@Ghostglider said in L25 PTV axis-dom (axis+10) vs ghost - rematch:
Scramble to Holland?
nope. thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from British Guiana to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
Place Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
1 artillery owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 3 infantry
2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Yunnan
EDIT: 1 artillery moved from Szechwan to Yunnan
3 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 marine moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
Combat - British
Battle in Persia
Battle in Norway
Non Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 artilleries, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs; end with 4 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 marine moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
Combat - British
Battle in Persia
Battle in Norway
Non Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 artilleries, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs; end with 4 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 3 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
4 fighters moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Trans-Jordan to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
1 armour moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Belgian Congo
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to 80 Sea Zone
1 armour moved from Belgian Congo to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Algeria to 91 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Persia
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Persia from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 3 artilleries, 3 infantry and 1 marine
British defend with 1 harbour; Americans defend with 2 artilleries and 2 infantry
Italians win, taking Gibraltar from British with 3 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber, 5 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 fighters and 2 transports
Italians win with 5 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 bomber and 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Non Combat Move - Italians
5 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Persia to Eastern Persia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 armour and 1 infantry placed in Northern Italy
2 armour and 1 mech_infantry placed in Egypt
1 airfield placed in Eastern Persia
Turn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 17x factory_major; Remaining resources: 82 PUs;
Germans buy 2 fighters, 8 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to 125 Sea Zone
1 bomber moved from Germany to Russia
11 armour, 31 artilleries, 6 fighters, 30 infantry and 24 mech_infantrys moved from Bryansk to Russia
1 bomber, 5 fighters and 4 tactical_bombers moved from Eastern Persia to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Volgograd to Russia
8 armour and 8 mech_infantrys moved from West India to India
3 tactical_bombers moved from Novgorod to Russia
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Germans attack with 17 armour, 31 artilleries, 2 bombers, 11 fighters, 30 infantry, 24 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 4 fighters and 94 infantry
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 3 artilleries, 2 bombers, 8 fighters, 6 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Germans: 28 artilleries, 3 fighters, 30 infantry and 18 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 9 artilleries, 4 fighters and 94 infantry
Battle in India
Germans attack with 8 armour and 8 mech_infantrys
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Germans captures 4PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 aaGuns moved from Bryansk to Russia
2 bombers, 8 fighters and 7 tactical_bombers moved from Russia to Bryansk
1 bomber and 6 fighters moved from Bryansk to Novgorod
1 artillery moved from Finland to Karelia
1 bomber moved from 125 Sea Zone to Western Germany
Place Units - Germans
2 fighters, 5 infantry and 3 mech_infantrys placed in Western Germany
3 infantry placed in Southern France
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 67 PUs (2 lost to blockades); end with 88 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
I concede.
GG WP.
Going to have to have a look at this game. I haven’t seen that move being so successful before. Did I do something wrong? Obviously, too much of a bomber focus for the USA but what else?
Wp. Convincing win in the end.
Perhaps I should swear off the Tobruk crush. It’s devastating enough when an Ethiopian crush fails. I notice that Egypt fell early this game, always a difficult situation for the allies.
Rematch?
that wasn’t an ideal opening for UK, in my opinion, but i don’t think thats what killed yuh. what killed yuh was how US was played, imho.
you can have all the bombers you want, . . but bombers don’t project danger against Axis. transports do. also it was way to easy to crush the small fleets u sent against me.
also, and less importantly, you kept your amur stack in Amur the whole game, but you never actually used it. if you moved that shit in like two or three rounds ago, it would have put a hurting on japan.