@Panther I actually did the same thing, but with ChatGPT. It also said there were drastic changes between NodeBB 3 and NodeBB 4 regarding forum play. But I wanted to find like an official NodeBB announcement or documentation about it before taking it for granted. In case it’s true, I need to discuss with the other TripleA developers what to do. Either downgrade the TripleA forum to NodeBB 3.4.3, or completely rewrite the code for forum posting. Since this problem is considered a release blocker, I am interested to see what we will end up doing.
Kinda cousins game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 armour, 1 artillery and 1 mech_infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to GuamPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
French roll dice for 1 cruiser and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
5 artilleries moved from Western Ukraine to Bryansk
13 infantry moved from Western Ukraine to Bryansk
8 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
4 armour moved from Ukraine to Bryansk
2 bombers moved from Eastern Poland to Russia
4 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans winGermans win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Novgorod from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 17 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 5 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 fighter
French defend with 1 cruiser
Germans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 1 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Belarus to Bryansk
2 bombers moved from Russia to Ukraine
4 tactical_bombers moved from Eastern Poland to Western Ukraine
3 fighters moved from Eastern Poland to Western Ukraine
4 infantry moved from Romania to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
3 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Bessarabia to Western Ukraine
2 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
1 factory_minor placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 2.
3 armour placed in Ukraine
1 fighter, 3 infantry and 3 mech_infantrys placed in Germany
Germans undo move 3.
1 fighter and 3 infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Smolensk to Belarus
3 fighters and 1 tactical_bomber moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 2 armour, 2 artilleries, 32 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 fighter moved from Siam to KiangsiCombat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsi to Kiangsu
3 fighters moved from Anhwe to Japan
2 tactical_bombers moved from Anhwe to Japan
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to Japan
1 fighter moved from Philippines to Japan
1 submarine moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 17 Sea Zone to Caroline Islands
2 battleships and 1 cruiser moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from 17 Sea Zone to Caroline Islands
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
3 fighters moved from Caroline Islands to 33 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Iwo Jima to Queensland
1 fighter moved from Iwo Jima to Midway
1 tactical_bomber moved from Midway to 33 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 artilleries and 1 fighter placed in Eastern United States
1 infantry placed in Western United States
1 infantry placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 artilleries and 9 infantry moved from Kweichow to Hunan
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
1 artillery placed in Chahar
1 artillery placed in Anhwe
1 artillery placed in Kweichow
2 infantry placed in Yunnan
Chinese undo move 4.
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 bomber moved from Morocco to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.Non Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
4 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 tactical_bomber moved from Morocco to Malta
1 fighter moved from Northwest Persia to Russia
1 tactical_bomber moved from Northwest Persia to Russia
2 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Morocco to Gibraltar
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
2 artilleries and 2 fighters placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,5,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,3,3,2,6
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Bessarabia to Rostov
1 artillery moved from Romania to Eastern PolandPlace Units - Italians
2 submarines placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to 20 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Malaya
1 fighter moved from Dutch New Guinea to Caroline Islands
1 fighter moved from Guam to Caroline Islands
1 armour and 1 mech_infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from New South Wales to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Algeria to Tunisia
1 fighter moved from 91 Sea Zone to Scotland
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
12 armour, 5 artilleries, 17 infantry and 2 mech_infantrys moved from Bryansk to Russia
5 armour moved from Rostov to Tambov
Germans take Tambov from Russians
5 armour moved from Tambov to Russia
2 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
2 bombers moved from Ukraine to Russia
4 tactical_bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 fighter moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Russia
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 20 armour, 5 artilleries, 2 bombers, 4 fighters, 17 infantry, 4 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 5 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber; British defend with 1 fighter and 1 tactical_bomber
Russians win with 2 armour, 6 artilleries, 6 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -180
Casualties for Germans: 20 armour, 5 artilleries, 2 bombers, 4 fighters, 17 infantry, 4 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 4 aaGuns and 42 infantryNon Combat Move - Germans
3 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern France to Southern Italy
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Bryansk
1 aaGun moved from Western Ukraine to BryanskPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Rostov
Russians take Tambov from Germans
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Vologda
2 fighters moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Rostov
Russians attack with 1 armour and 2 fighters
Italians defend with 1 armour
Russians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 3/3 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Volgograd
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 3 fighters; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 artillery moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_PacificCombat - Japanese
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 aaGun moved from Shantung to Kiangsu
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to Philippines
1 infantry moved from Amur to ManchuriaPlace Units - Japanese
3 armour placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Japanese collect 40 PUs (5 lost to blockades); end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Queensland to Kwangtung
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from JapaneseCombat - Americans
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Kwangtung to Kwangsi
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 carrier and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Caroline IslandsPlace Units - Americans
2 submarines placed in 10 Sea Zone
1 battleship and 1 transport placed in 101 Sea Zone
2 artilleries, 1 bomber, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 6 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Kwangsi
4 artilleries and 8 infantry moved from Hunan to AnhwePlace Units - Chinese
1 artillery and 2 infantry placed in Manchuria
1 infantry placed in Kwangsi
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Malta to 98 Sea Zone
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from Hunan to Kwangsi
1 infantry moved from Hunan to Anhwe
1 fighter moved from Hunan to Manchuria
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Anhwe
2 armour moved from India to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 destroyer, 1 fighter and 1 transport placed in 109 Sea Zone
1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
1 fighter could not land in 109 Sea Zone and was removedTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Eastern Poland to Western UkrainePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 artillery moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Malaya to AnhwePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 fighter moved from Scotland to GibraltarTurn Complete - French





