Here is the game, Have Fun
16L BM2.1 Giallo (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Japanese
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 41 Sea Zone
5 fighters moved from 37 Sea Zone to Sumatra
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to YunnanPurchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 5 fighters and 2 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 37 Sea Zone
5 fighters moved from Sumatra to 37 Sea Zone
1 aaGun, 15 artilleries and 22 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 fighters moved from Japan to 37 Sea Zone
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
2 artilleries and 3 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
2 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 6.
Japanese undo move 3.
2 artilleries and 1 mech_infantry placed in French Indo China
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6,5
Japanese collect 63 PUs (2 lost to blockades); end with 66 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 63 Sea Zone to 30 Sea Zone
2 infantry moved from Gilbert Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 transport moved from 29 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 battleship, 1 fighter, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Caroline IslandsNon Combat Move - Americans
8 fighters moved from 48 Sea Zone to Hawaiian Islands
4 carriers moved from 48 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea Zone
1 submarine moved from 48 Sea Zone to 33 Sea Zone
3 destroyers moved from 48 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Western Australia to Queensland
1 fighter moved from 99 Sea Zone to Syria
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 tactical_bomber
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 tactical_bombers
EDIT: Turning off Edit Mode
3 transports placed in 10 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Western United States
1 battleship placed in 10 Sea Zone
3 infantry placed in Norway
1 artillery and 2 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Sumatra
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to 41 Sea ZonePurchase Units - British
British buy 5 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Sumatra to 39 Sea Zone
2 fighters moved from Persia to India
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
1 fighter placed in United Kingdom
3 armour placed in Persia
2 armour and 1 mech_infantry placed in IraqTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 artillery moved from France to Holland Belgium
1 artillery and 1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
3 fighters moved from Western Germany to Holland BelgiumPurchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 3 fighters
Americans defend with 1 artillery
Italians win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
2 fighters moved from Holland Belgium to 95 Sea Zone
1 fighter moved from Holland Belgium to Southern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New ZealandPurchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat - ANZAC
Battle in New ZealandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - French
Purchase Units - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters moved from Southern Italy to Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour, 5 artilleries and 7 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Evenkiyskiy to ArchangelPurchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 fighters and 10 mech_infantrys
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
7 mech_infantrys owned by the Germans retreated to Bessarabia
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
2 fighters moved from Ukraine to Bessarabia
5 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Poland to Eastern Poland
4 armour and 21 mech_infantrys moved from Novgorod to Finland
2 fighters moved from Archangel to Novgorod
1 fighter moved from Western Germany to Southern Italy
1 artillery and 9 infantry moved from Germany to Poland
2 artilleries and 3 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
4 artilleries and 3 infantry placed in Germany
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
4 artilleries and 1 infantry placed in Germany
Germans undo move 4.
1 artillery and 1 infantry placed in Western Germany
3 artilleries placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Urals from Germans
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
3 fighters moved from Russia to Archangel
2 fighters moved from Smolensk to Western UkrainePurchase Units - Russians
Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
5 aaGuns, 1 armour, 30 artilleries, 41 infantry and 1 mech_infantry moved from Smolensk to Belarus
2 armour and 3 mech_infantrys moved from Russia to Belarus
1 artillery and 5 infantry moved from Vologda to SmolenskPlace Units - Russians
3 armour and 2 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 fighter moved from 37 Sea Zone to 41 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Malaya
2 infantry moved from Shan State to Yunnan
2 artilleries and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
2 artilleries moved from French Indo China to Yunnan
3 infantry moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 37 Sea Zone to French Indo China
2 armour and 2 mech_infantrys moved from Yunnan to French Indo China
3 armour and 3 mech_infantrys moved from Yunnan to Malaya
4 carriers, 2 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
4 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
India lives for another two turns. Not good for the Axis.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Americans
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
4 carriers moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 30 Sea Zone to 25 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
8 fighters and 2 tactical_bombers moved from Hawaiian Islands to Midway
2 fighters moved from Hawaiian Islands to Midway
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 25 Sea Zone to MidwayPurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat - Americans
Battle in Celebes
Battle in Midway
Americans attack with 2 armour, 1 artillery, 10 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 3 artilleries, 3 fighters, 1 harbour, 5 infantry, 1 marine and 2 tactical_bombers
Americans win, taking Celebes from Japanese, taking Midway from Japanese with 1 armour, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 4 infantry
Casualties for Japanese: 3 artilleries, 3 fighters, 5 infantry, 1 marine and 2 tactical_bombersNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Midway to 25 Sea Zone
4 fighters moved from Midway to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Syria to Persia
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
2 tactical_bombers moved from United Kingdom to Norway
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to NorwayPlace Units - Americans
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 bomber placed in Western United States
3 fighters placed in NorwayTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Norway
1 carrier and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 armour moved from Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to IndiaPurchase Units - British
British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
India lives for another two turns. Not good for the Axis.
I think a win for the axis is pretty difficult
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to 92 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to 92 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 destroyers, 2 fighters, 3 submarines and 1 transport
Americans defend with 1 destroyer and 1 submarine
Italians win with 2 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 3 fighters
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 aaGun
2 fighters owned by the Italians retreated
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 factory_minor
Italians win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 artillery moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Southern France
1 carrier moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
5 armour, 5 artilleries, 7 infantry and 21 mech_infantrys moved from Finland to Norway
2 fighters moved from Novgorod to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Southern Italy to Norway
1 mech_infantry moved from Bessarabia to Bryansk
Germans take Bryansk from RussiansPurchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Norway
Germans attack with 5 armour, 5 artilleries, 1 bomber, 4 fighters, 7 infantry, 21 mech_infantrys and 1 tactical_bomber
French defend with 2 infantry; British defend with 2 aaGuns, 2 artilleries, 2 fighters and 1 infantry; Americans defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 4 tactical_bombers
Germans win, taking Norway from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for French: 2 infantry
Casualties for Germans: 4 armour, 5 artilleries, 3 fighters, 7 infantry and 21 mech_infantrys
Casualties for British: 2 aaGuns, 2 artilleries, 2 fighters and 1 infantry
Casualties for Americans: 2 armour, 2 artilleries, 7 fighters, 5 infantry, 2 mech_infantrys and 4 tactical_bombersNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Turning off Edit Mode
6 mech_infantrys moved from Bessarabia to Rostov
4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 artillery and 8 infantry moved from Bessarabia to Ukraine
2 fighters moved from Bessarabia to Western Germany
1 bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 armour, 26 artilleries and 11 infantry moved from Novgorod to Karelia
2 artilleries and 4 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
2 aaGuns moved from Western Germany to Germany
3 submarines moved from 113 Sea Zone to 112 Sea Zone
5 artilleries and 3 infantry moved from Germany to PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
7 artilleries and 3 infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs