@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L BM2.1 Giallo (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
6 artilleries and 12 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansPurchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Volgograd
Russians attack with 6 artilleries and 12 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Caucasus to Volgograd
1 artillery and 10 infantry moved from Russia to Smolensk
2 aaGuns, 7 artilleries and 12 infantry moved from Vologda to Smolensk
1 aaGun, 9 artilleries and 17 infantry moved from Tambov to Russia
1 mech_infantry moved from Kazakhstan to Samara
1 aaGun moved from Russia to SmolenskPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 fighter moved from Midway to 31 Sea Zone
2 bombers moved from Midway to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 tactical_bombers moved from Japan to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Burma to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour, 2 artilleries and 2 mech_infantrys moved from Chahar to Hopei
3 artilleries and 4 infantry moved from Burma to India
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to BrazilPurchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Brazil
Battle in Wake Island
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese win, taking Brazil from Americans, taking Wake Island from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 aaGun and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 5 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Szechwan to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Malaya to Burma
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 carrier and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Shantung to Japan
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to Midway
2 bombers moved from Wake Island to Midway
1 fighter moved from 31 Sea Zone to Midway
1 carrier and 8 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 63 Sea Zone to 33 Sea Zone
1 artillery moved from Anhwe to Hunan
1 artillery moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Shantung to AnhwePlace Units - Japanese
3 artilleries placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Shantung
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Americans
1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber moved from Norway to Finland
1 submarine moved from 91 Sea Zone to 85 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea ZonePurchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 destroyer, 1 harbour, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in Finland
Americans attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries, 6 mech_infantrys and 1 tactical_bomber
retreated to Finland
Germans win with 2 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 85 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Finland to Norway
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 airfield, 3 armour and 1 harbour placed in Norway
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
3 submarines placed in 10 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
3 infantry moved from Shensi to SikangCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Politics - British
Combat Move - British
6 armour, 10 artilleries, 6 infantry and 1 mech_infantry moved from West India to India
4 mech_infantrys moved from Eastern Persia to India
2 artilleries and 1 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
1 marine moved from West India to 79 Sea Zone
1 battleship and 1 marine moved from 79 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
2 carriers moved from 79 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 79 Sea Zone to India
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from 125 Sea Zone to Finland
2 fighters moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
3 infantry moved from Norway to Finland
2 transports moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 125 Sea Zone to 112 Sea ZonePurchase Units - British
British buy 4 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Finland
British attack with 1 bomber, 3 fighters and 3 infantry
Germans defend with 2 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 fighters and 3 infantry
Battle in Sumatra
Battle in India
British attack with 6 armour, 10 artilleries, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Sumatra from Japanese, taking India from Japanese with 6 armour, 10 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Japanese: 3 artilleries and 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
2 transports moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
1 aaGun moved from West India to India
3 mech_infantrys moved from Iraq to Eastern Persia
1 aaGun moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Finland to Norway
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 carrier placed in 80 Sea Zone
1 fighter placed in 80 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 artilleries placed in Persia
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Ukraine to Rostov
Italians take Bryansk from Russians
3 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from Ukraine to RostovPurchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 1 PUs;Combat - Italians
Battle in Crete
Battle in Rostov
Italians attack with 1 armour, 3 artilleries, 4 infantry, 1 marine and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Rostov from Russians with 1 armour, 3 artilleries, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
2 fighters moved from Ukraine to Southern Italy
1 fighter moved from Southern Italy to 95 Sea Zone
1 infantry moved from Holland Belgium to France
1 artillery moved from Southern France to France
1 aaGun and 2 artilleries moved from Southern France to Northern ItalyPlace Units - Italians
2 submarines placed in 95 Sea Zone
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 bombers moved from France to United Kingdom
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel
5 armour and 3 mech_infantrys moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from RussiansPurchase Units - Germans
Germans buy 1 fighter, 3 infantry and 7 submarines; Remaining resources: 4 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,5,7 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in Archangel
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 5 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 3 infantry
Germans win, taking Tsinghai from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Germans
1 fighter moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
13 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
17 artilleries moved from Belarus to Novgorod
3 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Poland to Eastern Poland
4 artilleries and 2 infantry moved from Germany to Poland
6 infantry moved from Western Germany to Germany
1 aaGun and 2 infantry moved from France to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Novgorod
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
7 submarines placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 53 PUs; end with 57 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to CaucasusPurchase Units - Russians
Russians buy 3 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
3 aaGuns, 8 artilleries and 21 infantry moved from Smolensk to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Nenetsia to Vologda
1 aaGun, 6 artilleries and 8 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 aaGun, 8 artilleries and 20 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to TambovPlace Units - Russians
3 armour, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
4 fighters and 3 tactical_bombers moved from Midway to 31 Sea Zone
2 bombers moved from Midway to 30 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Hopei to ShensiPurchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters, 1 harbour, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
2 bombers moved from 30 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 aaGun, 5 armour, 1 fighter, 2 infantry and 3 mech_infantrys moved from Burma to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Japan to Philippines
1 fighter moved from French Indo China to 35 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 1 marine and 6 submarines moved from 33 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 harbour placed in Midway
1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,5
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 fighter moved from Gibraltar to Brazil
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
1 fighter moved from Gibraltar to Brazil
1 submarine moved from 85 Sea Zone to 88 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
4 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters and 2 infantry; Remaining resources: 4 PUs;Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Denmark
Battle in Brazil
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Denmark from Germans, taking Brazil from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from Brazil to French Guiana
1 destroyer and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in Norway
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Persia to 80 Sea Zone
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
3 mech_infantrys moved from Eastern Persia to India
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 41 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 41 Sea Zone
2 artilleries and 1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Norway to GermanyPurchase Units - British
British buy 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - British
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 aaGun, 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
1 aaGun moved from Scotland to 111 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 transport placed in 80 Sea Zone
1 tactical_bomber placed in Persia
1 armour and 1 artillery placed in Persia
2 mech_infantrys placed in Iraq
2 infantry placed in Egypt
British undo move 4.
1 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
1 fighter moved from 95 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Ukraine
1 aaGun, 1 armour, 3 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from Rostov to Ukraine
2 fighters moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
3 infantry placed in UkraineTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
I guess the USSR sub will submerge on the German turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - French
1 infantry moved from Norway to FinlandNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 tactical_bomber moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
3 bombers and 2 fighters moved from Western Germany to Norway
1 artillery and 12 mech_infantrys moved from Rostov to Ukraine
2 infantry moved from Greece to Bulgaria
1 fighter moved from Western Germany to Ukraine
3 mech_infantrys moved from Eastern Poland to UkrainePurchase Units - Germans
Germans buy 3 artilleries, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 113 Sea Zone -
Intercept in Norway?
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yes
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Misclick in SZ113.
Att
Rolling 7d6:
(1, 1, 2, 4, 4, 5, 5)def
Rolling 1d6:
(6)