Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - ANZAC
1 submarine moved from 48 Sea Zone to 49 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Nothing for France? You have a fighter.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Germans
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 mech_infantry moved from Belarus to Vologda
1 artillery moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 tactical_bombers moved from Ukraine to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
Purchase Units - Germans
Germans buy 2 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Smolensk to Ukraine
1 fighter moved from Novgorod to Western Germany
3 bombers moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
4 armour and 4 mech_infantrys moved from Belarus to Nenetsia
2 armour and 2 mech_infantrys moved from Belarus to Nenetsia
2 armour and 2 mech_infantrys moved from Belarus to Vyborg
3 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
Place Units - Germans
1 artillery placed in Western Germany
1 artillery and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Germans
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 mech_infantry moved from Belarus to Vologda
1 artillery moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 tactical_bombers moved from Ukraine to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
Purchase Units - Germans
Germans buy 2 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Smolensk to Ukraine
1 fighter moved from Novgorod to Western Germany
3 bombers moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
4 armour and 4 mech_infantrys moved from Belarus to Nenetsia
2 armour and 2 mech_infantrys moved from Belarus to Nenetsia
2 armour and 2 mech_infantrys moved from Belarus to Vyborg
3 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
Place Units - Germans
1 artillery placed in Western Germany
1 artillery and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour and 8 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 1 armour and 8 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Volgograd to Rostov
5 artilleries and 10 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Rostov
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
retreated to Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 6 artilleries and 14 infantry
Italians defend with 1 artillery
Russians win, taking Rostov from Italians with 6 artilleries and 14 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
1 aaGun moved from Tambov to Rostov
3 fighters moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Tambov to Rostov
1 aaGun, 7 artilleries and 9 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Japanese
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Burma to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Burma to India
1 infantry moved from Shantung to Anhwe
1 bomber and 2 tactical_bombers moved from Yunnan to Anhwe
1 bomber moved from Japan to Jehol
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 battleship, 1 destroyer, 1 factory_minor, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Western Australia
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Western Australia from ANZAC, taking Jehol from Chinese with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to Japan
1 bomber moved from Jehol to Japan
2 tactical_bombers moved from Anhwe to Shantung
1 carrier moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Midway
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Kweichow
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Burma to Szechwan
1 armour and 1 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from India to Burma
Place Units - Japanese
1 factory_minor placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Purchase Units - Americans
Americans buy 1 artillery, 5 carriers and 2 infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in Tobruk
Americans attack with 1 armour
Italians defend with 1 artillery
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Battle in Finland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Finland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to Norway
2 fighters moved from Finland to Norway
3 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Holland Belgium to Norway
Place Units - Americans
1 artillery and 2 infantry placed in Norway
5 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Chinese
1 fighter moved from Chahar to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Hopei to Kweichow
8 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - British
3 fighters and 1 tactical_bomber moved from West India to India
3 infantry moved from West India to India
1 artillery moved from Libya to Tobruk
British take Tobruk from Italians
1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to France
1 infantry moved from Norway to Finland
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in France
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 2 artilleries and 2 infantry
1 armour owned by the British, 1 artillery owned by the British and 4 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 1 artillery remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in India
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 marine moved from Eastern Persia to West India
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from India to West India
1 fighter moved from India to West India
2 fighters moved from India to 79 Sea Zone
1 armour moved from Eastern Persia to West India
3 armour moved from Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
1 carrier placed in 80 Sea Zone
1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in Persia
British undo move 1.
British undo move 1.
British undo move 1.
1 carrier placed in 80 Sea Zone
2 artilleries and 1 infantry placed in Persia
2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Removing units owned by British from West India: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Italians
1 fighter moved from Novgorod to Bryansk
1 infantry moved from Ukraine to Bryansk
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Bryansk
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Bryansk to Slovakia Hungary
1 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western Australia
1 fighter moved from New South Wales to Western Australia
1 submarine moved from 49 Sea Zone to 26 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Western Australia
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Western Australia to New South Wales
1 aaGun and 6 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
4 armour and 4 mech_infantrys moved from Nenetsia to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Nenetsia to Archangel
1 armour moved from Nenetsia to Novosibirsk
3 bombers and 2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Ukraine to Russia
2 armour, 1 artillery and 2 mech_infantrys moved from Vyborg to Finland
2 mech_infantrys moved from Novgorod to Finland
2 artilleries, 2 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
6 mech_infantrys moved from Germany to Holland Belgium
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Ukraine to Archangel
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 tactical_bomber
EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
EDIT: Turning off Edit Mode
Germans buy 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Intercept in Moscow?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
4 armour and 4 mech_infantrys moved from Nenetsia to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Nenetsia to Archangel
1 armour moved from Nenetsia to Novosibirsk
3 bombers and 2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Ukraine to Russia
2 armour, 1 artillery and 2 mech_infantrys moved from Vyborg to Finland
2 mech_infantrys moved from Novgorod to Finland
2 artilleries, 2 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
6 mech_infantrys moved from Germany to Holland Belgium
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Ukraine to Archangel
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 tactical_bomber
EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
EDIT: Turning off Edit Mode
Germans buy 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 20, airfield = 1
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 infantry and 8 mech_infantrys
British defend with 1 aaGun and 3 infantry; Americans defend with 1 artillery and 1 infantry
8 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Western Germany
Americans win with 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 2 armour, 1 artillery and 4 mech_infantrys
British defend with 1 infantry; Americans defend with 1 artillery
Germans win, taking Finland from Americans with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Novgorod to Western Germany
1 mech_infantry moved from Smolensk to Novgorod
1 artillery moved from Novgorod to Vyborg
1 mech_infantry moved from Nenetsia to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
4 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
6 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 6 infantry placed in Western Germany
Germans undo move 2.
2 armour, 3 infantry and 1 mech_infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Kazakhstan
5 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 24 PUs;
Russians buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 artillery and 1 infantry moved from Russia to Tambov
1 aaGun moved from Rostov to Tambov
1 aaGun, 6 artilleries and 13 infantry moved from Rostov to Caucasus
3 artilleries and 6 infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
2 infantry moved from Russia to Vologda
5 artilleries and 10 infantry moved from Russia to Tambov
3 artilleries and 6 infantry moved from Russia to Tambov
2 artilleries and 4 infantry moved from Russia to Vologda
Place Units - Russians
1 artillery and 2 fighters placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Shantung to Chahar
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Jehol to Chahar
2 artilleries and 3 infantry moved from Burma to India
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from Burma to Kweichow
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry, 2 mech_infantrys and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to Shantung
2 tactical_bombers moved from Shantung to Japan
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from 56 Sea Zone to 63 Sea Zone
1 carrier and 1 transport moved from 56 Sea Zone to 37 Sea Zone
2 artilleries moved from Yunnan to Burma
1 armour moved from French Indo China to Burma
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from Kweichow to Burma
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
2 bombers moved from Japan to Midway
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry placed in Japan
8 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Americans
10 fighters moved from Hawaiian Islands to 25 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 carriers and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from Hawaiian Islands to Wake Island
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 10 fighters
Japanese defend with 2 transports
Americans win with 10 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Wake Island
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 marine
Americans win, taking Wake Island from Japanese with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
4 fighters moved from Wake Island to 26 Sea Zone
10 fighters moved from 25 Sea Zone to 26 Sea Zone
7 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters and 1 infantry placed in Norway
1 carrier and 3 destroyers placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Tsinghai
2 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total