@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L BM2.1 Giallo (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 19
Combat Move - Germans
1 bomber and 2 fighters moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry and 4 transports; Remaining resources: 1 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
1 aaGun and 2 infantry moved from Western Germany to Holland Belgium
6 artilleries and 11 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Western Ukraine to Ukraine
2 aaGuns, 9 artilleries and 7 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 armour, 26 artilleries and 11 infantry moved from Karelia to FinlandPlace Units - Germans
3 transports placed in 112 Sea Zone
1 transport placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
2 armour, 1 artillery and 1 infantry placed in Germany
3 infantry placed in NorwayTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 19
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
5 armour and 4 mech_infantrys moved from Rostov to Ukraine
2 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 armour and 2 mech_infantrys moved from Russia to Ukraine
5 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Smolensk to Ukraine
1 armour moved from Novgorod to Karelia
Russians take Karelia from Italians
1 armour moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Russians take Buryatia from Germans
Russians take Amur from Germans
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
Russians take Sakha from GermansPurchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 8 armour, 6 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 12 infantry; Italians defend with 2 artilleries, 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Italians with 5 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 12 infantry
Casualties for Russians: 3 armour, 1 infantry and 7 mech_infantrys
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Archangel to Novgorod
5 fighters and 1 tactical_bomber moved from Ukraine to Novgorod
1 fighter moved from Ukraine to Russia
30 artilleries and 42 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic StatesPlace Units - Russians
3 mech_infantrys placed in Novgorod
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 19
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour, 32 artilleries and 45 infantry moved from Shan State to Burma
3 armour and 3 mech_infantrys moved from Malaya to Burma
2 armour and 3 mech_infantrys moved from French Indo China to Burma
4 fighters moved from Malaya to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePurchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
British defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Japanese
4 fighters moved from 36 Sea Zone to Malaya
3 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Hunan
3 fighters moved from 6 Sea Zone to French Indo China
1 aaGun moved from Shan State to BurmaPlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
3 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Japanese collect 49 PUs (3 lost to blockades); end with 50 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 19
Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 10 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Midway to 6 Sea Zone
8 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
5 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 battleship and 5 carriers moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
2 transports moved from 123 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to Algeria
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island -
tokens?
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One on each DD and the last one on a CV.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 19
Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from 10 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Midway to 6 Sea Zone
8 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
5 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 battleship and 5 carriers moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
2 transports moved from 123 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to Algeria
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandPurchase Units - Americans
Americans buy 5 bombers, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 carriers, 4 destroyers, 12 fighters and 4 tactical_bombers
Japanese defend with 5 carriers, 1 destroyer, 10 fighters and 1 submarine
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 3 carriers, 3 destroyers, 8 fighters and 2 tactical_bombers
Casualties for Japanese: 5 carriers, 1 destroyer, 10 fighters and 1 submarine
Battle in Paulau Island
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber and 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in MarianasNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 1 fighter moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from 49 Sea Zone to Midway
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
1 carrier moved from 123 Sea Zone to 106 Sea Zone
3 fighters moved from 123 Sea Zone to United Kingdom
1 fighter moved from Rostov to West IndiaPlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 19
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
2 fighters moved from Iraq to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 carrier moved from 123 Sea Zone to 106 Sea Zone
British take 106 Sea Zone from Germans
2 fighters moved from 42 Sea Zone to India
1 marine moved from Java to 42 Sea Zone
1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to PhilippinesPurchase Units - British
British repair damage of 8x factory_major; Remaining resources: 34 PUs;
British buy 1 aaGun and 9 infantry; Remaining resources: 2 PUs;Combat - British
British creates battle in territory 37 Sea Zone
Battle in Philippines
British attack with 1 fighter, 1 marine and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
British win, taking 37 Sea Zone from Japanese, taking Philippines from Japanese with 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 battleship, 3 carriers and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from West India to India
1 fighter moved from West India to IndiaPlace Units - British
1 aaGun and 9 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 aaGun, 2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 aaGun, 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 19
Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to MaltaPurchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malta
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Malta from British, taking Gibraltar from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Northern Italy to GermanyPlace Units - Italians
1 artillery placed in Southern France
1 artillery and 1 infantry placed in Northern Italy
1 carrier placed in 110 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
I concede. Paths to victory aren’t really plausible.
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gg thanks for the game!
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Thanks for the game.
Rematch swapping sides?