How would you like to select loses in this battle?
Drejemester(axis) vs GeneralSvendSved(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 cruiser and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 2 carriers and 4 cruisers moved from 19 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Guam to 35 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 7 infantry moved from 19 Sea Zone to Shantung
2 bombers moved from Japan to 35 Sea Zone
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Manchuria to JeholCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery and 7 infantry
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports; ANZAC defend with 2 destroyers
3 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 141
Casualties for Americans: 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 2 cruisers, 2 fighters and 2 tactical_bombersNon Combat Move - Japanese
2 bombers moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to GuamPlace Units - Japanese
4 infantry placed in Japan
1 cruiser placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs total -
Drejmester, as I already jumped in I drop some more pieces of unasked advice.
(just 2)
First and most important: When sending Axis ground units into a territory, you must avoid them being slaughtered at all cost. You had multiple occasions where you moved German troops into a territory where they were slaughtered by the Russians or the US in sz 110 for example.
Either, move in with force not allowing a counter attack, OR, if not possible move just eh minimum in. Take as much air support as possible and just 1-2 ground units.
Are you familiar with the battle calculator? Ctrl B. Enter the potential hostile attacked and your defender and calculate the odds. Try to keep the odds below 30%.
Second: Don’t buy cruisers, they have a horrible price for what the give you. If you want to buy boats, buy destroyers and sub instead. Instead of a cruiser, but a Destroyer and a ground units, or instead of 2 cruisers, but 3 Destroyer.
Good luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 carriers moved from 110 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
3 submarines moved from 35 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 cruiser
Americans win, taking Morocco from Italians, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5,2,1,2,5,5,4,2,1,6,5
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 artilleries, 1 fighter and 5 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 5 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery and 5 infantry
Chinese win, taking Shantung from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 5 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to AnhwePlace Units - Chinese
3 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from ItaliansCombat - British
Non Combat Move - British
4 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
3 aaGuns moved from Hunan to Anhwe
2 mech_infantrys moved from Yunnan to Hunan
2 armour moved from Yunnan to Hunan
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Egypt
1 destroyer placed in 98 Sea Zone
1 fighter placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 4 mech_infantrys -
Good advice! And dont leave your transports alone, u have 4 japanese and 3 italian ones that are unprotected :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 aaGuns and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 94 Sea Zone to 95 Sea Zone
3 fighters moved from Tunisia to Libya
2 artilleries moved from Tunisia to Libya
9 infantry and 1 mech_infantry moved from Tunisia to LibyaCombat - Italians
Non Combat Move - Italians
6 infantry moved from France to Southern FrancePlace Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
2 aaGuns placed in Southern FranceTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern Persia to Egypt
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 aaGuns moved from Queensland to New South Wales
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Archangel to 115 Sea Zone
1 mech_infantry moved from Western Ukraine to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 mech_infantry moved from Ukraine to Romania
3 fighters moved from Bryansk to Romania
1 mech_infantry moved from Ukraine to Romania
1 armour and 2 mech_infantrys moved from Russia to NovosibirskCombat - Russians
Battle in 115 Sea Zone
Russians attack with 3 fighters and 2 tactical_bombers
Germans defend with 1 cruiser and 3 transports
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 cruiser and 3 transports
Casualties for Russians: 1 fighter
Battle in Romania
Russians attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour
retreated to Romania
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
3 fighters moved from Romania to Eastern Poland
2 fighters moved from 115 Sea Zone to Eastern Poland
2 tactical_bombers moved from 115 Sea Zone to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Ukraine to Eastern Poland
2 aaGuns, 3 armour, 2 artilleries, 16 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Belarus
3 artilleries moved from Bryansk to Belarus
1 mech_infantry moved from Russia to BelarusPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
2 armour, 1 fighter and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 factory_minor and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 armour, 2 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 bombers moved from Guam to Japan
1 fighter and 1 tactical_bomber moved from Guam to Manchuria
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
2 infantry moved from 19 Sea Zone to Manchuria
3 armour moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
1 factory_minor placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,6
Japanese collect 18 PUs (5 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Norway to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 125 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 5 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Americans: 2 artilleries, 7 infantry and 1 mech_infantryNon Combat Move - Americans
5 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 2 destroyers and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
3 artilleries, 1 fighter and 4 infantry moved from Anhwe to JeholCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Jehol to AnhwePlace Units - Chinese
3 artilleries and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
2 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to Libya
3 infantry moved from 96 Sea Zone to Libya
3 artilleries moved from 96 Sea Zone to Libya
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
4 fighters and 2 tactical_bombers moved from Egypt to Libya
2 bombers moved from Egypt to Libya
1 bomber moved from Egypt to Libya
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 3 transports
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Libya
British attack with 4 artilleries, 3 bombers, 4 fighters, 5 infantry and 2 tactical_bombers
Italians defend with 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantry
British win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 4 artilleries, 1 fighter and 5 infantry
Casualties for Italians: 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Libya to 96 Sea Zone
2 tactical_bombers moved from Libya to Tobruk
3 bombers moved from Libya to Egypt
2 fighters moved from Libya to Tobruk
2 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 4 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 1 artillery and 4 infantry moved from Anhwe to Jehol
2 armour and 2 mech_infantrys moved from Hunan to Jehol
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
1 fighter moved from India to Trans-Jordan
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 96 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
2 artilleries placed in United Kingdom
1 armour placed in United Kingdom
1 armour placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
3 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
6 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter, 6 infantry and 1 mech_infantry
British defend with 1 armour, 3 fighters and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
1 mech_infantry owned by the Italians retreated to Southern France
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Italians: 6 infantry
Casualties for British: 1 armour and 3 fighters
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from Queensland to Shan State
1 bomber moved from Shan State to India
1 armour moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
ANZAC take Greece from Neutral_Allies
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
2 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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Drejmester, as I already jumped in I drop some more pieces of unasked advice.
(just 2)
First and most important: When sending Axis ground units into a territory, you must avoid them being slaughtered at all cost. You had multiple occasions where you moved German troops into a territory where they were slaughtered by the Russians or the US in sz 110 for example.
Either, move in with force not allowing a counter attack, OR, if not possible move just eh minimum in. Take as much air support as possible and just 1-2 ground units.
Are you familiar with the battle calculator? Ctrl B. Enter the potential hostile attacked and your defender and calculate the odds. Try to keep the odds below 30%.
Second: Don’t buy cruisers, they have a horrible price for what the give you. If you want to buy boats, buy destroyers and sub instead. Instead of a cruiser, but a Destroyer and a ground units, or instead of 2 cruisers, but 3 Destroyer.
Good luck!
Thank you for the advice! Always good to have experienced guys dropping in with some comments.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 bombers moved from Germany to Normandy Bordeaux
1 artillery moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Germany to Slovakia HungaryCombat - Germans
Battle in Slovakia Hungary
Germans attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 1 fighter and 2 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
3 bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Romania to Poland
1 armour moved from Germany to Poland
1 artillery moved from Germany to Poland
5 infantry moved from Germany to PolandPlace Units - Germans
3 armour placed in Novgorod
4 armour placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs