• TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 16

    Combat Move - Lionia

    triplea_38966_Lio16.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 16

    Combat Move - Dwarves

    triplea_38966_Dwrf16.tsvg


  • TripleA Turn Summary for game: Dragon War, version: 1.2.1

    Game History

    Round: 16

    Combat Move - Dwarves
                2 Gnomess, 3 Halflingss and 1 Knights moved from Troll Mountains to Bridge of No Return
                2 Auxiliariess, 1 Brown-Dragon, 2 Halflingss and 1 Priestess moved from Zool Twins to Bridge of No Return
                2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard moved from Old Slavenport to Dusty Heights
                2 Monoremes and 1 Transport-Ship moved from Sea Zone 42 to Sea Zone 37
                1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 41 to Sea Zone 37
                1 General, 3 Gnomess and 2 Halflingss moved from Gnomen Lowland to Sea Zone 37
                1 Transport-Ship moved from Sea Zone 38 to Sea Zone 37
                1 General, 3 Gnomess, 2 Halflingss, 2 Monoremes, 3 Transport-Ships and 1 Water-Dragon moved from Sea Zone 37 to Sea Zone 36
                1 Auxiliaries, 1 Crossbowmen and 2 Halflingss moved from Halfling Meadows to Sea Zone 36
                1 Crossbowmen, 1 General, 3 Gnomess, 4 Halflingss, 3 Transport-Ships and 1 Water-Dragon moved from Sea Zone 36 to Sea Zone 37
                1 Crossbowmen, 2 Gnomess, 3 Halflingss, 2 Transport-Ships and 1 Water-Dragon moved from Sea Zone 37 to Sea Zone 41
                3 Cannons and 1 Gnomes moved from Silverdeep to Bahar Longcliff
                1 Ballista, 1 Blue-Dragon, 1 Cannon, 1 Crossbowmen, 6 Gnomess, 1 Halflings, 2 Monsters and 1 Spearmen moved from Bahar Longcliff to Godheim
                1 Halflings moved from Lost Furlongs to Sea Zone 36
                1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                1 Monster moved from High Mocrag to Low Mocrag

    Combat - Dwarves
                Battle in Dusty Heights
                    Dwarves attack with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard
                    Greenskins defend with 1 Hvy-Cavalry
                    1 Hvy-Cavalry owned by the Greenskins lost in Dusty Heights
                    Dwarves win, taking Dusty Heights from Greenskins with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard remaining. Battle score for attacker is 10
                    Casualties for Greenskins: 1 Hvy-Cavalry
                Battle in Bridge of No Return
                    Dwarves attack with 2 Auxiliariess, 1 Brown-Dragon, 2 Gnomess, 5 Halflingss, 1 Knights and 1 Priestess
                    Undead defend with 1 Auxiliaries and 1 Mine
                    Dwarves win, taking Bridge of No Return from Undead with 2 Auxiliariess, 1 Brown-Dragon, 2 Gnomess, 5 Halflingss, 1 Knights and 1 Priestess remaining. Battle score for attacker is 1
                    Casualties for Undead: 1 Auxiliaries
                Battle in Godheim
                    Dwarves attack with 1 Ballista, 1 Blue-Dragon, 1 Cannon, 1 Crossbowmen, 6 Gnomess, 1 Halflings, 2 Monsters and 1 Spearmen
                    Greenskins defend with 1 Auxiliaries and 1 Mine
                    Dwarves win, taking Godheim from Greenskins with 1 Ballista, 1 Blue-Dragon, 1 Cannon, 1 Crossbowmen, 6 Gnomess, 1 Halflings, 2 Monsters and 1 Spearmen remaining. Battle score for attacker is 1
                    Casualties for Greenskins: 1 Auxiliaries

    Non Combat Move - Dwarves

    Purchase Units - Dwarves
                Dwarves buy 1 Air-Ship, 1 Crossbowmen, 10 Metals, 1 Mortar and 5 Woods; Remaining resources: 18 Metal; 6 PUs; 29 Food; 25 Wood;

    Place Units - Dwarves
                1 Air-Ship, 1 Crossbowmen and 1 Mortar placed in Silverdeep

    Turn Complete - Dwarves
                Dwarves collect 86 PUs; end with 92 PUs total
                Sheep in Safe Haven creates 1 Food; Dwarves end with 30 Food
                Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 31 Food
                Mine in East Foothills creates 3 Metal; Dwarves end with 31 Metal
                Sawmill in Sinfjord creates 3 Wood; Dwarves end with 33 Wood
                Mine in Bridge of No Return creates 3 Metal; Dwarves end with 34 Metal
                Sawmill in Lost Furlongs creates 3 Wood; Dwarves end with 36 Wood
                Sheep in Drake Peninsula creates 1 Food; Dwarves end with 32 Food
                Sheep in Dathic Coast creates 1 Food; Dwarves end with 33 Food
                Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 39 Wood
                Cattle in Badlands creates 2 Food; Dwarves end with 35 Food
                Sheep in Halfling Meadows creates 1 Food; Dwarves end with 36 Food
                Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 39 Food
                Mine in Faranwall creates 3 Metal; Dwarves end with 37 Metal
                Sawmill in Maragorn creates 3 Wood; Dwarves end with 42 Wood
                Sheep in Garwald creates 1 Food; Dwarves end with 40 Food
                Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 45 Wood
                Mine in Adamant Mines creates 3 Metal; Dwarves end with 40 Metal
                Sawmill in Bahar Longcliff creates 3 Wood; Dwarves end with 48 Wood
                Mine in Silverdeep creates 3 Metal; Dwarves end with 43 Metal
                Sheep in Ogreville creates 1 Food; Dwarves end with 41 Food
                Mine in Godheim creates 3 Metal; Dwarves end with 46 Metal
                Capital-City in Ironhorn creates -15 PUs; Dwarves end with 77 PUs

    triplea_38966_Dwa16.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 17

    Combat Move - Elves
                Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22

    triplea_38966_Elv17.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 17

    Combat Move - Lionia

    triplea_38966_Lio17.tsvg



  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 17

    Combat Move - Elves
                Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22

    triplea_38966_Elv17.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 17

    Combat Move - Lionia

    triplea_38966_Lio17.tsvg



  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 18

    Combat Move - Elves
                Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22

    triplea_38966_Elv18.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 18

    Combat Move - Lionia

    triplea_38966_Lio18.tsvg



  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 19

    Combat Move - Elves
                Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22

    triplea_38966_Elv19.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 19

    Combat Move - Lionia

    triplea_38966_Lio19.tsvg



  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 1

    Combat Move - Dwarves

    triplea_38966_Dwa1.tsvg


  • TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1

    Game History

    Round: 2

    Combat Move - Elves

    triplea_38966_Elv2.tsvg


  • what happened to round one and do All the AI’s have to be har and fast


  • i did the first round, since elf were first.
    yes, i think we can do it, the last was too easy.


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