@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
Sir, just wanted let you know in advance that I am gonna air strike Iraq with Italy.
I am a very risk averse player so take it as a compliment that I believe taking such a risk is worth it to have a serious impact on the outcome of the game :)
Woho…what a crazy dice drama. The lone bomber was down to 30% and then managed to achieve a draw. The Italian paid the highest price for their bravery but the brought the Germans an extra tempo. I have to admit: If I could have chosen to roll dice or to take a draw, I would have taken the draw. I guess that tempo is worth more than 20 IPC difference.
Now I have to think about NCM, there was not point about planning before knowing the outcome of that battle^^
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Rostov to Iraq
1 bomber moved from Romania to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 bomber and 2 fighters
British defend with 1 aaGun and 2 infantry
British win with no units remaining. Battle score for attacker is -21
Casualties for Italians: 1 bomber and 2 fighters
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Italians
2 armour, 1 artillery and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Rostov to Iraq
1 bomber moved from Romania to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 bomber and 2 fighters
British defend with 1 aaGun and 2 infantry
British win with no units remaining. Battle score for attacker is -21
Casualties for Italians: 1 bomber and 2 fighters
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Italians
2 armour, 1 artillery and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to Northern Territory
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from New South Wales to Northern Territory
1 infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
2 infantry moved from West India to India
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from West India to India
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
3 bombers moved from Western Germany to Archangel
1 armour moved from Caucasus to Persia
1 bomber moved from Western Germany to Persia
12 armour and 12 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
Combat - Germans
Battle in Persia
Germans attack with 1 armour and 1 bomber
British defend with 1 infantry
Germans win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 12 armour and 12 mech_infantrys
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 12 armour and 11 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
4 armour moved from Northwest Persia to Trans-Jordan
1 bomber moved from Persia to Northwest Persia
10 mech_infantrys moved from Rostov to Northwest Persia
1 aaGun and 16 infantry moved from Rostov to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Ukraine
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Caucasus to Northwest Persia
3 bombers moved from Archangel to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Tunisia to Libya
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
1 armour and 4 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 infantry moved from Belarus to Eastern Poland
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in France
1 bomber and 1 fighter placed in Western Germany
2 infantry placed in Germany
4 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Volgograd
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun and 2 infantry moved from Smolensk to Bryansk
5 artilleries moved from Bryansk to Tambov
6 artilleries moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 aaGun and 12 infantry moved from Samara to Tambov
1 aaGun and 3 infantry moved from Vologda to Samara
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Tambov
1 aaGun moved from Bryansk to Tambov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 58 PUs;
Japanese buy 1 fighter, 1 harbour, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Non Combat Move - Japanese
3 infantry moved from Amur to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 artillery, 4 infantry and 1 tactical_bomber moved from Yunnan to Burma
3 infantry and 1 marine moved from Shan State to Burma
6 artilleries and 11 infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Shantung to Hunan
2 armour and 5 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 aaGun moved from 38 Sea Zone to Burma
1 mech_infantry moved from Malaya to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from French Indo China to Yunnan
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 marine and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
2 fighters moved from Philippines to 38 Sea Zone
1 tactical_bomber moved from Shantung to Burma
4 fighters moved from 35 Sea Zone to Burma
2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
4 fighters moved from Japan to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Hunan to Borneo
1 bomber moved from Shantung to Borneo
2 destroyers moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
1 harbour placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
8 fighters moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 4 infantry and 3 mech_infantrys moved from Algeria to Tunisia
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 8 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 8 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Philippines
Non Combat Move - Americans
8 fighters moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Northern Territory to India
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 33 Sea Zone to 45 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 3 transports placed in 10 Sea Zone
2 fighters and 3 infantry placed in Western United States
1 bomber placed in Eastern United States
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
1 bomber, 2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
18 infantry moved from Suiyuyan to Hopei
1 fighter moved from Chahar to Hopei
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from West India to Persia
1 bomber moved from India to Persia
Combat - British
British creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the British Submerged
1 submarine owned by the Germans Submerged
Battle in Persia
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British winGermans win with no units remaining, taking Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Persia to India
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 infantry and 1 marine moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Cyprus to 92 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 75 Sea Zone
1 armour, 5 artilleries and 10 infantry moved from West India to India
1 battleship moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Cyprus to Algeria
2 fighters and 1 tactical_bomber moved from Egypt to Algeria
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 4 infantry moved from Egypt to Alexandria
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Did US elections take place? Put a gold digger into the white house apparantly:D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
1 fighter moved from Northern Territory to Dutch New Guinea
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Northern Territory to South Australia
2 aaGuns and 1 mech_infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 airfield placed in Dutch New Guinea
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Americans gonna need all of Trump’s money to replace all the units I keep tossing at you! just realized my mistake in 110. scramble everything if you attack it.
I guess I am gonna skip that 110 attack.
And you are fighting fiercely for India now!
There might be a little delay. I have some extra obligations in the upcoming evenings and I do not exactly know how the move will look like. Apologies in advance.
Take your time man.
Just replaced my mouse - it up and died on me yesterday :x too much Triple a clicking around I guess lol