• TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 8

    Combat Move - Elves

    triplea_38966_Elv8.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 8

    Combat Move - Lionia

    triplea_38966_Lio8.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 9

    Combat Move - Lionia

    triplea_38966_Lio9.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 9

    Combat Move - Dwaves

    triplea_38966_Dwrf9.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 10

    Combat Move - Elves

    triplea_38966_Elv10.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 10

    Combat Move - Lionia

    triplea_38966_Lio10.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 9

    Combat Move - Dwarves

    triplea_38966_Dwrf10.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 11

    Combat Move - Lionia

    triplea_38966_Lio11.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 11

    Combat Move - Dwarves

    triplea_38966_dwrf11.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 11

    Combat Move - Dwarves
                    Dwarves takes Grimholt from AI-Barbarians
                2 Gnomess and 1 Halflings moved from Gnomen Lowland to Sea Zone 37
                1 Brown-Dragon, 2 Gnomess, 1 Halflings and 1 Transport-Ship moved from Sea Zone 37 to Sea Zone 36
                2 Gnomess and 1 Halflings moved from Sea Zone 36 to Grimholt
                1 Rangers moved from West Dolmor to East Dolmor
                1 Monster moved from East Foothills to Sinfjord
                1 Monster moved from East Foothills to East Dolmor
                1 Lgt-Infantry moved from East Foothills to Sinfjord
                1 Bowmen moved from East Foothills to Sinfjord
                1 Monoreme moved from Sea Zone 31 to Sea Zone 28
                1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 25 to Sea Zone 28
                1 Knights moved from Ironhorn to Sea Zone 28
                3 Auxiliariess moved from Ironhorn to Sea Zone 28
                1 Halflings moved from Halfling Meadows to Ironhorn
                1 Auxiliaries and 3 Halflingss moved from Ironhorn to East Parnesis Desert
                1 Gnomes and 1 Monster moved from Robach to Silverdeep
                1 Gnomes moved from Adamant Mines to Robach
                1 Auxiliaries moved from Dathic Hollows to Dathiwatch
                1 Halflings moved from Dathic Hollows to Dathiwatch
                1 General, 1 Gnomes and 1 Wizard moved from Dathic North to Dathiwatch
                3 Auxiliariess, 1 Knights, 1 Monoreme, 1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 28 to Sea Zone 27
                3 Auxiliariess and 1 Knights moved from Sea Zone 27 to Lone Island
                1 Brown-Dragon moved from Sea Zone 36 to Silverdeep

    Combat - Dwarves
                Battle in Sinfjord
                    Dwarves attack with 1 Bowmen, 1 Lgt-Infantry and 1 Monster
                    Undead defend with 1 Sawmill and 1 Zombies
                    Dwarves win, taking Sinfjord from Undead with 1 Bowmen, 1 Lgt-Infantry and 1 Monster remaining. Battle score for attacker is 1
                    Casualties for Undead: 1 Zombies
                Battle in Lone Island
                    Dwarves attack with 3 Auxiliariess and 1 Knights
                    Crowton defend with 1 General and 1 Lgt-Infantry
                    Dwarves win, taking Lone Island from Crowton with 1 Auxiliaries and 1 Knights remaining. Battle score for attacker is 27
                    Casualties for Crowton: 1 General and 1 Lgt-Infantry
                    Casualties for Dwarves: 2 Auxiliariess
                Battle in Dathiwatch
                    Dwarves attack with 1 Auxiliaries, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard
                    AI-Murlocs defend with 1 Murloc-Village, 2 Murlocss and 1 Sawmill
                    Dwarves captures one of AI-Murlocs capitals
                    Dwarves takes Dathiwatch from AI-Murlocs
                    Some non-combat units are destroyed:
                    Dwarves win with 1 Auxiliaries, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard remaining. Battle score for attacker is 70
                    Casualties for AI-Murlocs: 2 Murlocss
                Battle in East Dolmor
                    Dwarves attack with 1 Monster and 1 Rangers
                    Undead defend with 1 Lgt-Cavalry
                    1 Lgt-Cavalry owned by the Undead lost in East Dolmor
                    Dwarves win, taking East Dolmor from Undead with 1 Monster and 1 Rangers remaining. Battle score for attacker is 10
                    Casualties for Undead: 1 Lgt-Cavalry

    Non Combat Move - Dwarves

    Purchase Units - Dwarves
                Dwarves buy 1 Ballista, 1 Town and 5 Woods; Remaining resources: 19 Metal; 9 PUs; 6 Food; 0 Wood;

    Place Units - Dwarves
                Units in Silverdeep being upgraded or consumed: 1 Village
                1 Ballista and 1 Town placed in Silverdeep

    Turn Complete - Dwarves
                Dwarves collect 62 PUs; end with 71 PUs total
                Sheep in Safe Haven creates 1 Food; Dwarves end with 7 Food
                Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 8 Food
                Mine in East Foothills creates 3 Metal; Dwarves end with 22 Metal
                Sawmill in Sinfjord creates 3 Wood; Dwarves end with 8 Wood
                Sheep in Dathic Coast creates 1 Food; Dwarves end with 9 Food
                Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 11 Wood
                Sheep in Halfling Meadows creates 1 Food; Dwarves end with 10 Food
                Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 13 Food
                Mine in Faranwall creates 3 Metal; Dwarves end with 25 Metal
                Sawmill in Maragorn creates 3 Wood; Dwarves end with 14 Wood
                Sheep in Garwald creates 1 Food; Dwarves end with 14 Food
                Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 17 Wood
                Mine in Adamant Mines creates 3 Metal; Dwarves end with 28 Metal
                Mine in Silverdeep creates 3 Metal; Dwarves end with 31 Metal
                Capital-City in Ironhorn creates -15 PUs; Dwarves end with 56 PUs

    triplea_38966_Dwa11.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 12

    Combat Move - Lionia

    triplea_38966_Lio12.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 11

    Combat Move - Dwarves

    triplea_38966_dwrf12.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 12

    Combat Move - Dwarves
                Trigger Dwarven fishing in Sea Zone 27: Dwarves has 1 Whales placed in Sea Zone 27
                    Dwarves takes Lost Furlongs from AI-Barbarians
                    Dwarves takes Drake Peninsula from AI-Murlocs
                1 Monster and 1 Rangers moved from East Dolmor to Sinfjord
                1 Bowmen, 1 Lgt-Infantry, 1 Monster and 1 Rangers moved from Sinfjord to Runedelf
                1 Gnomes moved from Drake Island to Sea Zone 36
                1 Halflings moved from Drake Island to Sea Zone 36
                1 Gnomes moved from Sea Zone 36 to Lost Furlongs
                1 Halflings moved from Sea Zone 36 to Lost Furlongs
                2 Gnomess and 1 Halflings moved from Grimholt to Lost Furlongs
                1 General moved from Dathiwatch to Drake Peninsula
                1 Auxiliaries moved from Dathiwatch to Drake Peninsula
                1 Gnomes, 1 Halflings and 1 Wizard moved from Dathiwatch to Drake Peninsula
                1 Monoreme, 1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 27 to Sea Zone 28
                1 Auxiliaries moved from East Parnesis Desert to Sea Zone 28
                3 Halflingss moved from East Parnesis Desert to Sea Zone 28
                1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                1 Halflings moved from Ironhorn to East Parnesis Desert
                1 Halflings moved from Halfling Meadows to Ironhorn
                1 Gnomes moved from Gnomen Lowland to Dol Ulum
                1 Gnomes moved from Robach to Silverdeep
                1 Auxiliaries, 3 Halflingss, 1 Monoreme, 1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 28 to Sea Zone 29
                1 Auxiliaries and 3 Halflingss moved from Sea Zone 29 to Whitebone Island
                1 Water-Dragon moved from Sea Zone 29 to Sea Zone 27
                1 Brown-Dragon moved from Silverdeep to Dathic West
                1 Monster moved from Silverdeep to Dathic West
                1 Lgt-Cavalry moved from Silverdeep to Dathic West

    Combat - Dwarves
                Battle in Whitebone Island
                    Dwarves attack with 1 Auxiliaries and 3 Halflingss
                    AI-Pirates defend with 1 Pirate-Hideout and 3 Piratess
                    Dwarves takes Whitebone Island from AI-Pirates
                    Some non-combat units are destroyed:
                    Dwarves win with 2 Halflingss remaining. Battle score for attacker is 118
                    Casualties for AI-Pirates: 3 Piratess
                    Casualties for Dwarves: 1 Auxiliaries and 1 Halflings
                Battle in Runedelf
                    Dwarves attack with 1 Bowmen, 1 Lgt-Infantry, 1 Monster and 1 Rangers
                    Undead defend with 2 Auxiliariess, 1 Bowmen, 1 Crossbowmen and 1 Giant-Bat
                    1 Lgt-Infantry owned by the Dwarves and 1 Bowmen owned by the Undead lost in Runedelf
                    Undead win with 1 Auxiliaries, 1 Crossbowmen and 1 Giant-Bat remaining. Battle score for attacker is -32
                    Casualties for Undead: 1 Auxiliaries and 1 Bowmen
                    Casualties for Dwarves: 1 Bowmen, 1 Lgt-Infantry, 1 Monster and 1 Rangers
                Battle in Dathic West
                    Dwarves attack with 1 Brown-Dragon, 1 Lgt-Cavalry and 1 Monster
                    Greenskins defend with 1 General
                    Units damaged: 1 Brown-Dragon owned by the Dwarves
                    Dwarves win, taking Dathic West from Greenskins with 1 Brown-Dragon, 1 Lgt-Cavalry and 1 Monster remaining. Battle score for attacker is 20
                    Casualties for Greenskins: 1 General

    Non Combat Move - Dwarves
                1 Brown-Dragon moved from Dathic West to Silverdeep

    Purchase Units - Dwarves
                Note to players Dwarves: A Dwarven Priestess stands ready in Ironhorn.Priestesses are capable of supporting up to 10 military units in battle. These 10 units will receive defense bonuses. Priestesses are also capabl….
                Trigger Dwarves acquires a Priestess: Dwarves has 1 Priestess placed in Ironhorn
                Dwarves buy 2 Cannons and 1 Monoreme; Remaining resources: 15 Metal; 20 PUs; 11 Food; 0 Wood;

    Place Units - Dwarves
                1 Monoreme placed in Sea Zone 28
                Dwarves undo move 1.
                1 Monoreme placed in Sea Zone 31
                1 Cannon placed in Ironhorn
                1 Cannon placed in Silverdeep

    Turn Complete - Dwarves
                Dwarves collect 67 PUs; end with 87 PUs total
                Sheep in Safe Haven creates 1 Food; Dwarves end with 12 Food
                Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 13 Food
                Mine in East Foothills creates 3 Metal; Dwarves end with 18 Metal
                Sawmill in Sinfjord creates 3 Wood; Dwarves end with 3 Wood
                Sawmill in Lost Furlongs creates 3 Wood; Dwarves end with 6 Wood
                Sheep in Drake Peninsula creates 1 Food; Dwarves end with 14 Food
                Sheep in Dathic Coast creates 1 Food; Dwarves end with 15 Food
                Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 9 Wood
                Sheep in Halfling Meadows creates 1 Food; Dwarves end with 16 Food
                Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 19 Food
                Mine in Faranwall creates 3 Metal; Dwarves end with 21 Metal
                Sawmill in Maragorn creates 3 Wood; Dwarves end with 12 Wood
                Sheep in Garwald creates 1 Food; Dwarves end with 20 Food
                Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 15 Wood
                Mine in Adamant Mines creates 3 Metal; Dwarves end with 24 Metal
                Mine in Silverdeep creates 3 Metal; Dwarves end with 27 Metal
                Whales in Sea Zone 27 creates 3 Food; Dwarves end with 23 Food
                Capital-City in Ironhorn creates -15 PUs; Dwarves end with 72 PUs

    triplea_38966_Dwa12.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 13

    Combat Move - Lionia

    triplea_38966_Lio13.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 12

    Combat Move - Dwarves

    triplea_38966_dwrf13.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 13

    Combat Move - Dwarves
                1 unit repaired.
                    Dwarves takes Wild Mire from AI-Murlocs
                2 Halflingss moved from Whitebone Island to Sea Zone 29
                2 Halflingss, 1 Monoreme and 1 Transport-Ship moved from Sea Zone 29 to Sea Zone 27
                1 Knights moved from Lone Island to Sea Zone 27
                1 Auxiliaries moved from Lone Island to Sea Zone 27
                1 Auxiliaries, 2 Halflingss, 1 Knights, 1 Monoreme, 1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 27 to Sea Zone 31
                1 Auxiliaries moved from Ironhorn to Sea Zone 31
                1 Priestess moved from Ironhorn to Sea Zone 31
                2 Auxiliariess, 2 Halflingss, 1 Monoreme, 1 Priestess, 1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 32
                2 Auxiliariess, 2 Halflingss and 1 Priestess moved from Sea Zone 32 to Sinfjord
                1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                1 Halflings moved from Halfling Meadows to Sea Zone 36
                1 Halflings moved from Sea Zone 36 to Lost Furlongs
                1 Gnomes moved from Sea Zone 36 to Lost Furlongs
                1 Auxiliaries, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard moved from Drake Peninsula to Wild Mire
                1 Cannon moved from Ironhorn to Greyhood Holdings
                1 Halflings moved from Ironhorn to Greyhood Holdings
                1 Auxiliaries moved from East Parnesis Desert to Ironhorn
                1 Halflings moved from East Parnesis Desert to Ironhorn
                1 Gnomes moved from Dol Ulum to Adamant Mines
                1 Brown-Dragon moved from Silverdeep to High Mocrag
                1 Lgt-Cavalry moved from Dathic West to High Mocrag
                1 Monster moved from Dathic West to High Mocrag
                6 Gnomess moved from Silverdeep to Bahar Longcliff
                1 Cannon moved from Silverdeep to Bahar Longcliff
                1 Auxiliaries moved from Silverdeep to Low Mocrag
                1 Halflings moved from Silverdeep to Low Mocrag
                1 Ballista moved from Silverdeep to Bahar Longcliff
                1 Spearmen moved from Silverdeep to Bahar Longcliff
                1 Crossbowmen moved from Silverdeep to Bahar Longcliff
                1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31

    Combat - Dwarves
                Battle in Sinfjord
                    Dwarves attack with 2 Auxiliariess, 2 Halflingss and 1 Priestess
                    Undead defend with 1 Crossbowmen and 1 Sawmill
                    Dwarves win, taking Sinfjord from Undead with 2 Auxiliariess, 2 Halflingss and 1 Priestess remaining. Battle score for attacker is 8
                    Casualties for Undead: 1 Crossbowmen
                Battle in High Mocrag
                    Dwarves attack with 1 Brown-Dragon, 1 Lgt-Cavalry and 1 Monster
                    Greenskins defend with 3 Rangerss and 1 Spearmen
                    Units damaged: 1 Brown-Dragon owned by the Dwarves
                    Dwarves win, taking High Mocrag from Greenskins with 1 Brown-Dragon and 1 Monster remaining. Battle score for attacker is 41
                    Casualties for Dwarves: 1 Lgt-Cavalry
                    Casualties for Greenskins: 3 Rangerss and 1 Spearmen
                Battle in Bahar Longcliff
                    Dwarves attack with 1 Ballista, 1 Cannon, 1 Crossbowmen, 6 Gnomess and 1 Spearmen
                    Greenskins defend with 1 Auxiliaries and 1 Sawmill
                    Dwarves win, taking Bahar Longcliff from Greenskins with 1 Ballista, 1 Cannon, 1 Crossbowmen, 6 Gnomess and 1 Spearmen remaining. Battle score for attacker is 1
                    Casualties for Greenskins: 1 Auxiliaries
                Battle in Low Mocrag
                    Dwarves attack with 1 Auxiliaries and 1 Halflings
                    Greenskins defend with 1 Auxiliaries
                    Dwarves win, taking Low Mocrag from Greenskins with 1 Halflings remaining. Battle score for attacker is 0
                    Casualties for Dwarves: 1 Auxiliaries
                    Casualties for Greenskins: 1 Auxiliaries

    Non Combat Move - Dwarves
                1 Brown-Dragon moved from High Mocrag to Silverdeep

    Purchase Units - Dwarves
                Dwarves buy 1 City, 1 Crossbowmen and 2 Monsters; Remaining resources: 18 Metal; 34 PUs; 2 Food; 7 Wood;

    Place Units - Dwarves
                Units in Silverdeep being upgraded or consumed: 1 Town
                1 City and 2 Monsters placed in Silverdeep
                1 Crossbowmen placed in Ironhorn

    Turn Complete - Dwarves
                Dwarves collect 71 PUs; end with 105 PUs total
                Sheep in Safe Haven creates 1 Food; Dwarves end with 3 Food
                Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 4 Food
                Mine in East Foothills creates 3 Metal; Dwarves end with 21 Metal
                Sawmill in Sinfjord creates 3 Wood; Dwarves end with 10 Wood
                Sawmill in Lost Furlongs creates 3 Wood; Dwarves end with 13 Wood
                Sheep in Drake Peninsula creates 1 Food; Dwarves end with 5 Food
                Sheep in Dathic Coast creates 1 Food; Dwarves end with 6 Food
                Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 16 Wood
                Sheep in Halfling Meadows creates 1 Food; Dwarves end with 7 Food
                Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 10 Food
                Mine in Faranwall creates 3 Metal; Dwarves end with 24 Metal
                Sawmill in Maragorn creates 3 Wood; Dwarves end with 19 Wood
                Sheep in Garwald creates 1 Food; Dwarves end with 11 Food
                Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 22 Wood
                Mine in Adamant Mines creates 3 Metal; Dwarves end with 27 Metal
                Sawmill in Bahar Longcliff creates 3 Wood; Dwarves end with 25 Wood
                Mine in Silverdeep creates 3 Metal; Dwarves end with 30 Metal
                Capital-City in Ironhorn creates -15 PUs; Dwarves end with 90 PUs

    triplea_38966_Dwa13.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 14

    Combat Move - Lionia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    triplea_38966_Lio14.tsvg


  • TripleA Turn Summary for game: Dragon War, version: 1.2.1

    Game History

    Round: 14

    Combat Move - Dwarves
                1 unit repaired.
                    Dwarves takes Ogreville from AI-Ogres
                    Some non-combat units are destroyed:
                    Dwarves converts Young-Blue-Dragon into different units
                1 Monster moved from High Mocrag to Ogreville
                1 Halflings moved from Low Mocrag to Bahar Longcliff
                2 Monsters moved from Silverdeep to Bahar Longcliff
                1 Halflings moved from Greyhood Holdings to Sea Zone 32
                2 Auxiliariess moved from Ironhorn to Greyhood Holdings
                1 Knights, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 36
                1 Halflings, 1 Monoreme and 1 Transport-Ship moved from Sea Zone 32 to Sea Zone 36
                4 Gnomess and 2 Halflingss moved from Lost Furlongs to Sea Zone 36
                4 Gnomess, 3 Halflingss and 1 Knights moved from Sea Zone 36 to Duskwick
                2 Auxiliariess, 2 Halflingss and 1 Priestess moved from Sinfjord to Runedelf
                      Dwarves take Runedelf from Undead
                1 Gnomes moved from Gnomen Lowland to Dol Ulum
                1 Gnomes moved from Adamant Mines to Robach
                1 Brown-Dragon moved from Silverdeep to Sinfjord
                1 Auxiliaries, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard moved from Wild Mire to Badlands

    Combat - Dwarves
                Battle in Duskwick
                    Dwarves attack with 4 Gnomess, 3 Halflingss and 1 Knights
                    AI-Barbarians defend with 1 Barbarian-Village and 5 Barbarianss
                    Dwarves takes Duskwick from AI-Barbarians
                    Some non-combat units are destroyed:
                    Dwarves win with 2 Gnomess, 3 Halflingss and 1 Knights remaining. Battle score for attacker is 223
                    Casualties for AI-Barbarians: 5 Barbarianss
                    Casualties for Dwarves: 2 Gnomess
                Battle in Badlands
                    Dwarves attack with 1 Auxiliaries, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard
                    Greenskins defend with 1 Cattle and 1 Priestess
                    Dwarves win, taking Badlands from Greenskins with 1 General, 1 Gnomes, 1 Halflings and 1 Wizard remaining. Battle score for attacker is 11
                    Casualties for Dwarves: 1 Auxiliaries
                    Casualties for Greenskins: 1 Priestess

    Non Combat Move - Dwarves

    Purchase Units - Dwarves
                Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also cap….
                Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                Dwarves buy 1 Castle, 10 Foods, 10 Metals and 10 Woods; Remaining resources: 20 Metal; 0 PUs; 1 Food; 15 Wood;

    Place Units - Dwarves
                1 Castle placed in Bahar Longcliff

    Turn Complete - Dwarves
                Dwarves collect 78 PUs; end with 78 PUs total
                Sheep in Safe Haven creates 1 Food; Dwarves end with 12 Food
                Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 13 Food
                Mine in East Foothills creates 3 Metal; Dwarves end with 33 Metal
                Sawmill in Sinfjord creates 3 Wood; Dwarves end with 28 Wood
                Sawmill in Lost Furlongs creates 3 Wood; Dwarves end with 31 Wood
                Sheep in Drake Peninsula creates 1 Food; Dwarves end with 14 Food
                Sheep in Dathic Coast creates 1 Food; Dwarves end with 15 Food
                Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 34 Wood
                Cattle in Badlands creates 2 Food; Dwarves end with 17 Food
                Sheep in Halfling Meadows creates 1 Food; Dwarves end with 18 Food
                Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 21 Food
                Mine in Faranwall creates 3 Metal; Dwarves end with 36 Metal
                Sawmill in Maragorn creates 3 Wood; Dwarves end with 37 Wood
                Sheep in Garwald creates 1 Food; Dwarves end with 22 Food
                Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 40 Wood
                Mine in Adamant Mines creates 3 Metal; Dwarves end with 39 Metal
                Sawmill in Bahar Longcliff creates 3 Wood; Dwarves end with 43 Wood
                Mine in Silverdeep creates 3 Metal; Dwarves end with 42 Metal
                Sheep in Ogreville creates 1 Food; Dwarves end with 23 Food
                Capital-City in Ironhorn creates -15 PUs; Dwarves end with 63 PUs

    triplea_38966_Dwa14.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 15

    Combat Move - Lionia

    triplea_38966_Lio15.tsvg


  • TripleA Turn Summary for game: Dragon War, version: 1.2.1

    Game History

    Round: 15

    Combat Move - Dwarves
                    Dwarves takes Sea Zone 41 from AI-Pirates
                    Dwarves takes Sea Zone 42 from AI-Pirates
                2 Auxiliariess, 2 Halflingss and 1 Priestess moved from Runedelf to Zool Twins
                1 Brown-Dragon moved from Sinfjord to Zool Twins
                2 Gnomess, 3 Halflingss and 1 Knights moved from Duskwick to Troll Mountains
                1 General, 1 Gnomes, 1 Halflings and 1 Wizard moved from Badlands to Old Slavenport
                2 Auxiliariess and 1 Cannon moved from Greyhood Holdings to Sea Zone 36
                1 Auxiliaries, 1 Crossbowmen, 1 General and 1 Halflings moved from Ironhorn to Halfling Meadows
                2 Auxiliariess, 1 Cannon, 2 Monoremes, 2 Transport-Ships and 1 Water-Dragon moved from Sea Zone 36 to Sea Zone 42
                2 Auxiliariess and 1 Cannon moved from Sea Zone 42 to Old Slavenport
                1 Transport-Ship moved from Sea Zone 42 to Sea Zone 41
                1 Water-Dragon moved from Sea Zone 42 to Sea Zone 41
                1 Blue-Dragon moved from Ogreville to Dathic Jungle
                1 Monster moved from Ogreville to High Mocrag
                1 General moved from Halfling Meadows to Gnomen Lowland
                1 Gnomes moved from Dol Ulum to Gnomen Lowland
                1 Gnomes moved from Robach to Silverdeep
                1 Blue-Dragon moved from Dathic Jungle to Dathic West
                1 Blue-Dragon moved from Dathic West to Bahar Longcliff
                2 Halflingss moved from Halfling Meadows to Gnomen Lowland

    Combat - Dwarves
                Battle in Troll Mountains
                    Dwarves attack with 2 Gnomess, 3 Halflingss and 1 Knights
                    Undead defend with 1 Zombies
                    Dwarves win, taking Troll Mountains from Undead with 2 Gnomess, 3 Halflingss and 1 Knights remaining. Battle score for attacker is 1
                    Casualties for Undead: 1 Zombies
                Battle in Old Slavenport
                    Dwarves attack with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard
                    Greenskins defend with 1 Rangers
                    Dwarves win, taking Old Slavenport from Greenskins with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard remaining. Battle score for attacker is 14
                    Casualties for Greenskins: 1 Rangers
                Battle in Zool Twins
                    Dwarves attack with 2 Auxiliariess, 1 Brown-Dragon, 2 Halflingss and 1 Priestess
                    Undead defend with 1 Spearmen
                    Dwarves win, taking Zool Twins from Undead with 2 Auxiliariess, 1 Brown-Dragon, 2 Halflingss and 1 Priestess remaining. Battle score for attacker is 9
                    Casualties for Undead: 1 Spearmen

    Non Combat Move - Dwarves

    Purchase Units - Dwarves
                Dwarves buy 3 Cannons, 5 Foods and 1 Transport-Ship; Remaining resources: 20 Metal; 5 PUs; 19 Food; 21 Wood;

    Place Units - Dwarves
                3 Cannons placed in Silverdeep
                1 Transport-Ship placed in Sea Zone 38

    Turn Complete - Dwarves
                Dwarves collect 81 PUs; end with 86 PUs total
                Sheep in Safe Haven creates 1 Food; Dwarves end with 25 Food
                Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 26 Food
                Mine in East Foothills creates 3 Metal; Dwarves end with 23 Metal
                Sawmill in Sinfjord creates 3 Wood; Dwarves end with 24 Wood
                Sawmill in Lost Furlongs creates 3 Wood; Dwarves end with 27 Wood
                Sheep in Drake Peninsula creates 1 Food; Dwarves end with 27 Food
                Sheep in Dathic Coast creates 1 Food; Dwarves end with 28 Food
                Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 30 Wood
                Cattle in Badlands creates 2 Food; Dwarves end with 30 Food
                Sheep in Halfling Meadows creates 1 Food; Dwarves end with 31 Food
                Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 34 Food
                Mine in Faranwall creates 3 Metal; Dwarves end with 26 Metal
                Sawmill in Maragorn creates 3 Wood; Dwarves end with 33 Wood
                Sheep in Garwald creates 1 Food; Dwarves end with 35 Food
                Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 36 Wood
                Mine in Adamant Mines creates 3 Metal; Dwarves end with 29 Metal
                Sawmill in Bahar Longcliff creates 3 Wood; Dwarves end with 39 Wood
                Mine in Silverdeep creates 3 Metal; Dwarves end with 32 Metal
                Sheep in Ogreville creates 1 Food; Dwarves end with 36 Food
                Capital-City in Ironhorn creates -15 PUs; Dwarves end with 71 PUs

    triplea_38966_Dwa15.tsvg

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