@Jacob16 and @oysteilo Happy to play with anyone gents, if any one has an opinion or preference. Or we would just leave it up to chance.
16L BM2.1 Giallo (Allies) vs simon33 (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 15
Combat Move - French
Combat - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 armour moved from Karelia to Finland
Germans take Finland from Americans
1 armour moved from Finland to Karelia
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Evenkiyskiy to Urals
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 artillery moved from Archangel to Vologda
1 fighter moved from Novgorod to Novosibirsk
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 armour moved from Evenkiyskiy to Urals
1 mech_infantry moved from Archangel to UralsPurchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat - Germans
-
scramble from Norway and submerge the sub?
-
no, submergbe
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
1 armour moved from Karelia to Finland
Germans take Finland from Americans
1 armour moved from Finland to Karelia
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Evenkiyskiy to Urals
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 artillery moved from Archangel to Vologda
1 fighter moved from Novgorod to Novosibirsk
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 armour moved from Evenkiyskiy to Urals
1 mech_infantry moved from Archangel to UralsPurchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in 113 Sea Zone
Germans attack with 2 fighters, 3 submarines and 1 tactical_bomber
Russians defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the Russians Submerged
Germans win with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
retreated to Novosibirsk
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Urals
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 3 infantry and 10 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
5 artilleries moved from Karelia to Novgorod
5 infantry moved from Novgorod to Karelia
1 fighter moved from Vologda to Novgorod
1 fighter moved from Novosibirsk to Evenkiyskiy
2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
3 infantry moved from Western Germany to France
1 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
4 infantry moved from Germany to Poland
5 armour, 15 artilleries, 7 infantry and 21 mech_infantrys moved from Archangel to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 9 infantry placed in Germany
2 artilleries, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Belarus to Archangel
3 fighters and 1 tactical_bomber moved from Ukraine to Archangel
2 armour, 8 infantry and 2 mech_infantrys moved from Russia to Vologda
1 artillery moved from Russia to Vologda
4 fighters moved from Russia to Urals
1 artillery moved from Novosibirsk to UralsPurchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Vologda
Russians attack with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Vologda from Germans with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 4 fighters
Germans defend with 2 armour and 1 mech_infantry
Russians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 fighterNon Combat Move - Russians
3 fighters moved from Urals to Russia
3 fighters and 1 tactical_bomber moved from Archangel to Smolensk
2 infantry moved from Bessarabia to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Japanese
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 41 Sea Zone
5 fighters moved from 37 Sea Zone to Sumatra
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to YunnanPurchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 5 fighters and 2 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 37 Sea Zone
5 fighters moved from Sumatra to 37 Sea Zone
1 aaGun, 15 artilleries and 22 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 fighters moved from Japan to 37 Sea Zone
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
2 artilleries and 3 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
2 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 6.
Japanese undo move 3.
2 artilleries and 1 mech_infantry placed in French Indo China
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6,5
Japanese collect 63 PUs (2 lost to blockades); end with 66 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 63 Sea Zone to 30 Sea Zone
2 infantry moved from Gilbert Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 transport moved from 29 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 battleship, 1 fighter, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Marshall Islands
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Caroline IslandsNon Combat Move - Americans
8 fighters moved from 48 Sea Zone to Hawaiian Islands
4 carriers moved from 48 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea Zone
1 submarine moved from 48 Sea Zone to 33 Sea Zone
3 destroyers moved from 48 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Western Australia to Queensland
1 fighter moved from 99 Sea Zone to Syria
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 tactical_bomber
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 tactical_bombers
EDIT: Turning off Edit Mode
3 transports placed in 10 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Western United States
1 battleship placed in 10 Sea Zone
3 infantry placed in Norway
1 artillery and 2 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Sumatra
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to 41 Sea ZonePurchase Units - British
British buy 5 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Sumatra to 39 Sea Zone
2 fighters moved from Persia to India
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
1 fighter placed in United Kingdom
3 armour placed in Persia
2 armour and 1 mech_infantry placed in IraqTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 artillery moved from France to Holland Belgium
1 artillery and 1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
3 fighters moved from Western Germany to Holland BelgiumPurchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 3 fighters
Americans defend with 1 artillery
Italians win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
2 fighters moved from Holland Belgium to 95 Sea Zone
1 fighter moved from Holland Belgium to Southern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New ZealandPurchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat - ANZAC
Battle in New ZealandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - French
Purchase Units - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters moved from Southern Italy to Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 armour, 5 artilleries and 7 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Evenkiyskiy to ArchangelPurchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 fighters and 10 mech_infantrys
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
7 mech_infantrys owned by the Germans retreated to Bessarabia
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
2 fighters moved from Ukraine to Bessarabia
5 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Poland to Eastern Poland
4 armour and 21 mech_infantrys moved from Novgorod to Finland
2 fighters moved from Archangel to Novgorod
1 fighter moved from Western Germany to Southern Italy
1 artillery and 9 infantry moved from Germany to Poland
2 artilleries and 3 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
4 artilleries and 3 infantry placed in Germany
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
4 artilleries and 1 infantry placed in Germany
Germans undo move 4.
1 artillery and 1 infantry placed in Western Germany
3 artilleries placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Urals from Germans
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
3 fighters moved from Russia to Archangel
2 fighters moved from Smolensk to Western UkrainePurchase Units - Russians
Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Archangel to Russia
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
5 aaGuns, 1 armour, 30 artilleries, 41 infantry and 1 mech_infantry moved from Smolensk to Belarus
2 armour and 3 mech_infantrys moved from Russia to Belarus
1 artillery and 5 infantry moved from Vologda to SmolenskPlace Units - Russians
3 armour and 2 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 fighter moved from 37 Sea Zone to 41 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Malaya
2 infantry moved from Shan State to Yunnan
2 artilleries and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
2 artilleries moved from French Indo China to Yunnan
3 infantry moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 37 Sea Zone to French Indo China
2 armour and 2 mech_infantrys moved from Yunnan to French Indo China
3 armour and 3 mech_infantrys moved from Yunnan to Malaya
4 carriers, 2 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
4 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
India lives for another two turns. Not good for the Axis.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Americans
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
4 carriers moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 30 Sea Zone to 25 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
8 fighters and 2 tactical_bombers moved from Hawaiian Islands to Midway
2 fighters moved from Hawaiian Islands to Midway
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 25 Sea Zone to MidwayPurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat - Americans
Battle in Celebes
Battle in Midway
Americans attack with 2 armour, 1 artillery, 10 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 3 artilleries, 3 fighters, 1 harbour, 5 infantry, 1 marine and 2 tactical_bombers
Americans win, taking Celebes from Japanese, taking Midway from Japanese with 1 armour, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 4 infantry
Casualties for Japanese: 3 artilleries, 3 fighters, 5 infantry, 1 marine and 2 tactical_bombersNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Midway to 25 Sea Zone
4 fighters moved from Midway to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Syria to Persia
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
2 tactical_bombers moved from United Kingdom to Norway
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to NorwayPlace Units - Americans
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 bomber placed in Western United States
3 fighters placed in NorwayTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Norway
1 carrier and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 armour moved from Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to IndiaPurchase Units - British
British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
India lives for another two turns. Not good for the Axis.
I think a win for the axis is pretty difficult
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 fighters moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to 92 Sea Zone
3 submarines moved from 95 Sea Zone to 92 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians