scotland.
Regularkid (Axis) vs Simon (Allies) - Balance Mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from Trans-Jordan to Syria
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan StateCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Shan State to India
2 aaGuns, 2 artilleries and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
3 infantry and 1 mech_infantry moved from Brazil to British GuianaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 infantry placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery and 2 infantry placed in Persia
1 artillery placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,2,4,6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,6,6,4,4
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry -
Forgot to move the Anzac troops back to Syria. Trust it isn’t too late.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Bessarabia to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Iraq to Egypt
Italians take Trans-Jordan from British
1 infantry moved from Iraq to Syria
1 bomber moved from Algeria to Syria
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Iraq to Syria
2 fighters moved from Algeria to Egypt
1 artillery and 1 infantry moved from Morocco to AlgeriaCombat - Italians
Battle in Cyprus
Battle in Western Ukraine
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians win, taking Cyprus from British, taking Western Ukraine from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Battle in Syria
Italians attack with 1 bomber and 2 infantry
ANZAC defend with 2 infantry
Italians win, taking Syria from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Syria to Egypt
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from Neutral_Axis
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
1 cruiser placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Finland to Vyborg
1 artillery moved from Finland to Karelia
4 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone -
Scramble 110?
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You like to scramble?
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Yeah. Bummer, was going to move the UK DD there.
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really? hmm. u want an edit?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery moved from Finland to Karelia
1 artillery moved from Finland to Vyborg
3 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Karelia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 destroyer and 3 fighters; Americans defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 74
Casualties for Germans: 1 carrier and 2 submarines
Casualties for British: 1 destroyer and 3 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 2 fightersNon Combat Move - Germans
1 bomber, 4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Eastern Poland to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
15 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
9 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun, 5 artilleries and 19 infantry moved from Bessarabia to Ukraine
1 artillery moved from France to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Iraq from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 aaGuns, 1 artillery and 37 infantry moved from Bryansk to Russia
2 infantry moved from Samara to Russia
3 infantry moved from Volgograd to Rostov
2 aaGuns, 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry moved from Archangel to VologdaPlace Units - Russians
2 fighters and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Philippines to Japan
1 tactical_bomber moved from French Indo China to Japan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 battleship and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Shan State
1 armour moved from Shantung to Kweichow
1 armour moved from Hunan to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 2 bombers and 1 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 2 submarines
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 2 armour and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kweichow to French Indo ChinaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Japanese collect 53 PUs (7 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
3 bombers and 1 fighter moved from United Kingdom to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Battle in 37 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports -
3 hits in SZ37. Dent BB, then what? You have a CV, tac and fighter.
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Default plz
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
3 bombers and 1 fighter moved from United Kingdom to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Battle in 37 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese
Japanese winJapanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -31
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Battle in 110 Sea Zone
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 battleship and 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
1 fighter owned by the Japanese forced to land in Shan StateNon Combat Move - Americans
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from 110 Sea Zone to United Kingdom
1 infantry moved from Southeast Mexico to Central America
3 transports moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 bombers and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter and 1 infantry moved from Szechwan to Kweichow
5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs