@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
My Grandfather has been admitted to the hospital so it might be a couple of days to a week until I can post again.
sorry for you :-(
take your time, np
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 fighter moved from Northwest Persia to Russia
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Germany
5 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
2 infantry moved from Western Germany to Holland Belgium
3 artilleries and 6 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
3 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Germany to Bryansk
2 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Tambov
1 bomber moved from Finland to Bryansk
2 mech_infantrys moved from Western Ukraine to Rostov
3 artilleries moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
retreated to Holland Belgium
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Bryansk
Germans attack with 4 bombers and 3 infantry
Russians defend with 1 artillery and 3 infantry
1 infantry owned by the Germans retreated to Western Ukraine
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Ukraine
1 fighter moved from Tambov to Ukraine
4 bombers moved from Bryansk to Ukraine
5 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from France to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
4 artilleries and 6 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,4
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Western Ukraine
4 infantry moved from Novosibirsk to Timguska
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery and 3 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Timguska
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 4 infantry
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns and 10 infantry moved from Novosibirsk to Samara
1 aaGun moved from Vologda to Archangel
Place Units - Russians
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 artillery moved from Yakut S.S.R. to Buryatia
1 artillery and 6 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Manchuria
2 armour moved from Shantung to Manchuria
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 carrier moved from 33 Sea Zone to 24 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
2 fighters moved from 33 Sea Zone to 43 Sea Zone
2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
3 fighters moved from Japan to Philippines
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Manchuria
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 2 armour, 1 artillery, 1 bomber, 6 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry; Chinese defend with 2 artilleries and 2 infantry
Japanese win, taking Manchuria from Chinese with 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Korea from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 30 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone
1 bomber moved from Manchuria to Japan
Place Units - Japanese
1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from French Indo China to Hunan
Chinese take Hunan from Japanese
1 armour moved from French Indo China to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from French Indo China to Kiangsi
4 fighters moved from French Indo China to 35 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Alaska to 6 Sea Zone
Scramble, Kami, OOL for sz 35?
yes scramble , full kamikaze, 2 battleschip, 2 for 2 cruiser, last 2 for 2 carriers
ool automatic
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from French Indo China to Hunan
Chinese take Hunan from Japanese
1 armour moved from French Indo China to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from French Indo China to Kiangsi
4 fighters moved from French Indo China to 35 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Alaska to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,3
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier, 1 submarine and 4 transports
1 submarine owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 1 carrier and 4 transports
Battle in Southern France
Americans attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 35 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 12 fighters, 3 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 6 carriers, 2 cruisers, 8 fighters and 3 submarines
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to French Indo China
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 6 Sea Zone to Soviet Far East
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 infantry moved from Western United States to Central United States
4 fighters moved from Southern France to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
3 transports moved from 110 Sea Zone to 107 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Germany to Normandy Bordeaux
Place Units - Americans
1 airfield placed in French Indo China
2 carriers and 1 destroyer placed in 36 Sea Zone
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 1 infantry moved from Chahar to Anhwe
Place Units - Chinese
7 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 23 PUs;
UK_Pacific buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Eastern Persia to Kazakhstan
4 fighters moved from Northwest Persia to Kazakhstan
3 fighters and 1 tactical_bomber moved from Russia to Tambov
1 bomber moved from French Indo China to Shantung
1 battleship moved from 54 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Shantung causes 3 damage total.
Battle in 43 Sea Zone
British attack with 1 battleship, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win, taking 43 Sea Zone from Japanese with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tambov
British attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for British: 2 fighters
Battle in Kazakhstan
British attack with 2 armour and 4 fighters
Germans defend with 1 artillery and 1 infantry
British win, taking Kazakhstan from Germans with 2 armour and 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
4 fighters moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Northwest Persia to Caucasus
1 armour and 3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery moved from Kwangtung to Kiangsi
1 aaGun, 1 artillery and 4 infantry moved from Kwangsi to Kiangsi
1 bomber moved from Shantung to Kiangsi
2 fighters moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from Germany to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
6 infantry placed in United Kingdom
British undo move 1.
1 artillery and 5 infantry placed in United Kingdom
2 infantry and 1 mech_infantry placed in Iraq
1 artillery and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 submarine and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
UK_Pacific collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
3 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,1
Italians collect 5 PUs (6 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
i surrender, gg
gg