@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L BM2.1 Giallo (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - ANZAC
1 submarine moved from 48 Sea Zone to 49 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 infantry placed in Queensland
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
Nothing for France? You have a fighter.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Germans
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 mech_infantry moved from Belarus to Vologda
1 artillery moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 tactical_bombers moved from Ukraine to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to VologdaPurchase Units - Germans
Germans buy 2 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Smolensk to Ukraine
1 fighter moved from Novgorod to Western Germany
3 bombers moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
4 armour and 4 mech_infantrys moved from Belarus to Nenetsia
2 armour and 2 mech_infantrys moved from Belarus to Nenetsia
2 armour and 2 mech_infantrys moved from Belarus to Vyborg
3 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery placed in Western Germany
1 artillery and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Germans
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 mech_infantry moved from Belarus to Vologda
1 artillery moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 tactical_bombers moved from Ukraine to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to VologdaPurchase Units - Germans
Germans buy 2 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Smolensk to Ukraine
1 fighter moved from Novgorod to Western Germany
3 bombers moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
4 armour and 4 mech_infantrys moved from Belarus to Nenetsia
2 armour and 2 mech_infantrys moved from Belarus to Nenetsia
2 armour and 2 mech_infantrys moved from Belarus to Vyborg
3 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery placed in Western Germany
1 artillery and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour and 8 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 1 armour and 8 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Volgograd to Rostov
5 artilleries and 10 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Rostov
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to RostovPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
retreated to Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 6 artilleries and 14 infantry
Italians defend with 1 artillery
Russians win, taking Rostov from Italians with 6 artilleries and 14 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 aaGun moved from Tambov to Rostov
3 fighters moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Tambov to Rostov
1 aaGun, 7 artilleries and 9 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Japanese
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Burma to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Burma to India
1 infantry moved from Shantung to Anhwe
1 bomber and 2 tactical_bombers moved from Yunnan to Anhwe
1 bomber moved from Japan to Jehol
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from ChinesePurchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 battleship, 1 destroyer, 1 factory_minor, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in Western Australia
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Western Australia from ANZAC, taking Jehol from Chinese with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to Japan
1 bomber moved from Jehol to Japan
2 tactical_bombers moved from Anhwe to Shantung
1 carrier moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Midway
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Kweichow
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Burma to Szechwan
1 armour and 1 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from India to BurmaPlace Units - Japanese
1 factory_minor placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumPurchase Units - Americans
Americans buy 1 artillery, 5 carriers and 2 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in Tobruk
Americans attack with 1 armour
Italians defend with 1 artillery
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Battle in Finland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Finland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Holland Belgium to Norway
2 fighters moved from Finland to Norway
3 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Holland Belgium to NorwayPlace Units - Americans
1 artillery and 2 infantry placed in Norway
5 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Chinese
1 fighter moved from Chahar to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 infantry moved from Hopei to Kweichow
8 infantry moved from Hopei to ShensiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Non Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in Kansu
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - British
3 fighters and 1 tactical_bomber moved from West India to India
3 infantry moved from West India to India
1 artillery moved from Libya to Tobruk
British take Tobruk from Italians
1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to France
1 infantry moved from Norway to FinlandPurchase Units - British
British buy 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in France
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 2 artilleries and 2 infantry
1 armour owned by the British, 1 artillery owned by the British and 4 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 1 artillery remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in India
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 marine moved from Eastern Persia to West India
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from India to West India
1 fighter moved from India to West India
2 fighters moved from India to 79 Sea Zone
1 armour moved from Eastern Persia to West India
3 armour moved from Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
1 carrier placed in 80 Sea Zone
1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in Persia
British undo move 1.
British undo move 1.
British undo move 1.
1 carrier placed in 80 Sea Zone
2 artilleries and 1 infantry placed in Persia
2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Removing units owned by British from West India: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Italians
1 fighter moved from Novgorod to Bryansk
1 infantry moved from Ukraine to BryanskPurchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Bryansk
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Slovakia Hungary
1 armour moved from Romania to Ukraine
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 infantry placed in UkraineTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western Australia
1 fighter moved from New South Wales to Western Australia
1 submarine moved from 49 Sea Zone to 26 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 2 PUs;Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Western Australia
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Western Australia to New South Wales
1 aaGun and 6 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
4 armour and 4 mech_infantrys moved from Nenetsia to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Nenetsia to Archangel
1 armour moved from Nenetsia to Novosibirsk
3 bombers and 2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Ukraine to Russia
2 armour, 1 artillery and 2 mech_infantrys moved from Vyborg to Finland
2 mech_infantrys moved from Novgorod to Finland
2 artilleries, 2 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
6 mech_infantrys moved from Germany to Holland Belgium
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Ukraine to ArchangelPurchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 tactical_bomber
EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
EDIT: Turning off Edit Mode
Germans buy 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia -
Intercept in Moscow?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
4 armour and 4 mech_infantrys moved from Nenetsia to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Nenetsia to Archangel
1 armour moved from Nenetsia to Novosibirsk
3 bombers and 2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Ukraine to Russia
2 armour, 1 artillery and 2 mech_infantrys moved from Vyborg to Finland
2 mech_infantrys moved from Novgorod to Finland
2 artilleries, 2 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
6 mech_infantrys moved from Germany to Holland Belgium
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Ukraine to ArchangelPurchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 tactical_bomber
EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
EDIT: Turning off Edit Mode
Germans buy 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 20, airfield = 1
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 infantry and 8 mech_infantrys
British defend with 1 aaGun and 3 infantry; Americans defend with 1 artillery and 1 infantry
8 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Western Germany
Americans win with 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 2 armour, 1 artillery and 4 mech_infantrys
British defend with 1 infantry; Americans defend with 1 artillery
Germans win, taking Finland from Americans with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery
Battle in Archangel
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Novgorod to Western Germany
1 mech_infantry moved from Smolensk to Novgorod
1 artillery moved from Novgorod to Vyborg
1 mech_infantry moved from Nenetsia to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
4 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
6 mech_infantrys moved from Eastern Poland to UkrainePlace Units - Germans
3 artilleries placed in Novgorod
1 artillery and 6 infantry placed in Western Germany
Germans undo move 2.
2 armour, 3 infantry and 1 mech_infantry placed in Germany
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Kazakhstan
5 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPurchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 24 PUs;
Russians buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 artillery and 1 infantry moved from Russia to Tambov
1 aaGun moved from Rostov to Tambov
1 aaGun, 6 artilleries and 13 infantry moved from Rostov to Caucasus
3 artilleries and 6 infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
2 infantry moved from Russia to Vologda
5 artilleries and 10 infantry moved from Russia to Tambov
3 artilleries and 6 infantry moved from Russia to Tambov
2 artilleries and 4 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Shantung to Chahar
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Jehol to Chahar
2 artilleries and 3 infantry moved from Burma to India
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from Burma to KweichowPurchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry, 2 mech_infantrys and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 3 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to Shantung
2 tactical_bombers moved from Shantung to Japan
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from 56 Sea Zone to 63 Sea Zone
1 carrier and 1 transport moved from 56 Sea Zone to 37 Sea Zone
2 artilleries moved from Yunnan to Burma
1 armour moved from French Indo China to Burma
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from Kweichow to Burma
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
2 bombers moved from Japan to MidwayPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry placed in Japan
8 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Americans
10 fighters moved from Hawaiian Islands to 25 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 carriers and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from Hawaiian Islands to Wake Island
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake IslandPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 25 Sea Zone
Americans attack with 10 fighters
Japanese defend with 2 transports
Americans win with 10 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Wake Island
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 marine
Americans win, taking Wake Island from Japanese with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - Americans
4 fighters moved from Wake Island to 26 Sea Zone
10 fighters moved from 25 Sea Zone to 26 Sea Zone
7 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 fighters and 1 infantry placed in Norway
1 carrier and 3 destroyers placed in 10 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Tsinghai
2 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total