@Jacob16 keep the bb and a uk fig
Drejemester(axis) vs GeneralSvendSved(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
3 artilleries, 1 fighter and 4 infantry moved from Anhwe to JeholCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Jehol to AnhwePlace Units - Chinese
3 artilleries and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
2 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to Libya
3 infantry moved from 96 Sea Zone to Libya
3 artilleries moved from 96 Sea Zone to Libya
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
4 fighters and 2 tactical_bombers moved from Egypt to Libya
2 bombers moved from Egypt to Libya
1 bomber moved from Egypt to Libya
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 3 transports
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Libya
British attack with 4 artilleries, 3 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
Italians defend with 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantry
British win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 4 artilleries, 1 fighter and 5 infantry
Casualties for Italians: 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Libya to 96 Sea Zone
2 tactical_bombers moved from Libya to Tobruk
3 bombers moved from Libya to Egypt
2 fighters moved from Libya to Tobruk
2 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 4 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 1 artillery and 4 infantry moved from Anhwe to Jehol
2 armour and 2 mech_infantrys moved from Hunan to Jehol
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
1 fighter moved from India to Trans-Jordan
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 96 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries placed in United Kingdom
1 armour placed in United Kingdom
1 armour placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
3 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
6 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter, 6 infantry and 1 mech_infantry
British defend with 1 armour, 3 fighters and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
1 mech_infantry owned by the Italians retreated to Southern France
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Italians: 6 infantry
Casualties for British: 1 armour and 3 fighters
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from Queensland to Shan State
1 bomber moved from Shan State to India
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
ANZAC take Greece from Neutral_Allies
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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Drejmester, as I already jumped in I drop some more pieces of unasked advice.
(just 2)
First and most important: When sending Axis ground units into a territory, you must avoid them being slaughtered at all cost. You had multiple occasions where you moved German troops into a territory where they were slaughtered by the Russians or the US in sz 110 for example.
Either, move in with force not allowing a counter attack, OR, if not possible move just eh minimum in. Take as much air support as possible and just 1-2 ground units.
Are you familiar with the battle calculator? Ctrl B. Enter the potential hostile attacked and your defender and calculate the odds. Try to keep the odds below 30%.
Second: Don’t buy cruisers, they have a horrible price for what the give you. If you want to buy boats, buy destroyers and sub instead. Instead of a cruiser, but a Destroyer and a ground units, or instead of 2 cruisers, but 3 Destroyer.
Good luck!
Thank you for the advice! Always good to have experienced guys dropping in with some comments.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 bombers moved from Germany to Normandy Bordeaux
1 artillery moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Germany to Slovakia HungaryCombat - Germans
Battle in Slovakia Hungary
Germans attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 1 fighter and 2 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Romania to Poland
1 armour moved from Germany to Poland
1 artillery moved from Germany to Poland
5 infantry moved from Germany to PolandPlace Units - Germans
3 armour placed in Novgorod
4 armour placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 fighter moved from Russia to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
3 fighters moved from Eastern Poland to Novgorod
2 fighters moved from Eastern Poland to Novgorod
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
2 armour and 4 mech_infantrys moved from Russia to BelarusCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries, 6 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 3 armour, 1 artillery and 2 infantry
Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrysNon Combat Move - Russians
6 fighters moved from Novgorod to Eastern Poland
2 tactical_bombers moved from Novgorod to Eastern PolandPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
1 armour moved from Yakut S.S.R. to Amur
1 infantry moved from Sakha to Amur
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
2 armour, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
4 infantry moved from 19 Sea Zone to Manchuria
2 armour moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 22 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 battleship, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 110 Sea Zone to 107 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Norway
3 artilleries and 4 infantry placed in Eastern United States
1 battleship, 3 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Anhwe to JeholPlace Units - Chinese
3 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries and 5 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 armour moved from Tobruk to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from Tobruk to Greece
1 tactical_bomber moved from Tobruk to Greece
1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
4 mech_infantrys moved from India to Eastern Persia
3 armour moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Anhwe to Jehol
1 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Malta
Battle in Normandy Bordeaux
British attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Malta from Italians, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
Place Units - British
2 artilleries and 1 infantry placed in Egypt
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys -
Drejemester, you can resign that game and start a fresh one :)
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Test summary from TripleA, engine version: 1.9, time: 11:22:42