Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.
16L BM2.1 Giallo (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
1 fighter and 18 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 13 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 marine moved from Iraq to Syria
British take Syria from Italians
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Belgian Congo
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to MoroccoPurchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat - British
Battle in Belgian Congo
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Morocco
Battle in Nigeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Morocco from Germans, taking Nigeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Persia to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
1 transport placed in 109 Sea Zone
1 artillery placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansPurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 fighter moved from Bessarabia to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Romania to Eastern Poland
1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Northern Italy to Yugoslavia
1 aaGun and 2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
3 artilleries moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
5 armour and 4 mech_infantrys moved from Baltic States to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Archangel
2 artilleries moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Algeria to MoroccoPurchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Morocco
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans win, taking Morocco from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Greece to Southern Italy
4 tactical_bombers moved from Romania to Finland
6 artilleries moved from Baltic States to Belarus
1 armour and 8 mech_infantrys moved from Eastern Poland to Belarus
3 artilleries and 1 infantry moved from Poland to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
2 infantry moved from France to Western GermanyPlace Units - Germans
3 fighters and 1 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
11 artilleries and 11 infantry moved from Ukraine to Rostov
3 infantry moved from Volgograd to Samara
6 infantry moved from Novosibirsk to Samara
12 infantry moved from Timguska to Novosibirsk
1 armour and 2 infantry moved from Karelia to FinlandPurchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 13 PUs;Combat - Russians
Battle in Finland
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry and 4 tactical_bombers
Germans win with 4 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Nenetsia
1 aaGun and 1 infantry moved from Vologda to Russia
3 aaGuns moved from Ukraine to RostovPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Turning off Edit Mode
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 44 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 bomber moved from Yunnan to 35 Sea Zone
1 bomber moved from Yunnan to 45 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship and 1 marine moved from 25 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Burma
3 fighters and 5 tactical_bombers moved from Yunnan to BurmaPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat - Japanese
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scramble 54
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 bomber moved from Yunnan to 35 Sea Zone
1 bomber moved from Yunnan to 45 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship and 1 marine moved from 25 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Burma
3 fighters and 5 tactical_bombers moved from Yunnan to BurmaPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Caroline Islands
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win, taking Caroline Islands from Americans, taking 35 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 transport
ANZAC defend with 1 cruiser
Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 marine
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Wake Island
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese win, taking Wake Island from Americans with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 2 cruisers and 2 destroyers; ANZAC defend with 1 fighter
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 2 destroyers
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 2 fightersNon Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 bombers moved from 45 Sea Zone to Java
1 mech_infantry moved from Hunan to Szechwan
3 fighters and 5 tactical_bombers moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 armour moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Midway
1 carrier and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
1 cruiser moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 31 Sea Zone to Midway
1 carrier moved from 25 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
3 transports placed in 6 Sea Zone
1 fighter and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
5 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
Americans take French Central Africa from Neutral_Axis
Americans take French Equatorial Africa from Italians
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese -
No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
5 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
Americans take French Central Africa from Neutral_Axis
Americans take French Equatorial Africa from Italians
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from JapanesePurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 submarine
Japanese defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyerNon Combat Move - Americans
6 fighters moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 29 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 88 Sea Zone to French GuianaPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
12 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Nigeria to French West Africa
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
5 fighters moved from United Kingdom to 112 Sea Zone
1 marine moved from Syria to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt -
After careful thought - no scramble. I rarely refuse a scramble when I have ships to defend but will this time.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Nigeria to French West Africa
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
5 fighters moved from United Kingdom to 112 Sea Zone
1 marine moved from Syria to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptPurchase Units - British
British buy 1 artillery, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;Combat - British
Battle in French Madagascar
Battle in Algeria
Battle in Normandy Bordeaux
Battle in 112 Sea Zone
British attack with 1 bomber and 5 fighters
Germans defend with 1 destroyer
British win, taking French Madagascar from Neutral_Axis, taking Algeria from Germans, taking Normandy Bordeaux from Germans with 1 bomber and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 bomber moved from 112 Sea Zone to United Kingdom
3 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 battleship and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery placed in United Kingdom
1 carrier placed in 110 Sea Zone
1 destroyer placed in 98 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Italians
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Romania to BessarabiaPurchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Belarus to Novgorod
1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Libya to TobrukPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship
ANZAC win with 1 fighter remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
2 artilleries and 4 infantry moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 infantry moved from Morocco to Algeria
1 artillery and 1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour, 5 artilleries and 7 mech_infantrys moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Archangel to Vologda
1 tactical_bomber moved from Finland to Nenetsia
2 tactical_bombers moved from Finland to Vologda
5 armour and 3 mech_infantrys moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
2 armour and 7 mech_infantrys moved from Eastern Poland to SmolenskPurchase Units - Germans
Germans buy 6 artilleries and 3 bombers; Remaining resources: 1 PUs;Combat - Germans
Battle in Vologda
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
1 artillery owned by the Germans retreated to Morocco
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Nenetsia
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Nenetsia to Novgorod
2 tactical_bombers moved from Vologda to Archangel
6 artilleries moved from Novgorod to Archangel
3 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 tactical_bomber moved from Finland to Western Germany
2 fighters moved from Western Germany to Novgorod
2 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
2 artilleries placed in France
1 artillery and 3 bombers placed in Western Germany
3 artilleries placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs