@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L BM2.1 Giallo (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
1 fighter and 18 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 13 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 marine moved from Iraq to Syria
British take Syria from Italians
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Belgian Congo
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to MoroccoPurchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat - British
Battle in Belgian Congo
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Morocco
Battle in Nigeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Morocco from Germans, taking Nigeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Persia to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 airfield placed in Gibraltar
1 transport placed in 109 Sea Zone
1 artillery placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansPurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 fighter moved from Bessarabia to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Romania to Eastern Poland
1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Northern Italy to Yugoslavia
1 aaGun and 2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
3 artilleries moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
5 armour and 4 mech_infantrys moved from Baltic States to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Archangel
2 artilleries moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Algeria to MoroccoPurchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Morocco
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans win, taking Morocco from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Greece to Southern Italy
4 tactical_bombers moved from Romania to Finland
6 artilleries moved from Baltic States to Belarus
1 armour and 8 mech_infantrys moved from Eastern Poland to Belarus
3 artilleries and 1 infantry moved from Poland to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
2 infantry moved from France to Western GermanyPlace Units - Germans
3 fighters and 1 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
11 artilleries and 11 infantry moved from Ukraine to Rostov
3 infantry moved from Volgograd to Samara
6 infantry moved from Novosibirsk to Samara
12 infantry moved from Timguska to Novosibirsk
1 armour and 2 infantry moved from Karelia to FinlandPurchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 13 PUs;Combat - Russians
Battle in Finland
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry and 4 tactical_bombers
Germans win with 4 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Timguska to Novosibirsk
1 infantry moved from Vologda to Nenetsia
1 aaGun and 1 infantry moved from Vologda to Russia
3 aaGuns moved from Ukraine to RostovPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Turning off Edit Mode
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 44 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 bomber moved from Yunnan to 35 Sea Zone
1 bomber moved from Yunnan to 45 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship and 1 marine moved from 25 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Burma
3 fighters and 5 tactical_bombers moved from Yunnan to BurmaPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat - Japanese
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scramble 54
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 bomber moved from Yunnan to 35 Sea Zone
1 bomber moved from Yunnan to 45 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 battleship and 1 marine moved from 25 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from Siam to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Burma
3 fighters and 5 tactical_bombers moved from Yunnan to BurmaPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Caroline Islands
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win, taking Caroline Islands from Americans, taking 35 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 transport
ANZAC defend with 1 cruiser
Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 marine
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Wake Island
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese win, taking Wake Island from Americans with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 2 cruisers and 2 destroyers; ANZAC defend with 1 fighter
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Americans with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 2 destroyers
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 2 fightersNon Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 bombers moved from 45 Sea Zone to Java
1 mech_infantry moved from Hunan to Szechwan
3 fighters and 5 tactical_bombers moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 armour moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Midway
1 carrier and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
1 cruiser moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from 31 Sea Zone to Midway
1 carrier moved from 25 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
3 transports placed in 6 Sea Zone
1 fighter and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 68 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
5 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
Americans take French Central Africa from Neutral_Axis
Americans take French Equatorial Africa from Italians
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese -
No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
5 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
Americans take French Central Africa from Neutral_Axis
Americans take French Equatorial Africa from Italians
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from JapanesePurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 submarine
Japanese defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyerNon Combat Move - Americans
6 fighters moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 29 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 88 Sea Zone to French GuianaPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
12 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Nigeria to French West Africa
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
5 fighters moved from United Kingdom to 112 Sea Zone
1 marine moved from Syria to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt -
After careful thought - no scramble. I rarely refuse a scramble when I have ships to defend but will this time.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Nigeria to French West Africa
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
5 fighters moved from United Kingdom to 112 Sea Zone
1 marine moved from Syria to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptPurchase Units - British
British buy 1 artillery, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;Combat - British
Battle in French Madagascar
Battle in Algeria
Battle in Normandy Bordeaux
Battle in 112 Sea Zone
British attack with 1 bomber and 5 fighters
Germans defend with 1 destroyer
British win, taking French Madagascar from Neutral_Axis, taking Algeria from Germans, taking Normandy Bordeaux from Germans with 1 bomber and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 bomber moved from 112 Sea Zone to United Kingdom
3 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 battleship and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery placed in United Kingdom
1 carrier placed in 110 Sea Zone
1 destroyer placed in 98 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - Italians
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Romania to BessarabiaPurchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Belarus to Novgorod
1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Libya to TobrukPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship
ANZAC win with 1 fighter remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleshipNon Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
2 artilleries and 4 infantry moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 infantry moved from Morocco to Algeria
1 artillery and 1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour, 5 artilleries and 7 mech_infantrys moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Archangel to Vologda
1 tactical_bomber moved from Finland to Nenetsia
2 tactical_bombers moved from Finland to Vologda
5 armour and 3 mech_infantrys moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
2 armour and 7 mech_infantrys moved from Eastern Poland to SmolenskPurchase Units - Germans
Germans buy 6 artilleries and 3 bombers; Remaining resources: 1 PUs;Combat - Germans
Battle in Vologda
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
1 artillery owned by the Germans retreated to Morocco
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Nenetsia
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Nenetsia to Novgorod
2 tactical_bombers moved from Vologda to Archangel
6 artilleries moved from Novgorod to Archangel
3 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 tactical_bomber moved from Finland to Western Germany
2 fighters moved from Western Germany to Novgorod
2 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
2 artilleries placed in France
1 artillery and 3 bombers placed in Western Germany
3 artilleries placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs