@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
yes thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Anhwe to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
5 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hopei
8 artilleries, 5 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 9 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 8 fighters, 16 submarines, 2 tactical_bombers and 2 transports
Units damaged: 5 carriers owned by the Americans
15 submarines owned by the Americans Submerged
retreated to 17 Sea Zone
Americans win with 4 fighters and 2 transports remaining. Battle score for attacker is -54
Casualties for Americans: 5 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
Casualties for Japanese: 4 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 tactical_bombers
4 fighters owned by the Americans forced to land in Iwo Jima
Non Combat Move - Japanese
4 artilleries and 1 infantry moved from Amur to Buryatia
1 aaGun moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 41 Sea Zone to India
1 battleship and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 77 Sea Zone to 39 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Shantung
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 20 Sea Zone
2 infantry placed in Kwangtung
3 infantry placed in Shantung
1 artillery and 1 infantry placed in India
3 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
If 1 bomber attacks Shantung unescorted, intercept (unless Shantung is otherwise attacked).
I feel like this game is back on after holding India against the odds last UK turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Suiyuyan to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone
7 submarines moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
4 fighters moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 fighters, 7 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Battle in Korea
Non Combat Move - Americans
3 submarines moved from 17 Sea Zone to 33 Sea Zone
3 submarines moved from 17 Sea Zone to 33 Sea Zone
2 carriers moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from Iwo Jima to Caroline Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Aleutian Islands to Wake Island
1 bomber moved from 20 Sea Zone to Philippines
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Morocco to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 109 Sea Zone to United Kingdom
1 aaGun, 1 armour and 1 infantry moved from Algeria to 94 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
3 fighters moved from Bulgaria to Yugoslavia
2 fighters moved from Algeria to Yugoslavia
1 battleship, 1 cruiser and 2 transports moved from 94 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 mech_infantrys moved from West India to Eastern Persia
3 artilleries moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Persia
1 fighter moved from British Somaliland to Persia
2 submarines moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
Place Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Gibraltar: 1 fighter
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Gibraltar: 1 fighter
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 marine
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Celebes to Philippines
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
If 1 bomber attacks Shantung unescorted, intercept (unless Shantung is otherwise attacked).
I feel like this game is back on after holding India against the odds last UK turn.
yeah definitely game on again, Axis have got a hill to climb against american income now though
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
2 artilleries, 9 infantry and 8 mech_infantrys moved from Romania to Yugoslavia
3 artilleries and 1 infantry moved from Slovakia Hungary to Yugoslavia
2 bombers moved from Novgorod to Yugoslavia
1 bomber moved from Finland to Yugoslavia
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
4 armour, 17 artilleries, 8 infantry and 3 mech_infantrys moved from Archangel to Vologda
1 mech_infantry moved from Romania to Yugoslavia
1 armour moved from Western Ukraine to Romania
Germans take Bessarabia from Russians
Combat - Germans
Battle in Vologda
Germans attack with 4 armour, 17 artilleries, 8 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 4 armour, 17 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 5 artilleries, 3 bombers, 1 fighter, 10 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 5 fighters and 1 infantry; Russians defend with 16 artilleries
Germans win with 3 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 5 artilleries, 1 fighter, 10 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 armour, 5 fighters and 1 infantry
Casualties for Russians: 16 artilleries
Non Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Romania
2 bombers moved from Yugoslavia to Romania
1 bomber moved from Yugoslavia to Romania
2 transports moved from 127 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to Greater Southern Germany
1 artillery and 2 infantry moved from France to Northern Italy
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
5 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Novgorod to Belarus
Place Units - Germans
3 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
4 infantry placed in Western Germany
1 armour, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 34 PUs;
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 armour and 5 mech_infantrys moved from Bryansk to Vologda
1 armour, 7 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys moved from Russia to Vologda
2 mech_infantrys moved from Timguska to Vologda
3 fighters and 1 tactical_bomber moved from Shensi to Vologda
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Combat - Russians
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 4 armour, 7 artilleries, 4 fighters, 5 infantry, 14 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour, 17 artilleries, 7 infantry and 3 mech_infantrys
Russians win, taking Vologda from Germans with 4 armour, 4 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 4 armour, 17 artilleries, 7 infantry and 3 mech_infantrys
Casualties for Russians: 3 artilleries, 5 infantry and 14 mech_infantrys
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to Russia
1 artillery moved from Albania to Bulgaria
2 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Western Ukraine
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
9 artilleries, 7 infantry and 2 mech_infantrys moved from Hopei to Shensi
1 fighter moved from Shantung to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 9 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Chinese defend with 1 fighter and 3 infantry; Russians defend with 1 aaGun, 1 armour, 8 infantry and 3 mech_infantrys
Japanese win, taking Shensi from Chinese with 8 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun, 1 armour, 8 infantry and 3 mech_infantrys
Casualties for Japanese: 1 artillery and 7 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to Hopei
1 artillery and 3 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
4 artilleries and 1 infantry moved from Buryatia to Amur
4 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
2 carriers moved from 39 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 armour and 1 artillery placed in India
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 3 infantry
EDIT: Adding units owned by Japanese to Jehol: 3 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,4,6,6,5,6,6,2,3,1,2,4,6,3,6,6,4,6
Japanese collect 40 PUs (11 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 carriers moved from 6 Sea Zone to 18 Sea Zone
1 transport moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
scramble gibraltar, sz 6?
No scramble for either. Are you sure about moving the CV & TT to SZ18?
Correct me if I’m wrong, but that carrier and tt I can ncm with the remaining 1 move? they are going to end up in marianas sz at the end of the turn but there are kamis there if i move during combat
Correct me if I’m wrong, but that carrier and tt I can ncm with the remaining 1 move? they are going to end up in marianas sz at the end of the turn but there are kamis there if i move during combat
No, you can’t.
Once you moved the boat during combat move phase, it cannot move during NCM.
However, you don’t have to worry about Kamikaze as this only applies in case you make an amphibious assault or attack ships in that seazone.
As you don’t do any of this Kamis do not apply.
Pacific rule book, page 16
If an Allied player attacks Japanese units in or declares an
amphibious assault from one of these sea zones, the Japanese
player can announce at the beginning of this phase that he or
she intends to launch one or more kamikaze strikes in that sea
zone.
Sorry, just realized you in fact DO an amphibious assault at Mariana.
Then you have to decide: