@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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God day JDOW and thank you fir the feedback!
You are right about me being new to this platform. I appreciate your advice!
GeneralSvendSved is one of my classmates and this first game is a “how to” game.
Thanks for keeping an eye out :)
It is a practice game, but I will edit in the lost fighters back in.
And Drejemester remember to land your planes after your turn :lol: Remember you can only land them in terrirories that were yours at the beginning of the turn.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Malaya to Shan State
1 fighter moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 106 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
British attack with 1 infantry
Germans defend with 2 artilleries and 4 infantry
Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
3 aaGuns moved from India to Burma
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 4 infantry moved from India to Burma
Place Units - British
1 carrier placed in 110 Sea Zone
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Ive put back your 5 planes in germany, use the new link when u take ur turn :-)
When i am about to do my combat phase the game close down because of some dice error. What to do?
Did you change ur email inside the game?
Thanks for keeping an eye out :)
It is a practice game, but I will edit in the lost fighters back in.
And Drejemester remember to land your planes after your turn :lol: Remember you can only land them in terrirories that were yours at the beginning of the turn.
You are welcome. Glad GeneralSvend acquires new players to the league :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
3 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Northern Italy to Malta
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
3 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 23
Casualties for Italians: 2 infantry
Casualties for British: 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Malta to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Italians undo move 1.
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New Guinea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Combat - French
Battle in Southern France
French attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - French
1 fighter moved from Southern France to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Holland Belgium to Normandy Bordeaux
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 4 fighters, 3 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the British
Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 89
Casualties for French: 1 cruiser
Casualties for Germans: 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for British: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 4 infantry
French defend with 1 factory_minor, 1 fighter and 1 harbour
Germans win, taking Normandy Bordeaux from French with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
4 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
2 infantry moved from Greater Southern Germany to Western Germany
4 armour moved from France to Germany
2 armour moved from Germany to Poland
4 mech_infantrys moved from Germany to Poland
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
2 infantry moved from Norway to Finland
1 fighter moved from Slovakia Hungary to Western Germany
1 tactical_bomber moved from Poland to Western Germany
1 artillery moved from Slovakia Hungary to Romania
Place Units - Germans
4 armour and 3 mech_infantrys placed in Germany
1 bomber and 2 fighters placed in Germany
Germans undo move 2.
1 bomber placed in Western Germany
2 fighters placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
3 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
3 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 fighter moved from Russia to Yakut S.S.R.
Place Units - Russians
1 tactical_bomber placed in Novgorod
2 artilleries placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 battleship and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Anhwe
3 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery moved from Kiangsi to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Anhwe
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Manchuria to Kiangsu
3 fighters moved from Manchuria to Kiangsu
3 fighters moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kiangsu to Kiangsi
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 fighters placed in Japan
1 battleship placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Combat Move - Americans
1 carrier moved from 26 Sea Zone to 48 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter moved from 33 Sea Zone to 48 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 48 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to 86 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 12 infantry moved from Yunnan to Kwangsi
2 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 12 infantry
Japanese defend with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Yunnan to 36 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
Combat - British
Battle in French Indo China
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to India
3 aaGuns moved from Burma to Yunnan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from New Brunswick Nova Scotia to United Kingdom
Place Units - British
3 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber and 4 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Algeria
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Alexandria
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 37 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to Queensland
1 fighter moved from New Guinea to Queensland
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 cruiser and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
7 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Poland to Baltic States
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 armour moved from Poland to Baltic States
4 mech_infantrys moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Romania to Bessarabia
Germans take Bessarabia from Russians
6 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
4 armour moved from Germany to Eastern Poland
4 armour moved from Germany to Baltic States
4 fighters moved from Western Germany to Germany
6 fighters moved from Germany to Poland
1 infantry moved from Germany to Poland
1 armour moved from Eastern Poland to Poland
1 armour moved from Baltic States to Poland
3 mech_infantrys moved from Germany to Poland
2 submarines moved from 110 Sea Zone to 125 Sea Zone
1 battleship moved from 110 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 battleship and 2 submarines
Russians defend with 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win, taking 125 Sea Zone from Neutral with 1 battleship and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 infantry moved from Denmark to Western Germany
1 artillery moved from Holland Belgium to Western Germany
6 fighters moved from Poland to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
Place Units - Germans
2 submarines and 2 transports placed in 113 Sea Zone
3 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs