I have been playing around with different configurations for a custom table and wanted to note some things I’ve landed on that I really like. A main one thing is having the map mounted so that it can slide around as needed on top of a bigger playing area. My table is 65” x 95” in total with a 5.5” arm rest around the outside and the middle is a recessed neoprene surface. I have the OOB Global map mounted on 1/2” rigid foam with a 1/2” aluminum frame around it. This allows the map to slide up close to whoever’s turn it is, but then be in the middle so both players can roll dice In front of them without disturbing the map and in easy view of the other player. (Plus we like lots of room to roll the bones). This ability to adjust the surface along with a standing height, makes it comfortable for long uses because you can move around more and don’t feel as tied down.
Things I’ve learned and changed from original design - I originally used too big of a frame for the map and mounted it on too high of a foam block (you can see these pictures at the bottom) - it made it hard to see the other player’s dice and the big frame took up too much real estate. My global map is mounted on much thinner foam (the framing is bad, you can see if you look closely) but I also used much thinner aluminum angle for the frame. This gives just enough grip when needing to move the map around (I use furniture slides on the bottom, which glide very nicely on the neoprene) but doesn’t make the whole thing too bulky. Having it an inch or so off the surface keeps the dice off, but isn’t so heigh that you can’t see the other player’s dice rolls. When playing other versions (such as Zombies) the board is much smaller, but it can easily swap in and out on the same table since it can move around where ever it is needed or be pushed aside.
I originally made it normal table height, but found long reaches while sitting were harder and it just felt cramped. Standing height with a bar stool is a great way to have the best of both worlds.
The 5.5” rim around the table itself gives you a nice arm rest that doesn’t interfere with the gaming surface. I’m playing with how to best add some cushion to this part - open to suggestions. Sometimes I just lay a piece of leftover neoprene on it.
Dice bounce nice on the neoprene and stay off the floor. It also feels nice and has enough give to allow things to slide but be picked up easily. Wouldn’t definitely go with neoprene again as a surface covering.
I made the drawers open to the inside of the table so you can stay hunched over the action while accessing and stowing stuff away. 50/50 on whether I would keep this if I were to do it again. If I were doing it again, I might try to build customer drawers form scratch using actual drawer glides, but that was beyond my ability when I first did this, so I just used clear plexiglass boxes with aluminum pulls mounted on them. It’s nice having them clear, and I was happy with how the pulls came out, but without glides they can be a little fussy sliding in and out of their slots.
I originally designed the table so that I could put a cover surface back on top when not in use, but find I don’t really ever do that, so if I were to do it again, I might not mess with that part (I never even finished staining those as you can see in the pictures).
CF362D52-269F-4480-8CBB-08139099138F.jpeg A9E12EA1-66EB-4671-86AC-68C62FD30AD5.jpeg 858DE1F2-030A-4D5A-93E4-70A7D1180ADB.jpeg 8F513EE0-DA37-4BA9-880E-4D5EF7BF431F.jpeg F0188165-757B-4CC1-BF67-5045832283C9.jpeg 2E3CD627-0D31-4121-ACF8-682F9F58A40B.jpeg
Sired's Map project - Updated- 4/16 - files available see first post
-
Nice!
-
Looking good - I’ve found it’s a trick to enlarge Europe and the Med without ending up with a badly deformed Africa - you have to really walk a line there…it really helps the immersion to have fairly accurate continent shapes…
-
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Mar 17, 2017, 4:58 PM
Can you take more time tracing the continental outlines so they match better? Its important that the land areas perfectly match as well as the sea zones. I notice a tendency to “round out” the forms in that picture. All the jagged data of the coastline needs to be transposed accurately, you may even consider drawing the continents from actual maps and fitting them together after enlarging them.
-
Nice to see more progress on this map! What font did you use for the country names? It seems very close to the actual font used.
-
Thanks for the comments!
I think Africa looks great, im painting that now!
