@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Shensi
1 artillery and 2 infantry moved from Sikang to Szechwan
3 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Burma to Yunnan
2 fighters moved from India to 42 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - British
Battle in Iraq
British attack with 4 infantry
Neutral_Axis defend with 3 infantry
1 infantry owned by the British retreated to Persia
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Units damaged: 1 battleship owned by the British
Japanese win with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -40
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 mech_infantry moved from India to Shan State
3 artilleries and 1 infantry moved from India to Burma
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 destroyer placed in 109 Sea Zone
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 25 PUs (3 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,4,4,4,2,4,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
2 fighters moved from Southern Italy to Morocco
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Combat - Italians
Battle in Gibraltar
Italians attack with 1 bomber and 1 marine
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 bomber and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 armour and 1 artillery
Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 bomber moved from Gibraltar to Algeria
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Romania to Bessarabia
1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Syria to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,6,6,6,6,6,4
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 marine
EDIT: Adding units owned by Germans to Northern Italy: 1 marine
EDIT: Removing units owned by Germans from Southern France: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
10 mech_infantrys moved from Germany to Eastern Poland
8 armour, 16 artilleries, 3 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
5 artilleries and 20 infantry moved from Romania to Bessarabia
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
Place Units - Germans
1 fighter placed in Western Germany
10 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Karelia to Russia
1 fighter moved from Vyborg to Russia
10 infantry moved from Ukraine to Bryansk
1 aaGun, 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 infantry moved from Caucasus to Volgograd
2 infantry moved from Kazakhstan to Samara
17 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Editting two manchurian transports to philippines. Forgot em
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
I don’t have to attack that sub in SZ6 - the sea zone is not made hostile by the presence of the sub. Therefore, Kamikazes aren’t necessarily triggered.
Do you want to edit your buy?
no thanks.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
1 fighter moved from Midway to 6 Sea Zone
Ok, I understand now.
Just wanted to make sure you weren’t confused about the rules.
Kamikaze in SZ6? Care to nominate an OOL for SZ42 (If I hit will you lose the DD)?
The attack on the transports by manchuria is a moot point. I moved them to philippines (see edit above).
As for the sub, use two kamikazes on the destroyer. If successful, submerge. Yes. Kill the destroyer first, then the tac bomber, then damage the carrier.
The attack on the transports by manchuria is a moot point. I moved them to philippines (see edit above).
As for the sub, use two kamikazes on the destroyer. If successful, submerge. Yes. Kill the destroyer first, then the tac bomber, then damage the carrier.
Must have gotten the wrong file then.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
1 fighter moved from Midway to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,2
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
1 submarine owned by the Americans and 1 destroyer owned by the Americans retreated to 55 Sea Zone
Japanese winAmericans win, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to British Guiana
1 fighter moved from Iceland to United Kingdom
2 fighters moved from Iceland to 109 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from France to United Kingdom
2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from 19 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from Trans-Jordan to Syria
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from Shan State to India
2 aaGuns, 2 artilleries and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 infantry placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery and 2 infantry placed in Persia
1 artillery placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,2,4,6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,5,6,6,4,4
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Forgot to move the Anzac troops back to Syria. Trust it isn’t too late.