@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
submerge or fight at gib
I can’t submerge. You have a Destroyer.
Max D, and in the Carolines.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 57 Sea Zone to 39 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
Germans defend with 1 battleship, 1 cruiser, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 1 cruiser and 2 submarines
Casualties for Americans: 1 bomber, 1 cruiser, 2 destroyers and 1 submarine
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 3 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 124 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 124 Sea Zone
1 bomber moved from Quebec to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 marine moved from India to 39 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 armour, 2 artilleries and 5 infantry moved from Egypt to Alexandria
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 marine moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 transport moved from 81 Sea Zone to 80 Sea Zone
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 91 Sea Zone
British attack with 1 bomber, 2 fighters and 1 transport
Germans defend with 1 battleship and 1 transport
British win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 fighter
Battle in 124 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Italians
British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 47
Casualties for British: 1 destroyer and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Italian Somaliland
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Italian Somaliland from Italians, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 5 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Germans defend with 1 harbour and 1 marine
British win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Battle in Ethiopia
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 aaGun moved from Egypt to Alexandria
1 bomber and 1 fighter moved from 91 Sea Zone to British Guiana
1 fighter moved from 98 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 fighters moved from 124 Sea Zone to Iceland
Place Units - British
3 fighters placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
UK_Pacific collect 14 PUs (1 lost to blockades); end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
Italians take Egypt from British
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Ethiopia
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
1 artillery owned by the Italians retreated to Anglo Egyptian Sudan
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to Finland
Place Units - Italians
3 artilleries and 1 infantry placed in Northern Italy
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Romania: 2 infantry
EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Removing units owned by Italians from Yugoslavia: 2 artilleries
EDIT: Adding units owned by Italians to Romania: 2 artilleries
EDIT: Turning off Edit Mode
3 artilleries and 1 infantry placed in Northern Italy
Italians undo move 1.
2 artilleries placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,2,2,5,1
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Queensland to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from Queensland to New South Wales
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
ANZAC attack with 1 infantry
Italians defend with 1 harbour and 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
14 artilleries and 1 infantry moved from Germany to Poland
1 artillery and 6 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Baltic States
1 artillery and 6 infantry moved from Finland to Karelia
2 bombers moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to 91 Sea Zone
Purchase Units - Germans
Germans buy 1 armour, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Karelia
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 2 artilleries and 15 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 14 artilleries and 1 infantry
Russians defend with 1 armour
Germans win, taking Poland from Russians with 14 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 aaGun and 2 armour moved from Eastern Poland to Bessarabia
1 armour moved from Romania to Bessarabia
1 fighter moved from Romania to Southern Italy
1 infantry moved from Norway to Finland
1 fighter moved from Norway to Western Germany
5 armour and 4 mech_infantrys moved from Germany to Poland
1 armour moved from Western Germany to Poland
3 artilleries and 1 infantry moved from Western Germany to Germany
1 aaGun moved from Eastern Poland to Western Ukraine
2 bombers moved from Baltic States to Western Germany
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Morocco to Algeria
Germans take Algeria from Neutral_Axis
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Boo boo there. Should have hit SZ98. I’ve done it now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 artillery and 10 infantry moved from Ukraine to Bryansk
8 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Baltic States
1 armour and 2 mech_infantrys moved from Belarus to Karelia
2 fighters and 1 tactical_bomber moved from Belarus to Karelia
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Karelia
Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians win, taking Karelia from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Archangel
1 infantry moved from Belarus to Baltic States
2 artilleries moved from Belarus to Bryansk
1 aaGun moved from Belarus to Archangel
3 infantry moved from Smolensk to Archangel
3 infantry moved from Smolensk to Bryansk
2 infantry moved from Belarus to Bryansk
7 infantry moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
3 aaGuns moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
1 infantry placed in Ukraine
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
3 artilleries, 6 infantry and 1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Kiangsi to 21 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
3 infantry moved from Anhwe to Hunan
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in 21 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese win, taking Celebes from Dutch with 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Siam
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Malaya to French Indo China
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
2 fighters moved from Siam to 37 Sea Zone
2 tactical_bombers moved from Siam to French Indo China
3 fighters moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Anhwe
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Another turn another mistake - forgot to buy an IC for FIC. That wasn’t intentional.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Borneo
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 101 Sea Zone to 88 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
9 infantry moved from Sikang to Tsinghai
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 marine moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 2 artilleries moved from Alexandria to Egypt
1 fighter moved from Persia to Iraq
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 infantry moved from 81 Sea Zone to Egypt
1 battleship and 1 marine moved from 76 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
2 fighters moved from Iceland to United Kingdom
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 4 PUs;
Combat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries and 1 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 armour and 3 infantry
British win, taking Iraq from Italians with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 armour and 3 infantry
Non Combat Move - British
2 fighters moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to Persia
1 aaGun moved from Alexandria to Egypt
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 fighter moved from British Guiana to Gibraltar
1 bomber moved from British Guiana to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,3,6,3,2,4,4
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 bomber moved from Finland to Russia
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
intercept
Meant to attack E Poland. I’ll add it here if that’s ok.
Rolling 4d6:
(2, 2, 2, 4)
DefRolling 1d6:
(5)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 3
Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 bomber moved from Finland to Russia
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 1 interceptors out of Russia
Air Battle is over, the attackers have all died
Battle in Ukraine
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
EDIT: Changing ownership of Eastern Poland from Russians to Italians
EDIT: Turning off Edit Mode
1 fighter moved from Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,6,3,6,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total