@gamerman01 We are underway! Scramble?
Regularkid (Axis) vs Simon (Allies) - Balance Mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour, 1 infantry and 1 mech_infantry moved from Iraq to SyriaCombat - Russians
Battle in Syria
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Syria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 aaGuns, 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry moved from Vologda to RussiaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Russians collect 22 PUs (1 lost to blockades); end with 24 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 3 mech_infantrys moved from Central America to 89 Sea Zone
2 infantry, 3 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 bombers moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 25 Sea Zone to Iwo Jima
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to Iwo Jima
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands -
no scramble from western germany
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 transports moved from 101 Sea Zone to 89 Sea Zone
2 infantry and 3 mech_infantrys moved from Central America to 89 Sea Zone
2 infantry, 3 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 bombers moved from United Kingdom to 112 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 25 Sea Zone to Iwo Jima
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to Iwo Jima
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 marine
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 marine
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 transport
Americans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
3 bombers moved from 112 Sea Zone to United Kingdom
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
2 bombers moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to IcelandPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 artillery placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 4 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Nigeria to French Central Africa
British take French West Africa from ItaliansCombat - British
Battle in French Madagascar
Battle in Trans-Jordan
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British win, taking French Madagascar from Neutral_Axis, taking Trans-Jordan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Central Africa
British attack with 1 armour
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 armour moved from Persia to Syria
1 artillery and 1 infantry moved from Persia to Iraq
1 aaGun, 3 artilleries, 1 fighter and 4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from Yunnan to IndiaPlace Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 33 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to Morocco
2 fighters moved from Southern Italy to Morocco
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Southern Italy
1 tactical_bomber moved from Ukraine to Egypt
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Ukraine to EgyptCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 mech_infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
2 fighters placed in Southern Italy
1 transport placed in 97 Sea Zone
3 infantry placed in Egypt
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Northern Territory to 55 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 fighter and 1 submarineNon Combat Move - ANZAC
1 cruiser moved from 80 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
8 armour moved from Volgograd to Northwest Persia
9 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 artilleries and 9 infantry moved from Rostov to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 fighters and 4 tactical_bombers moved from Bryansk to Northwest Persia
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Bryansk
1 fighter moved from Western Germany to Caucasus
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 artillery moved from Norway to Finland
1 mech_infantry moved from Rostov to Northwest PersiaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber and 2 submarines
Americans defend with 2 destroyers and 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 25
Casualties for Germans: 2 submarines
Casualties for Americans: 2 destroyers and 3 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Algeria
1 aaGun moved from Novgorod to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
3 fighters placed in Western Germany
1 submarine placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
Germans undo move 3.
2 armour and 1 mech_infantry placed in Volgograd
3 armour placed in Novgorod
3 artilleries placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 infantry moved from Russia to Samara
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
1 fighter and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 armour and 1 mech_infantry moved from Syria to Trans-JordanPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Siam to Shan State
1 bomber moved from Borneo to Shan State
1 fighter moved from 42 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from French Indo China to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from Manchuria to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
2 tactical_bombers moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomber
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines and 1 transport
Casualties for Japanese: 2 carriers, 3 destroyers, 3 fighters and 2 submarinesNon Combat Move - Japanese
1 bomber, 3 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 aaGun and 7 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
2 transports moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Shantung to Jehol
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour, 1 fighter and 1 infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to Western Germany -
Intercept W Germany?
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No thanks
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Meant to hit your battleship.
Let’s roll it here
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
def
Rolling 1d6:
(6) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5,5,7 and causes: 17 damage to unit: factory_major
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Western Germany causes 21 damage total. Damaged units is as follows: factory_major = 17, harbour = 4
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
4 bombers moved from Western Germany to United Kingdom
2 infantry moved from Marshall Islands to 32 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Iceland
3 fighters moved from Iceland to United KingdomPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 artilleries and 2 infantry placed in Central United States
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs -
Rushing. Forgot to attack shan state & Kwangtung.
Shan State inf & art
Rolling 2d6:
(3, 4)def
Rolling 1d6:
(3)