Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Re: 16L BM2 -Pete (Allies) vs simon33 (Axis) Game VI !
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Greece to Yugoslavia
1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
retreated to Yugoslavia
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in SumatraNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 marine placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 8 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 94 Sea Zone
3 fighters moved from Western Germany to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Albania to Yugoslavia
2 bombers moved from Archangel to Russia
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 mech_infantry moved from Archangel to Bryansk
Germans take Bryansk from Russians
1 armour moved from Slovakia Hungary to Western Ukraine
Germans take Eastern Poland from Russians
Germans take Western Ukraine from Russians
2 artilleries, 9 infantry and 9 mech_infantrys moved from Slovakia Hungary to Romania
Germans take Romania from RussiansCombat - Germans
Battle in Yugoslavia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Yugoslavia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Units damaged: 1 carrier owned by the British and 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans -
2 hits round 2. Lose DD and dented CV?
-
yep max d
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 8 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 94 Sea Zone
3 fighters moved from Western Germany to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Albania to Yugoslavia
2 bombers moved from Archangel to Russia
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 mech_infantry moved from Archangel to Bryansk
Germans take Bryansk from Russians
1 armour moved from Slovakia Hungary to Western Ukraine
Germans take Eastern Poland from Russians
Germans take Western Ukraine from Russians
2 artilleries, 9 infantry and 9 mech_infantrys moved from Slovakia Hungary to Romania
Germans take Romania from RussiansCombat - Germans
Battle in Yugoslavia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Yugoslavia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Units damaged: 1 carrier owned by the British and 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
British win with 1 battleship, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -48
Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
Casualties for British: 1 carrier, 1 destroyer and 1 submarine
2 fighters owned by the British forced to land in AlgeriaNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 aaGun moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Poland to Eastern Poland
3 artilleries and 1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
3 artilleries moved from Novgorod to Archangel
2 bombers moved from Russia to Novgorod
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 armour and 1 mech_infantry moved from Urals to Archangel
1 infantry moved from Southern France to France
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Vologda to FinlandPlace Units - Germans
3 infantry placed in Novgorod
7 artilleries and 3 infantry placed in Germany
1 artillery and 1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 27 PUs;
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Urals from Germans
Russians take Evenkiyskiy from Germans
2 mech_infantrys moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Shensi to Timguska
2 fighters moved from Shensi to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
3 armour and 3 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 artillery moved from Bulgaria to Greece
Russians take Greece from Italians
1 artillery moved from Bulgaria to Albania
Russians take Albania from Italians
15 artilleries moved from Bulgaria to YugoslaviaCombat - Russians
Battle in Chahar
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Chahar from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Timguska
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Timguska from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 15 artilleries
Germans defend with 1 mech_infantry
Russians win, taking Yugoslavia from Germans with 14 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Russians attack with 3 armour, 1 infantry and 5 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Rostov to Bryansk
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Timguska to Shensi
2 fighters moved from Chahar to Shensi
1 armour and 7 mech_infantrys moved from Novosibirsk to Russia
1 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
2 artilleries moved from Bulgaria to Yugoslavia
2 aaGuns moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to BryanskPlace Units - Russians
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Anhwe to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
5 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hopei
8 artilleries, 5 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 9 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 8 fighters, 16 submarines, 2 tactical_bombers and 2 transports -
6 hits in SZ17. I presume 1 sub but dent the 5 CVs or lose 5 subs?
-
max d
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Anhwe to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
5 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hopei
8 artilleries, 5 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 9 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 8 fighters, 16 submarines, 2 tactical_bombers and 2 transports
Units damaged: 5 carriers owned by the Americans
15 submarines owned by the Americans Submerged -
Ok, USN subs submerged due to no more ships in the IJN.
Max D = lose 5 dented CVs, 2 tacs and the Cruiser. Do that?
-
yes thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Anhwe to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
5 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hopei
8 artilleries, 5 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 9 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 8 fighters, 16 submarines, 2 tactical_bombers and 2 transports
Units damaged: 5 carriers owned by the Americans
15 submarines owned by the Americans Submerged
retreated to 17 Sea Zone
Americans win with 4 fighters and 2 transports remaining. Battle score for attacker is -54
Casualties for Americans: 5 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
Casualties for Japanese: 4 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 tactical_bombers
4 fighters owned by the Americans forced to land in Iwo JimaNon Combat Move - Japanese
4 artilleries and 1 infantry moved from Amur to Buryatia
1 aaGun moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 41 Sea Zone to India
1 battleship and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 77 Sea Zone to 39 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to ShantungPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 20 Sea Zone
2 infantry placed in Kwangtung
3 infantry placed in Shantung
1 artillery and 1 infantry placed in India
3 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
If 1 bomber attacks Shantung unescorted, intercept (unless Shantung is otherwise attacked).
I feel like this game is back on after holding India against the odds last UK turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Suiyuyan to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone
7 submarines moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
4 fighters moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 fighters, 7 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Battle in KoreaNon Combat Move - Americans
3 submarines moved from 17 Sea Zone to 33 Sea Zone
3 submarines moved from 17 Sea Zone to 33 Sea Zone
2 carriers moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from Iwo Jima to Caroline Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Aleutian Islands to Wake Island
1 bomber moved from 20 Sea Zone to PhilippinesPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Morocco to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 109 Sea Zone to United Kingdom
1 aaGun, 1 armour and 1 infantry moved from Algeria to 94 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
3 fighters moved from Bulgaria to Yugoslavia
2 fighters moved from Algeria to Yugoslavia
1 battleship, 1 cruiser and 2 transports moved from 94 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 mech_infantrys moved from West India to Eastern Persia
3 artilleries moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Persia
1 fighter moved from British Somaliland to Persia
2 submarines moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from Eastern United States to 101 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total