@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
GameOne
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 1
Combat Move - Dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 2
Combat Move - Elves
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what happened to round one and do All the AI’s have to be har and fast
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i did the first round, since elf were first.
yes, i think we can do it, the last was too easy. -
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had to manually load file
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 3
Combat Move - Elves
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TripleA Turn Summary for game: Dragon War, version: 1.2.1
Game History
Round: 3
Combat Move - Lionia
Lionia takes Sea Zone 46 from AI-Pirates
Lionia takes Sea Zone 45 from AI-Pirates
Lionia takes Jade Mountains from AI-Barbarians
1 Large-Ship moved from Sea Zone 47 to Sea Zone 46
1 Lgt-Infantry moved from Wilderpoint to Sea Zone 46
1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 46 to Sea Zone 45
1 Lgt-Cavalry moved from Greenshore to Jade Mountains
1 Lgt-Infantry moved from Sea Zone 45 to Jade Mountains
1 Auxiliaries moved from Lionian Plains to Jade Rivers
1 Hvy-Infantry moved from Lionian Plains to Jade Rivers
1 Auxiliaries moved from Lionport to Lionian Plains
1 Spearmen moved from Caves of the Giant Lion to Lion Heights
1 Lgt-Infantry moved from Seatopian Hills to Gemrock MinesCombat - Lionia
Battle in Jade Rivers
Lionia attack with 1 Auxiliaries and 1 Hvy-Infantry
AI-Barbarians defend with 2 Barbarianss
AI-Barbarians win
. Battle score for attacker is 35
Casualties for AI-Barbarians: 1 Barbarians
Casualties for Lionia: 1 Auxiliaries and 1 Hvy-InfantryNon Combat Move - Lionia
Purchase Units - Lionia
Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 2 Metal; 0 PUs; 6 Food; 4 Wood;Place Units - Lionia
1 Air-Balloon and 1 Knights placed in LionportTurn Complete - Lionia
Lionia collect 30 PUs; end with 30 PUs total
Mine in Farhaven creates 3 Metal; Lionia end with 5 Metal
Sheep in Freegrass creates 1 Food; Lionia end with 7 Food
Sawmill in Kingwood creates 3 Wood; Lionia end with 7 Wood
Cattle in Lionian Outback creates 2 Food; Lionia end with 9 Food
Mine in Avalonia creates 3 Metal; Lionia end with 8 Metal
Windmill in Millshire creates 3 Food; Lionia end with 12 Food
Capital-City in Lionport creates -15 PUs; Lionia end with 15 PUs -
TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 4
Combat Move - Elves
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Dwarves up :-o
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 5
Combat Move - Elves
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:|next
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 5
Combat Move - Dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 6
Combat Move - Elves
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next lios
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 6
Combat Move - Dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 7
Combat Move - Elves





