No scramble, thanks
Drejemester(axis) vs GeneralSvendSved(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Poland to Baltic States
Germans take Baltic States from Russians
3 mech_infantrys moved from Poland to Baltic States
3 armour moved from Germany to Eastern Poland
Germans take Eastern Poland from Russians
2 armour moved from Western Germany to Slovakia Hungary
3 cruisers moved from 113 Sea Zone to 110 Sea Zone
3 submarines moved from 113 Sea Zone to 110 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Poland to Baltic States
Germans take Baltic States from Russians
3 mech_infantrys moved from Poland to Baltic States
3 armour moved from Germany to Eastern Poland
Germans take Eastern Poland from Russians
2 armour moved from Western Germany to Slovakia Hungary
3 cruisers moved from 113 Sea Zone to 110 Sea Zone
3 submarines moved from 113 Sea Zone to 110 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 cruisers and 3 submarines
British defend with 1 destroyer
Germans win with 3 cruisers and 2 submarines remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
2 infantry moved from Germany to Poland
3 bombers moved from Germany to Western Germany
4 fighters moved from Karelia to Western Germany
3 tactical_bombers moved from France to Western Germany
2 fighters moved from France to Western Germany
2 aaGuns moved from Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
4 infantry placed in Western Germany
2 artilleries placed in Western Germany
3 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
7 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 armour and 2 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
3 fighters and 2 tactical_bombers moved from Smolensk to Eastern Poland
2 fighters moved from Russia to Eastern Poland
1 armour, 2 artilleries and 17 infantry moved from Ukraine to Western Ukraine
3 artilleries and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour
Russians win, taking Eastern Poland from Germans with 1 armour, 5 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 armourNon Combat Move - Russians
2 aaGuns moved from Smolensk to Archangel
2 aaGuns moved from Ukraine to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Western Ukraine
2 fighters moved from Eastern Poland to Bryansk
3 fighters moved from Eastern Poland to Western UkrainePlace Units - Russians
1 fighter placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 cruisers moved from 6 Sea Zone to 19 Sea Zone
2 battleships moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Shantung
2 fighters moved from 6 Sea Zone to Shantung
2 bombers moved from Japan to Shantung
1 armour moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
7 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from 19 Sea Zone to Shantung
4 fighters and 3 tactical_bombers moved from Philippines to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
French defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
Chinese defend with 10 artilleries and 7 infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Chinese: 10 artilleries and 7 infantry
Casualties for Japanese: 7 infantryNon Combat Move - Japanese
2 bombers moved from Shantung to Japan
2 fighters moved from Shantung to 19 Sea Zone
2 tactical_bombers moved from Shantung to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to Guam
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
1 armour, 1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 22 PUs; end with 24 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in Philippines
Battle in 110 Sea Zone
Americans attack with 1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Germans defend with 3 cruisers and 2 submarines
Units damaged: 1 carrier owned by the Americans
Americans win, taking Philippines from Japanese with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 40
Casualties for Germans: 3 cruisers and 2 submarines
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 battleship and 1 cruiser placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 4 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Anhwe to Shantung
2 artilleries moved from Kiangsi to AnhweCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shantung to AnhwePlace Units - Chinese
3 artilleries and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Iraq
British take Iraq from Italians
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Union of South Africa to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Kiangsu to Shantung
4 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
2 armour and 2 mech_infantrys moved from India to Yunnan
1 bomber moved from India to Trans-Jordan
1 fighter and 1 tactical_bomber moved from French Central Africa to Egypt
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Iraq
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to GibraltarCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 3 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Battle in Italian SomalilandNon Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
3 bombers moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 aaGuns moved from Kwangsi to HunanPlace Units - British
1 artillery and 1 infantry placed in Egypt
1 carrier and 1 transport placed in 110 Sea Zone
British undo move 2.
1 carrier placed in 110 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
3 transports moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
5 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
3 fighters moved from Southern Italy to Tunisia
4 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
3 infantry moved from Northern Italy to France
3 infantry moved from Southern France to FrancePlace Units - Italians
1 artillery placed in Southern France
1 fighter placed in Southern France
3 infantry placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
1 artillery and 1 fighter placed in Northern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
2 fighters moved from 39 Sea Zone to 76 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Malaya to Shan State
1 fighter moved from Yunnan to Eastern Persia
1 armour moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 bomber, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Germany to Poland
3 infantry moved from Germany to Poland
1 artillery moved from Baltic States to Poland
2 armour moved from Slovakia Hungary to Poland
3 mech_infantrys moved from Baltic States to Novgorod
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
3 transports moved from 113 Sea Zone to 114 Sea Zone
3 tactical_bombers moved from Western Germany to Poland
6 fighters moved from Western Germany to PolandNon Combat Move - Germans
3 bombers moved from Western Germany to Germany
1 aaGun moved from Denmark to Western GermanyPlace Units - Germans
5 armour placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
Germans undo move 4.
2 infantry placed in FranceTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 armour moved from Eastern Poland to Greater Southern Germany
Russians take Slovakia Hungary from Germans
Russians take Greater Southern Germany from Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
2 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Archangel to Novgorod
1 fighter moved from Russia to Novgorod
2 fighters moved from Bryansk to Novgorod
3 fighters and 2 tactical_bombers moved from Western Ukraine to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 1 artillery, 6 fighters, 7 infantry, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
Russians win, taking Novgorod from Germans with 2 armour, 1 artillery, 6 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery, 8 infantry and 3 mech_infantrys
Casualties for Russians: 7 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
3 artilleries moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
3 fighters moved from Novgorod to Bryansk
2 fighters moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Archangel
1 fighter moved from Novgorod to ArchangelPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 cruiser and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 2 carriers and 4 cruisers moved from 19 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Guam to 35 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 7 infantry moved from 19 Sea Zone to Shantung
2 bombers moved from Japan to 35 Sea Zone
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Manchuria to JeholCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery and 7 infantry
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports; ANZAC defend with 2 destroyers
3 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 141
Casualties for Americans: 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 2 cruisers, 2 fighters and 2 tactical_bombersNon Combat Move - Japanese
2 bombers moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to GuamPlace Units - Japanese
4 infantry placed in Japan
1 cruiser placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs total -
Drejmester, as I already jumped in I drop some more pieces of unasked advice.
(just 2)
First and most important: When sending Axis ground units into a territory, you must avoid them being slaughtered at all cost. You had multiple occasions where you moved German troops into a territory where they were slaughtered by the Russians or the US in sz 110 for example.
Either, move in with force not allowing a counter attack, OR, if not possible move just eh minimum in. Take as much air support as possible and just 1-2 ground units.
Are you familiar with the battle calculator? Ctrl B. Enter the potential hostile attacked and your defender and calculate the odds. Try to keep the odds below 30%.
Second: Don’t buy cruisers, they have a horrible price for what the give you. If you want to buy boats, buy destroyers and sub instead. Instead of a cruiser, but a Destroyer and a ground units, or instead of 2 cruisers, but 3 Destroyer.
Good luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 carriers moved from 110 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
3 submarines moved from 35 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 cruiser
Americans win, taking Morocco from Italians, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5,2,1,2,5,5,4,2,1,6,5
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 artilleries, 1 fighter and 5 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 5 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery and 5 infantry
Chinese win, taking Shantung from Japanese with 5 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 5 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to AnhwePlace Units - Chinese
3 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs