@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L BM2.1 Giallo (Allies) vs simon33 (Axis)
-
Meant to attack E Poland. I’ll add it here if that’s ok.
Rolling 4d6:
(2, 2, 2, 4)Def
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 bomber moved from Finland to Russia
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from BritishPurchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Air Battle is over, the attackers have all died
Battle in Ukraine
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
EDIT: Changing ownership of Eastern Poland from Russians to Italians
EDIT: Turning off Edit Mode
1 fighter moved from Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_AxisPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,6,3,6,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
3 fighters moved from Caroline Islands to Queensland
2 artilleries, 1 fighter and 4 infantry moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 marine; Remaining resources: 3 PUs;Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 marine placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
2 fighters moved from Southern Italy to 98 Sea Zone
3 bombers and 2 fighters moved from Western Germany to 98 Sea Zone
2 artilleries and 2 mech_infantrys moved from Poland to Baltic States
6 armour, 12 artilleries and 2 mech_infantrys moved from Poland to Baltic States
1 bomber moved from Normandy Bordeaux to 98 Sea ZonePurchase Units - Germans
Germans buy 2 armour, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 98 Sea Zone
Germans attack with 4 bombers and 4 fighters
British defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Germans win with 4 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 4 fighters
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Battle in Baltic States
Germans attack with 6 armour, 14 artilleries and 4 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 6 armour, 12 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 bomber
EDIT: Adding units owned by Germans to Greece: 1 fighter
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 1 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Normandy Bordeaux to France
4 tactical_bombers moved from Normandy Bordeaux to Romania
3 bombers moved from 98 Sea Zone to Ukraine
EDIT: Germans undo move 6.
3 bombers moved from 98 Sea Zone to Ukraine
1 aaGun, 3 armour, 1 artillery and 6 infantry moved from Bessarabia to Ukraine
1 aaGun, 2 artilleries and 15 infantry moved from Western Ukraine to UkrainePlace Units - Germans
2 infantry and 1 mech_infantry placed in Western Germany
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Russians
11 artilleries and 32 infantry moved from Bryansk to Ukraine
2 infantry moved from Novgorod to KareliaPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 5 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 11 artilleries and 32 infantry
Germans defend with 2 aaGuns, 3 armour, 3 artilleries, 3 bombers and 21 infantry; Italians defend with 1 factory_minor and 1 mech_infantry -
9 hits in ukraine
-
Hmm, I don’t think I considered that possibility. Lose mec, and max D. So lose the bombers.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Russians
11 artilleries and 32 infantry moved from Bryansk to Ukraine
2 infantry moved from Novgorod to KareliaPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 5 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 11 artilleries and 32 infantry
Germans defend with 2 aaGuns, 3 armour, 3 artilleries, 3 bombers and 21 infantry; Italians defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Italians with 11 artilleries and 13 infantry remaining. Battle score for attacker is 86
Casualties for Germans: 2 aaGuns, 3 armour, 3 artilleries, 3 bombers and 21 infantry
Casualties for Russians: 19 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
3 aaGuns moved from Bryansk to Ukraine
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun and 3 infantry moved from Archangel to VologdaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 41 Sea Zone to India
2 bombers moved from French Indo China to India
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo -
Intercept in Calcutta?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 41 Sea Zone to India
2 bombers moved from French Indo China to India
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to BorneoPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking Midway from Americans, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Siam
Battle in Suiyuyan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Siam from UK_Pacific, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
3 artilleries, 6 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 fighter moved from India to Yunnan
2 bombers moved from India to Yunnan
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 5 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 aaGun and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
2 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Shantung
1 artillery placed in Japan
1 carrier, 1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Sorry, looks like I forgot to post my buy.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 carrier and 1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 54 Sea Zone to 26 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 29 Sea Zone
1 submarine moved from 76 Sea Zone to 79 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Philippines
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans win, taking Philippines from Japanese, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery placed in Central United States
3 fighters placed in Western United States
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
1 fighter and 18 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 13 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 marine moved from Iraq to Syria
British take Syria from Italians
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Belgian Congo
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to MoroccoPurchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat - British
Battle in Belgian Congo
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Morocco
Battle in Nigeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Morocco from Germans, taking Nigeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Persia to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
1 transport placed in 109 Sea Zone
1 artillery placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansPurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 fighter moved from Bessarabia to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Romania to Eastern Poland
1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Northern Italy to Yugoslavia
1 aaGun and 2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
3 artilleries moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
5 armour and 4 mech_infantrys moved from Baltic States to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Archangel
2 artilleries moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Algeria to MoroccoPurchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Morocco
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans win, taking Morocco from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Greece to Southern Italy
4 tactical_bombers moved from Romania to Finland
6 artilleries moved from Baltic States to Belarus
1 armour and 8 mech_infantrys moved from Eastern Poland to Belarus
3 artilleries and 1 infantry moved from Poland to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
2 infantry moved from France to Western GermanyPlace Units - Germans
3 fighters and 1 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs