This is my last house rule (for now).
Cost-5 Purchased hospitals must be placed on one of your originally controlled territories or adjacent sea zones.
Movement-1 (land hospital). Same as any ship, 2 or 3 if starting movement from a naval base (hospital ship).
Initial Setup- Major powers get 2 hospitals and Minor powers get one. They can choose either type and place anywhere.
How they work;
-Any infantry casualty (infantry, paratrooper, elite infantry) in the same territory or adjacent territory to a hospital when they were hit is set aside until the end of the combat stage.
-Roll one D12 for each casualty (or 2 D6). A roll of 12 means that the unit doesn’t die and is placed in the hospital or hospital ship.
-In the Repair Damaged Units phase of the following round the unit leaves the hospital. They can re-enter at the location of the hospital or enter on their home capital. If the hospital moves while they are there then they move with the hospital.
-Neither the hospitals or the units in them can be attacked. The hospitals can’t be captured either.
-Friendly infantry units can also use a nation’s hospitals. Enemy infantry units cannot.
-There is no limit to number of units in a land hospital. There is a limit of 3 units on a hospital ship.
-Note- Mechanized Infantry don’t qualify for a hospital. Those infantry are lost with the mech unit.
I picked up some hospital markers from HBG (on sale right now) and then painted some old transports red to use as hospital ships. I made a video for this rule as well as Railways and “The Spy”. Click on the link to view;
https://www.youtube.com/watch?v=XSz5Il0CRyE&t=3s