No scramble.
Will you have enough time to play this game going forward?
Fight first round then submerge. Unless you miss of course. Lose DD first.
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 fighters and 2 mech_infantrys moved from Eastern Persia to India
2 bombers moved from Midway to 19 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber and 1 submarine
Battle in 6 Sea Zone
Americans attack with 6 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
Americans attack with 1 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
Japanese win with 1 armour, 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 armour, 2 fighters and 2 mech_infantrys
Non Combat Move - Americans
5 carriers and 12 submarines moved from 25 Sea Zone to 17 Sea Zone
1 cruiser and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 16 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 19 Sea Zone to Suiyuyan
2 carriers moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Western United States to 25 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
2 armour, 5 artilleries and 1 mech_infantry moved from West India to India
1 armour and 2 fighters moved from Eastern Persia to India
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from Union of South Africa to 76 Sea Zone
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 79 Sea Zone to 75 Sea Zone
Combat - British
Battle in 76 Sea Zone
British attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
British win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in India
British attack with 3 armour, 5 artilleries, 2 fighters and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
Japanese win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour, 3 infantry and 3 tactical_bombers
Casualties for British: 3 armour, 5 artilleries, 2 fighters and 1 mech_infantry
Non Combat Move - British
3 mech_infantrys moved from Persia to West India
1 artillery moved from Eastern Persia to West India
1 fighter moved from 76 Sea Zone to British Somaliland
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 4 transports moved from 96 Sea Zone to 94 Sea Zone
1 aaGun, 1 armour and 1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from Eastern United States to Morocco
3 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 94 Sea Zone
2 fighters moved from Romania to Bulgaria
1 fighter moved from Romania to Bulgaria
1 fighter moved from United Kingdom to 94 Sea Zone
Place Units - British
2 infantry placed in United Kingdom
3 artilleries placed in Persia
3 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,5,3,3
British collect 26 PUs (8 lost to blockades); end with 26 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Greece to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
retreated to Yugoslavia
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in Sumatra
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 8 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 94 Sea Zone
3 fighters moved from Western Germany to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Albania to Yugoslavia
2 bombers moved from Archangel to Russia
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 mech_infantry moved from Archangel to Bryansk
Germans take Bryansk from Russians
1 armour moved from Slovakia Hungary to Western Ukraine
Germans take Eastern Poland from Russians
Germans take Western Ukraine from Russians
2 artilleries, 9 infantry and 9 mech_infantrys moved from Slovakia Hungary to Romania
Germans take Romania from Russians
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Yugoslavia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Units damaged: 1 carrier owned by the British and 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
2 hits round 2. Lose DD and dented CV?
yep max d
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 8 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 94 Sea Zone
3 fighters moved from Western Germany to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Albania to Yugoslavia
2 bombers moved from Archangel to Russia
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Russia
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 mech_infantry moved from Archangel to Bryansk
Germans take Bryansk from Russians
1 armour moved from Slovakia Hungary to Western Ukraine
Germans take Eastern Poland from Russians
Germans take Western Ukraine from Russians
2 artilleries, 9 infantry and 9 mech_infantrys moved from Slovakia Hungary to Romania
Germans take Romania from Russians
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Yugoslavia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Units damaged: 1 carrier owned by the British and 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
British win with 1 battleship, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -48
Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
Casualties for British: 1 carrier, 1 destroyer and 1 submarine
2 fighters owned by the British forced to land in Algeria
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 aaGun moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Poland to Eastern Poland
3 artilleries and 1 infantry moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
3 artilleries moved from Novgorod to Archangel
2 bombers moved from Russia to Novgorod
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 armour and 1 mech_infantry moved from Urals to Archangel
1 infantry moved from Southern France to France
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Vologda to Finland
Place Units - Germans
3 infantry placed in Novgorod
7 artilleries and 3 infantry placed in Germany
1 artillery and 1 infantry placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 27 PUs;
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Urals from Germans
Russians take Evenkiyskiy from Germans
2 mech_infantrys moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Shensi to Timguska
2 fighters moved from Shensi to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
3 armour and 3 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 artillery moved from Bulgaria to Greece
Russians take Greece from Italians
1 artillery moved from Bulgaria to Albania
Russians take Albania from Italians
15 artilleries moved from Bulgaria to Yugoslavia
Combat - Russians
Battle in Chahar
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Chahar from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Timguska
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Timguska from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 15 artilleries
Germans defend with 1 mech_infantry
Russians win, taking Yugoslavia from Germans with 14 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Russians attack with 3 armour, 1 infantry and 5 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Rostov to Bryansk
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Timguska to Shensi
2 fighters moved from Chahar to Shensi
1 armour and 7 mech_infantrys moved from Novosibirsk to Russia
1 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
2 artilleries moved from Bulgaria to Yugoslavia
2 aaGuns moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
Place Units - Russians
3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Anhwe to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
5 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hopei
8 artilleries, 5 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 9 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 8 fighters, 16 submarines, 2 tactical_bombers and 2 transports
6 hits in SZ17. I presume 1 sub but dent the 5 CVs or lose 5 subs?
max d
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Anhwe to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
5 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hopei
8 artilleries, 5 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 9 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 8 fighters, 16 submarines, 2 tactical_bombers and 2 transports
Units damaged: 5 carriers owned by the Americans
15 submarines owned by the Americans Submerged
Ok, USN subs submerged due to no more ships in the IJN.
Max D = lose 5 dented CVs, 2 tacs and the Cruiser. Do that?
yes thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 67 PUs;
Japanese buy 1 artillery, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Anhwe to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
5 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hopei
8 artilleries, 5 infantry and 2 mech_infantrys moved from Kweichow to Hopei
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 9 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 4 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 8 fighters, 16 submarines, 2 tactical_bombers and 2 transports
Units damaged: 5 carriers owned by the Americans
15 submarines owned by the Americans Submerged
retreated to 17 Sea Zone
Americans win with 4 fighters and 2 transports remaining. Battle score for attacker is -54
Casualties for Americans: 5 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
Casualties for Japanese: 4 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 submarine and 2 tactical_bombers
4 fighters owned by the Americans forced to land in Iwo Jima
Non Combat Move - Japanese
4 artilleries and 1 infantry moved from Amur to Buryatia
1 aaGun moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 41 Sea Zone to India
1 battleship and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 77 Sea Zone to 39 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Shantung
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 20 Sea Zone
2 infantry placed in Kwangtung
3 infantry placed in Shantung
1 artillery and 1 infantry placed in India
3 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
If 1 bomber attacks Shantung unescorted, intercept (unless Shantung is otherwise attacked).
I feel like this game is back on after holding India against the odds last UK turn.