I have been playing around with different configurations for a custom table and wanted to note some things I’ve landed on that I really like. A main one thing is having the map mounted so that it can slide around as needed on top of a bigger playing area. My table is 65” x 95” in total with a 5.5” arm rest around the outside and the middle is a recessed neoprene surface. I have the OOB Global map mounted on 1/2” rigid foam with a 1/2” aluminum frame around it. This allows the map to slide up close to whoever’s turn it is, but then be in the middle so both players can roll dice In front of them without disturbing the map and in easy view of the other player. (Plus we like lots of room to roll the bones). This ability to adjust the surface along with a standing height, makes it comfortable for long uses because you can move around more and don’t feel as tied down.
Things I’ve learned and changed from original design - I originally used too big of a frame for the map and mounted it on too high of a foam block (you can see these pictures at the bottom) - it made it hard to see the other player’s dice and the big frame took up too much real estate. My global map is mounted on much thinner foam (the framing is bad, you can see if you look closely) but I also used much thinner aluminum angle for the frame. This gives just enough grip when needing to move the map around (I use furniture slides on the bottom, which glide very nicely on the neoprene) but doesn’t make the whole thing too bulky. Having it an inch or so off the surface keeps the dice off, but isn’t so heigh that you can’t see the other player’s dice rolls. When playing other versions (such as Zombies) the board is much smaller, but it can easily swap in and out on the same table since it can move around where ever it is needed or be pushed aside.
I originally made it normal table height, but found long reaches while sitting were harder and it just felt cramped. Standing height with a bar stool is a great way to have the best of both worlds.
The 5.5” rim around the table itself gives you a nice arm rest that doesn’t interfere with the gaming surface. I’m playing with how to best add some cushion to this part - open to suggestions. Sometimes I just lay a piece of leftover neoprene on it.
Dice bounce nice on the neoprene and stay off the floor. It also feels nice and has enough give to allow things to slide but be picked up easily. Wouldn’t definitely go with neoprene again as a surface covering.
I made the drawers open to the inside of the table so you can stay hunched over the action while accessing and stowing stuff away. 50/50 on whether I would keep this if I were to do it again. If I were doing it again, I might try to build customer drawers form scratch using actual drawer glides, but that was beyond my ability when I first did this, so I just used clear plexiglass boxes with aluminum pulls mounted on them. It’s nice having them clear, and I was happy with how the pulls came out, but without glides they can be a little fussy sliding in and out of their slots.
I originally designed the table so that I could put a cover surface back on top when not in use, but find I don’t really ever do that, so if I were to do it again, I might not mess with that part (I never even finished staining those as you can see in the pictures).
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Sired's Map project - Updated- 4/16 - files available see first post
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I actually wanted the plane in a dive, but it took up more space then I wanted, and ya, I cut the wheels so it would fit better with the writing, but I guess I should put them back to distinguish it better. Ill also toy with maybe a slight pivot.
Gotcha. I figured as much. Good to know.
Vals had fixed gear, so that’s why I wasn’t sure.
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I can honestly say I never paid attention to it being fixed, when I looked at your pic you posted, I noticed and knew ok, gotta put’em back lol.
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I can honestly say I never paid attention to it being fixed, when I looked at your pic you posted, I noticed and knew ok, gotta put’em back lol.
Haha, no prob man. Keep up the good work.
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Great work, Sired! Can’t wait to see the land painted! :-)
I agree with IL and YG; the water looks great! Like you said, though, you might need to adjust it a little when you paint the land, depending on how it looks. Love the wave/ripple effect you’ve got going on.
With regards to your blow-up boxes where the mobilization zones used to be; I’d personally prefer to have a clean map, without any game aids. I know that those sea zones are largely unused, but I just like the clean look. I would use your map as is, and add some “mobile” game aids to it. Let me explain; for example, you could print out a couple (maybe three or four) generic numbered blow-up boxes on card stock and add some sort of numbered marker/flag to that. You could then place that marker on the zone you need enlarged and put that territory’s units on the corresponding blow-up box card.
Other than that I like the idea of adding the azores and/or canaries, as well as the transparent ocean names (as long as they’re subtle), and as YG said, maybe a nautical compass, if it works. :wink:
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I agree, a clean map is better, why I removed all the default stuff in the first place.
