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Re: 16L BM2 -Pete (Allies) vs simon33 (Axis) Game VI !
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 artilleries and 2 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
2 fighters moved from Archangel to Ukraine
2 infantry moved from Bryansk to Ukraine
1 armour moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to BryanskCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Ukraine to Rostov
3 aaGuns, 5 artilleries and 20 infantry moved from Bryansk to Rostov
2 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 aaGun, 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Archangel to Smolensk
10 infantry moved from Russia to Smolensk
1 aaGun and 12 infantry moved from Yenisey to Timguska
1 aaGun and 4 infantry moved from Amur to SiberiaPlace Units - Russians
10 artilleries placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,4
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kweichow to Yunnan
1 artillery and 5 infantry moved from Hunan to Yunnan
1 artillery, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Yunnan
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 battleship, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Jehol to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi -
Scramble from India?
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no scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kweichow to Yunnan
1 artillery and 5 infantry moved from Hunan to Yunnan
1 artillery, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Yunnan
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 battleship, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Jehol to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to ShensiCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Korea from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters, 7 infantry and 5 tactical_bombers
British defend with 1 aaGun, 5 infantry and 7 mech_infantrys; ANZAC defend with 1 fighter
Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 43
Casualties for British: 1 aaGun, 5 infantry and 7 mech_infantrys
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 5 infantryNon Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
1 submarine moved from 45 Sea Zone to 37 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Yunnan to 41 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Kweichow
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Korea to Japan
2 fighters moved from Manchuria to 6 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
4 fighters moved from 91 Sea Zone to Tunisia
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone
1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Queensland to 42 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 armour, 4 fighters, 4 infantry and 3 mech_infantrys
Italians defend with 4 infantry
Americans win, taking Tunisia from Italians with 1 armour, 4 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 fighters moved from Tunisia to 94 Sea Zone
2 carriers and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 bomber moved from 42 Sea Zone to IndiaPlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 marine moved from 98 Sea Zone to Alexandria
1 armour, 3 artilleries, 3 fighters, 3 infantry and 1 mech_infantry moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 armour, 4 artilleries, 3 fighters, 3 infantry, 1 marine and 1 mech_infantry
Germans defend with 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 3 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 54
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantryNon Combat Move - British
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
3 fighters moved from Alexandria to Iraq
2 fighters moved from Gibraltar to 98 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to EgyptPlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
British undo move 2.
2 submarines placed in 81 Sea Zone
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,6,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Bessarabia to Ukraine -
I’ll bombard Gibraltar if the sub doesn’t fight, so submerge the sub in SZ92?
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fight with the sub
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 cruiser
British defend with 2 transports; Americans defend with 1 submarine and 1 transport
Italians win with 1 cruiser remaining. Battle score for attacker is 27
Casualties for British: 2 transports
Casualties for Americans: 1 submarine and 1 transport
Battle in Gibraltar
Italians attack with 1 marine
British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 marine
Battle in Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 armour moved from Romania to Western Ukraine
1 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine; Americans loiter and taunt
Japanese defend with 1 submarine
ANZAC win, taking 54 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 mech_infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Germany to Eastern Poland
Germans take Poland from Russians
1 artillery and 7 infantry moved from Vyborg to Novgorod
2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
4 armour, 7 artilleries, 22 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Ukraine to Belarus
1 bomber moved from Western Ukraine to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Germany to Eastern Poland
Germans take Poland from Russians
1 artillery and 7 infantry moved from Vyborg to Novgorod
2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
4 armour, 7 artilleries, 22 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Ukraine to Belarus
1 bomber moved from Western Ukraine to Novgorod
1 mech_infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 marine
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 marine remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Germans attack with 6 armour, 7 artilleries, 22 infantry and 23 mech_infantrys
Russians defend with 1 armour and 2 infantry
Germans win, taking Bryansk from Russians with 6 armour, 7 artilleries, 21 infantry and 23 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belarus
Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 bomber, 2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 armour and 6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
4 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
10 artilleries, 2 fighters and 1 tactical_bomber moved from Russia to Bryansk
5 artilleries, 2 fighters and 20 infantry moved from Rostov to Bryansk
1 infantry moved from Belarus to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 18 artilleries, 4 fighters, 35 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 6 armour, 7 artilleries, 21 infantry and 24 mech_infantrys
Russians win, taking Bryansk from Germans with 2 armour, 18 artilleries, 4 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 137
Casualties for Germans: 2 aaGuns, 6 armour, 7 artilleries, 21 infantry and 24 mech_infantrys
Casualties for Russians: 32 infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Volgograd to Rostov
1 aaGun and 12 infantry moved from Timguska to Kansu
1 aaGun and 4 infantry moved from Siberia to Sakha
4 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to BryanskPlace Units - Russians
3 mech_infantrys placed in Volgograd
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter and 3 tactical_bombers moved from French Indo China to Shensi
2 fighters moved from French Indo China to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shensi
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Shensi to Kweichow
2 armour moved from Kweichow to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 carriers moved from 41 Sea Zone to 36 Sea Zone
2 bombers moved from Marianas to Philippines
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to Hunan
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Sardinia
1 mech_infantry moved from 95 Sea Zone to SicilyCombat - Americans
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Sardinia
Battle in Sicily
Battle in Northern Italy
Americans converts factory_major into different unitsNon Combat Move - Americans
1 infantry moved from Algeria to Morocco
2 mech_infantrys moved from Tunisia to Tobruk
1 cruiser and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from French Central Africa to French Equatorial Africa
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
10 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total