I admit my lines suck, I just drew them fast, over laping, etc. didn’t matter. What look good on screen needs to be tested live, which is what this was for, do the units fit better, or not, where more improvements can be made… im happy with the fitments, I do have a few adjustment I would like to make, then I can finalize the lines.
As I start painting, I spend more time on the actual lines of the continent, no worries :)
As for the fonts, ill have to look, the number font and name font are different, and they are both licensed fonts, so will cost 25 bucks or so.
-
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Mar 18, 2017, 1:02 AM
Franklin Gothic Heavy is the font for Axis and Allies
-
@Imperious:
Franklin Gothic Heavy is the font for Axis and Allies
That’s for sure not what I use, not saying that’s not it, im using ……B---- something T, ill look. If gothic works, then cool, its free.
-
@Imperious:
Franklin Gothic Heavy is the font for Axis and Allies
Unfortuntaly the fonts used on the 1940 maps for either country names or seazone numbers aren’t close to Franklin Gothic Heavy.
-
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Mar 18, 2017, 6:04 PM
?? Download any of my maps and check it out. It can’t be true.
-
Barbedor is the font.
Im going in tomorrow for my second print test.
-
This is gonna be great! Looking forward to seeing some more land painted! :) Great work. Keep it up!
-
Barbedor is the font.
Thnx siredblood!!! Barbedor Heavy definitely is the font used on the OOB maps.
-
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Mar 22, 2017, 5:17 PM
Im glad you found it, the quality of doing this right will pay off in the end. Just take your time on doing this map right including the cartography of the land areas. You might even consider drawing some areas based on their actual shape ( think Norway, Spain, Italy, England, German coast and Baltic coastline).
Keep posting pictures of work in progress so we can give you feedback!
-
Thanks for the comments guys, I had a game planned today, but we canceled it, SOO that means its map painting time the entire weekend! Ive remasted the files so they are workable with no freezing.
@Imperious Leader, I think youll be proud of new coastlines! Pics tomorrow.
-
Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Mar 25, 2017, 5:48 PM
I will be thinking of them all this day in anticipation. I think your file will be the all time best and hopefully you will provide versions for 1939 or 41,42
-
Barbedor is the font.
Thnx siredblood!!! Barbedor Heavy definitely is the font used on the OOB maps.
I used Barbedor Heavy to fix some type on YG’s battle board graphic on his custom map, and the font was slightly heavier than the OOB weight. I’d guess that the OOB typeface was actually Barbedor Bold… but I haven’t found that available for download anywhere… the OOB typeface is definitely from the Barbedor family - good find whoever figured that out!
-
That’s for sure not what I use, not saying that’s not it, im using ……B---- something T, ill look. If gothic works, then cool, its free.
Barbedor is the font.
Im going in tomorrow for my second print test.
Correct its not Heavy (or at least I don’t use that), its T, in addition you have to add the FX of stroke +3 and alter the layout from 100 to 105 H and 100 to 110 W…. did I win?
That’s what I do anyway :P
I never corrected it wasn’t Heavy as I never tried it, maybe it worked better, I already had T set up.
Sorry I.L. I didn’t get to pics as I mentioned, I had some family issues over the weekend :(
Oh, and naturally youll have to adjust as necessary depending on the size of your project, if you blow up the file, naturally those specs will not work.
-
Coastlines are done, all islands are accurate now, was crazy how much the OOB art was wrong… islands not even in the right shape… the one they did do right, was pointing the wrong way lol. Im pretty excited about this map, I hope to be done in a couple weeks, hard part is over.
in addition to the Europe/Africa resize, the islands were slightly enlarged… Â larger sea zones here and there… lots of stuff :)
-
Map is looking good! Can’t wait to see the terrain painted.
-
Wow, thats really looking impressive!
Also cant wait to see the finished version and I hope you will manage to keep the style and colours of the original board, tp preserve the “feeling” of it ^^But the Coastlines and european enlargement looks fantastic!
Also I especialy love Okinawa, compared to the strange dot it was before ^^
Suggested Topics