Its funny you should mention about making boxes, last night I was messing with the blowup box on the map, and thought to myself, why not make some out of wood, this way every/any place can be blownup. So today I went to the shop to bore the lid for the Italy battle box, then I cut some blowup boxes out… just need to detail them a tad to match all my other crap, then paint.
Also, I messed with the kamikaze some more, ill post a pic here soon of some options.
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My card deck accessory will be available soon, it will have blow up box cards and mobilization zone cards for each nation. This deck will also have reference card information like order of play, starting income, cost of units, R&D charts as well as turn sequence steps… these cards will reference info for both the 1940 and 1942 scenarios.
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@Young:
these cards will reference info for both the 1940 and 1942 scenarios.
What scenarios are those? Are they for play on a G40 board?
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@Young:
these cards will reference info for both the 1940 and 1942 scenarios.
What scenarios are those? Are they for play on a G40 board?
Yes, there is the 1940 scenario which we all know, and there is a 1942 scenario that Larry created for Gen Con tourney games… all setup charts for both scenarios will also be included in my deck.
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@Young:
Yes, there is the 1940 scenario which we all know, and there is a 1942 scenario that Larry created for Gen Con tourney games… all setup charts for both scenarios will also be included in my deck.
Oh cool. I had no idea.
Is the setup listed somewhere?
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@Young:
Yes, there is the 1940 scenario which we all know, and there is a 1942 scenario that Larry created for Gen Con tourney games… all setup charts for both scenarios will also be included in my deck.
Oh cool. I had no idea.
Is the setup listed somewhere?
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My card deck accessory will be available soon, it will have blow up box cards and mobilization zone cards for each nation. This deck will also have reference card information like order of play, starting income, cost of units, R&D charts as well as turn sequence steps… these cards will reference info for both the 1940 and 1942 scenarios.
That’ll be great, YG. Should take care of all the different needs previolusly handled by the game aids on the map itself. Can’t wait to see the deck!
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I would also prefer not to have blowup boxes on the map. A small (movable) thing is way more flexibel. You put your units on the card / wooden panel or something and put a marker on the map.
On the other hand, it would certainly be nicer to have blowup boxes with the actual territory on it. A more detailed version of gibraltar / hawaii would be a really nice touch for a box.
Certainly better than a generic “army #1” box. But I guess you can’t have everything :-) Or maybe we could ask sired to do some blowout boxes of often used territories and release it as a seperate file to the map -
On the other hand, it would certainly be nicer to have blowup boxes with the actual territory on it.
This could be done with the right amount of cards… what would be considered necessary territories for blow up boxes?
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I kinda like the idea of some island cards, something to think about for your deck YG (I know your done, but are we ever done? :P )
Sorry for the delay, but here are some Kamikaze wips, added the wheels back to the val, in addition tried out another silhouette. Then tried the sun.
Im kinda partial to the original one (1) … with the added wheels it cover the Kaze a tad, (3) is the same, but raised to not cover the Kaze. The more I look at (1), the more the wheels don’t bother me like it originally did.
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I agree, I like the original one with wheels, the rising sun is cool, but it’s not conducive to the convoy symbol and I think they should both be cut from the same cloth (so to speak).
…and yes, it’s seems that I am not done, but I don’t want to revisit the card deck project and must spend the time to get it right, I believe this now includes setup charts and blowup boxes.
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I like all of those in different ways, so any one you choose sounds great. Have you tried the lettering in front of the Val? It would obscure the wheel a bit, but not entirely. Just wondering which layer in front is best.
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I like all of those in different ways, so any one you choose sounds great. Have you tried the lettering in front of the Val? It would obscure the wheel a bit, but not entirely. Just wondering which layer in front is best.
This sounds like a good idea.
I like the first one the most.
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combination of 1 and 4 is my choice
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@Imperious:
combination of 1 and 4 is my choice
Sooo… Number 2 with a Val?
Sired is there any reason you prefer to use a Val over a Zero (I assume that’s a Zero in No. 2)?
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Can we perhaps abandon the Japanese characters and have it just say KAMIKAZE like the CONVOY symbol