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Re: 16L BM2 -Pete (Allies) vs simon33 (Axis) Game VI !
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 27 PUs;
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Urals from Germans
Russians take Evenkiyskiy from Germans
2 mech_infantrys moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Shensi to Timguska
2 fighters moved from Shensi to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
3 armour and 3 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 artillery moved from Bulgaria to Greece
Russians take Greece from Italians
1 artillery moved from Bulgaria to Albania
Russians take Albania from Italians
15 artilleries moved from Bulgaria to YugoslaviaCombat - Russians
Battle in Chahar
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Chahar from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Timguska
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Timguska from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 15 artilleries
Germans defend with 1 mech_infantry
Russians win, taking Yugoslavia from Germans with 14 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Russians attack with 3 armour, 1 infantry and 5 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Rostov to Bryansk
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Timguska to Shensi
2 fighters moved from Chahar to Shensi
1 armour and 7 mech_infantrys moved from Novosibirsk to Russia
1 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
2 artilleries moved from Bulgaria to Yugoslavia
2 aaGuns moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to BryanskPlace Units - Russians
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Anhwe to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
5 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hopei
8 artilleries, 5 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 9 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 8 fighters, 16 submarines, 2 tactical_bombers and 2 transports -
6 hits in SZ17. I presume 1 sub but dent the 5 CVs or lose 5 subs?
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max d
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Anhwe to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
5 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hopei
8 artilleries, 5 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 9 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 8 fighters, 16 submarines, 2 tactical_bombers and 2 transports
Units damaged: 5 carriers owned by the Americans
15 submarines owned by the Americans Submerged -
Ok, USN subs submerged due to no more ships in the IJN.
Max D = lose 5 dented CVs, 2 tacs and the Cruiser. Do that?
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yes thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Anhwe to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
5 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hopei
8 artilleries, 5 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 9 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 8 fighters, 16 submarines, 2 tactical_bombers and 2 transports
Units damaged: 5 carriers owned by the Americans
15 submarines owned by the Americans Submerged
retreated to 17 Sea Zone
Americans win with 4 fighters and 2 transports remaining. Battle score for attacker is -54
Casualties for Americans: 5 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
Casualties for Japanese: 4 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 tactical_bombers
4 fighters owned by the Americans forced to land in Iwo JimaNon Combat Move - Japanese
4 artilleries and 1 infantry moved from Amur to Buryatia
1 aaGun moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 41 Sea Zone to India
1 battleship and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 77 Sea Zone to 39 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to ShantungPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 20 Sea Zone
2 infantry placed in Kwangtung
3 infantry placed in Shantung
1 artillery and 1 infantry placed in India
3 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
If 1 bomber attacks Shantung unescorted, intercept (unless Shantung is otherwise attacked).
I feel like this game is back on after holding India against the odds last UK turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Suiyuyan to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone
7 submarines moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
4 fighters moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 fighters, 7 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Battle in KoreaNon Combat Move - Americans
3 submarines moved from 17 Sea Zone to 33 Sea Zone
3 submarines moved from 17 Sea Zone to 33 Sea Zone
2 carriers moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from Iwo Jima to Caroline Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Aleutian Islands to Wake Island
1 bomber moved from 20 Sea Zone to PhilippinesPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Morocco to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 109 Sea Zone to United Kingdom
1 aaGun, 1 armour and 1 infantry moved from Algeria to 94 Sea Zone
1 aaGun, 1 armour, 1 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
3 fighters moved from Bulgaria to Yugoslavia
2 fighters moved from Algeria to Yugoslavia
1 battleship, 1 cruiser and 2 transports moved from 94 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 mech_infantrys moved from West India to Eastern Persia
3 artilleries moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Persia
1 fighter moved from British Somaliland to Persia
2 submarines moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 75 Sea Zone to 71 Sea Zone
2 infantry moved from Eastern United States to 101 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns, 2 artilleries and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Gibraltar: 1 fighter
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Gibraltar: 1 fighter
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 marine
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Celebes to Philippines
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
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If 1 bomber attacks Shantung unescorted, intercept (unless Shantung is otherwise attacked).
I feel like this game is back on after holding India against the odds last UK turn.
yeah definitely game on again, Axis have got a hill to climb against american income now though
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
2 artilleries, 9 infantry and 8 mech_infantrys moved from Romania to Yugoslavia
3 artilleries and 1 infantry moved from Slovakia Hungary to Yugoslavia
2 bombers moved from Novgorod to Yugoslavia
1 bomber moved from Finland to Yugoslavia
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
4 armour, 17 artilleries, 8 infantry and 3 mech_infantrys moved from Archangel to Vologda
1 mech_infantry moved from Romania to Yugoslavia
1 armour moved from Western Ukraine to Romania
Germans take Bessarabia from RussiansCombat - Germans
Battle in Vologda
Germans attack with 4 armour, 17 artilleries, 8 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 4 armour, 17 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 5 artilleries, 3 bombers, 1 fighter, 10 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 5 fighters and 1 infantry; Russians defend with 16 artilleries
Germans win with 3 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 5 artilleries, 1 fighter, 10 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 armour, 5 fighters and 1 infantry
Casualties for Russians: 16 artilleriesNon Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Romania
2 bombers moved from Yugoslavia to Romania
1 bomber moved from Yugoslavia to Romania
2 transports moved from 127 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to Greater Southern Germany
1 artillery and 2 infantry moved from France to Northern Italy
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
5 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Novgorod to BelarusPlace Units - Germans
3 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
4 infantry placed in Western Germany
1 armour, 1 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 34 PUs;
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 armour and 5 mech_infantrys moved from Bryansk to Vologda
1 armour, 7 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys moved from Russia to Vologda
2 mech_infantrys moved from Timguska to Vologda
3 fighters and 1 tactical_bomber moved from Shensi to Vologda
1 armour and 1 mech_infantry moved from Evenkiyskiy to UralsCombat - Russians
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 4 armour, 7 artilleries, 4 fighters, 5 infantry, 14 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour, 17 artilleries, 7 infantry and 3 mech_infantrys
Russians win, taking Vologda from Germans with 4 armour, 4 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 4 armour, 17 artilleries, 7 infantry and 3 mech_infantrys
Casualties for Russians: 3 artilleries, 5 infantry and 14 mech_infantrysNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to Russia
1 artillery moved from Albania to Bulgaria
2 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Western UkrainePlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
9 artilleries, 7 infantry and 2 mech_infantrys moved from Hopei to Shensi
1 fighter moved from Shantung to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 9 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Chinese defend with 1 fighter and 3 infantry; Russians defend with 1 aaGun, 1 armour, 8 infantry and 3 mech_infantrys
Japanese win, taking Shensi from Chinese with 8 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun, 1 armour, 8 infantry and 3 mech_infantrys
Casualties for Japanese: 1 artillery and 7 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to Hopei
1 artillery and 3 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
4 artilleries and 1 infantry moved from Buryatia to Amur
4 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
2 carriers moved from 39 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 destroyer placed in 39 Sea Zone
1 armour and 1 artillery placed in India
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 3 infantry
EDIT: Adding units owned by Japanese to Jehol: 3 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,4,6,6,5,6,6,2,3,1,2,4,6,3,6,6,4,6
Japanese collect 40 PUs (11 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs