Ichabod, the 3 tables would fit in my basement. Have 2 now. Just would need to put up plywood walls. Ha Ha
seancb, like your post but just seems to be to much. Got to keep it KISS.
General, yes your idea is like mine. Have some kind of list of 8 things the spy can or can’t do and then have the defender roll a counter die.
1. Spy dies
2. Spy blows up ammo depot. Defenders ground troops -1 on first round of combat only in 1 territory.
3. Spy blows up Fuel depot. Defenders motorized units in 1 territory move only 1 space.
4. Spy steals tech development papers. Die break thru roll cost 8 icp’s on defenders next turn.
5. Spy blows up Fuel depot at a naval base. Ships denied the extra space movement from a naval base.
6. Spy damages a factory. Can only build 2 units at a Minor and 8 at a Major factory.
7. Spy dies.
8. Spy damages a factory. Defender pays 3 icps to bank for repairs.
Somethings like that. You could make it a 10 item Spy chart. Defender rolls a D6 die and a roll of 2 or less denies the Spy.
Keep it simple but also it can be counter every turn so it doesn’t get out of hand. Change the list around. I’m going to use this in my next 40 game that I have posted in the Others variants and games thread. I will add 2 more items to make it a 10 item Spy chart.
Attacker rolls 1 die for Spy and Defender rolls 1 die to block Spy. Simple.
I have event cards in game to so this will double spice up the game. If this is to strong (could make die counter roll 3 or less to) or I will add 2 to 4 of these items to the event cards where the defender can’t counter.