TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 5 infantry moved from South Australia to New South Wales 3 submarines moved from 30 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 airfield and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,5,1,6,4,1,5,3,1,3,5,1,6,2,1,4,5,6 ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - French French buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Combat - French Non Combat Move - French 1 fighter moved from Greece to Yugoslavia 1 infantry moved from Southern France to France 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to France Place Units - French 2 artilleries and 1 infantry placed in France 1 armour and 1 mech_infantry placed in Southern France Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :