@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L BM2.1 Giallo (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New ZealandPurchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat - ANZAC
Battle in New ZealandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - French
Purchase Units - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters moved from Southern Italy to Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour, 5 artilleries and 7 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Evenkiyskiy to ArchangelPurchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 fighters and 10 mech_infantrys
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
7 mech_infantrys owned by the Germans retreated to Bessarabia
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
2 fighters moved from Ukraine to Bessarabia
5 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Poland to Eastern Poland
4 armour and 21 mech_infantrys moved from Novgorod to Finland
2 fighters moved from Archangel to Novgorod
1 fighter moved from Western Germany to Southern Italy
1 artillery and 9 infantry moved from Germany to Poland
2 artilleries and 3 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
4 artilleries and 3 infantry placed in Germany
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
4 artilleries and 1 infantry placed in Germany
Germans undo move 4.
1 artillery and 1 infantry placed in Western Germany
3 artilleries placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Urals from Germans
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
3 fighters moved from Russia to Archangel
2 fighters moved from Smolensk to Western UkrainePurchase Units - Russians
Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
5 aaGuns, 1 armour, 30 artilleries, 41 infantry and 1 mech_infantry moved from Smolensk to Belarus
2 armour and 3 mech_infantrys moved from Russia to Belarus
1 artillery and 5 infantry moved from Vologda to SmolenskPlace Units - Russians
3 armour and 2 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 fighter moved from 37 Sea Zone to 41 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Malaya
2 infantry moved from Shan State to Yunnan
2 artilleries and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
2 artilleries moved from French Indo China to Yunnan
3 infantry moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 37 Sea Zone to French Indo China
2 armour and 2 mech_infantrys moved from Yunnan to French Indo China
3 armour and 3 mech_infantrys moved from Yunnan to Malaya
4 carriers, 2 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
4 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
India lives for another two turns. Not good for the Axis.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Americans
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
4 carriers moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 30 Sea Zone to 25 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
8 fighters and 2 tactical_bombers moved from Hawaiian Islands to Midway
2 fighters moved from Hawaiian Islands to Midway
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 25 Sea Zone to MidwayPurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat - Americans
Battle in Celebes
Battle in Midway
Americans attack with 2 armour, 1 artillery, 10 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 3 artilleries, 3 fighters, 1 harbour, 5 infantry, 1 marine and 2 tactical_bombers
Americans win, taking Celebes from Japanese, taking Midway from Japanese with 1 armour, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 4 infantry
Casualties for Japanese: 3 artilleries, 3 fighters, 5 infantry, 1 marine and 2 tactical_bombersNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Midway to 25 Sea Zone
4 fighters moved from Midway to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Syria to Persia
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
2 tactical_bombers moved from United Kingdom to Norway
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to NorwayPlace Units - Americans
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 bomber placed in Western United States
3 fighters placed in NorwayTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Norway
1 carrier and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 armour moved from Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to IndiaPurchase Units - British
British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
India lives for another two turns. Not good for the Axis.
I think a win for the axis is pretty difficult
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to 92 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to 92 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 destroyers, 2 fighters, 3 submarines and 1 transport
Americans defend with 1 destroyer and 1 submarine
Italians win with 2 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 3 fighters
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 aaGun
2 fighters owned by the Italians retreated
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 factory_minor
Italians win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 artillery moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Southern France
1 carrier moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
5 armour, 5 artilleries, 7 infantry and 21 mech_infantrys moved from Finland to Norway
2 fighters moved from Novgorod to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Southern Italy to Norway
1 mech_infantry moved from Bessarabia to Bryansk
Germans take Bryansk from RussiansPurchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Norway
Germans attack with 5 armour, 5 artilleries, 1 bomber, 4 fighters, 7 infantry, 21 mech_infantrys and 1 tactical_bomber
French defend with 2 infantry; British defend with 2 aaGuns, 2 artilleries, 2 fighters and 1 infantry; Americans defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 4 tactical_bombers
Germans win, taking Norway from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for French: 2 infantry
Casualties for Germans: 4 armour, 5 artilleries, 3 fighters, 7 infantry and 21 mech_infantrys
Casualties for British: 2 aaGuns, 2 artilleries, 2 fighters and 1 infantry
Casualties for Americans: 2 armour, 2 artilleries, 7 fighters, 5 infantry, 2 mech_infantrys and 4 tactical_bombersNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Turning off Edit Mode
6 mech_infantrys moved from Bessarabia to Rostov
4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 artillery and 8 infantry moved from Bessarabia to Ukraine
2 fighters moved from Bessarabia to Western Germany
1 bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 armour, 26 artilleries and 11 infantry moved from Novgorod to Karelia
2 artilleries and 4 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
2 aaGuns moved from Western Germany to Germany
3 submarines moved from 113 Sea Zone to 112 Sea Zone
5 artilleries and 3 infantry moved from Germany to PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
7 artilleries and 3 infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
Was going to give it up if I didn’t get on Norway this turn.
Trust the edit is ok.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 18
Combat Move - Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Germans
Russians take Yakut S.S.R. from Germans
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to Archangel
2 mech_infantrys moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
3 armour moved from Russia to Rostov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Eastern Poland
3 fighters and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Eastern Poland
1 fighter moved from Russia to RostovPurchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 3 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 6 mech_infantrys
Russians win, taking Rostov from Germans with 3 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Eastern Poland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Belarus to Smolensk
1 fighter moved from Bryansk to Russia
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 artillery and 1 infantry moved from Smolensk to Archangel
2 armour and 4 mech_infantrys moved from Belarus to Rostov
5 aaGuns, 30 artilleries and 41 infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.Place Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 18
Combat Move - Japanese
1 armour moved from Yunnan to Shan State
Japanese take Burma from UK_Pacific
1 fighter moved from Malaya to 43 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoPurchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Malaya
4 fighters moved from French Indo China to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 3 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 aaGun, 28 artilleries and 39 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
3 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
4 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 18
Combat Move - Japanese
1 armour moved from Yunnan to Shan State
Japanese take Burma from UK_Pacific
1 fighter moved from Malaya to 43 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoPurchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Malaya
4 fighters moved from French Indo China to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 3 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 aaGun, 28 artilleries and 39 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
3 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
4 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode