BOOM AND DOOM!
GameOne
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 15
Combat Move - Lionia
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TripleA Turn Summary for game: Dragon War, version: 1.2.1
Game History
Round: 15
Combat Move - Dwarves
Dwarves takes Sea Zone 41 from AI-Pirates
Dwarves takes Sea Zone 42 from AI-Pirates
2 Auxiliariess, 2 Halflingss and 1 Priestess moved from Runedelf to Zool Twins
1 Brown-Dragon moved from Sinfjord to Zool Twins
2 Gnomess, 3 Halflingss and 1 Knights moved from Duskwick to Troll Mountains
1 General, 1 Gnomes, 1 Halflings and 1 Wizard moved from Badlands to Old Slavenport
2 Auxiliariess and 1 Cannon moved from Greyhood Holdings to Sea Zone 36
1 Auxiliaries, 1 Crossbowmen, 1 General and 1 Halflings moved from Ironhorn to Halfling Meadows
2 Auxiliariess, 1 Cannon, 2 Monoremes, 2 Transport-Ships and 1 Water-Dragon moved from Sea Zone 36 to Sea Zone 42
2 Auxiliariess and 1 Cannon moved from Sea Zone 42 to Old Slavenport
1 Transport-Ship moved from Sea Zone 42 to Sea Zone 41
1 Water-Dragon moved from Sea Zone 42 to Sea Zone 41
1 Blue-Dragon moved from Ogreville to Dathic Jungle
1 Monster moved from Ogreville to High Mocrag
1 General moved from Halfling Meadows to Gnomen Lowland
1 Gnomes moved from Dol Ulum to Gnomen Lowland
1 Gnomes moved from Robach to Silverdeep
1 Blue-Dragon moved from Dathic Jungle to Dathic West
1 Blue-Dragon moved from Dathic West to Bahar Longcliff
2 Halflingss moved from Halfling Meadows to Gnomen LowlandCombat - Dwarves
Battle in Troll Mountains
Dwarves attack with 2 Gnomess, 3 Halflingss and 1 Knights
Undead defend with 1 Zombies
Dwarves win, taking Troll Mountains from Undead with 2 Gnomess, 3 Halflingss and 1 Knights remaining. Battle score for attacker is 1
Casualties for Undead: 1 Zombies
Battle in Old Slavenport
Dwarves attack with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard
Greenskins defend with 1 Rangers
Dwarves win, taking Old Slavenport from Greenskins with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard remaining. Battle score for attacker is 14
Casualties for Greenskins: 1 Rangers
Battle in Zool Twins
Dwarves attack with 2 Auxiliariess, 1 Brown-Dragon, 2 Halflingss and 1 Priestess
Undead defend with 1 Spearmen
Dwarves win, taking Zool Twins from Undead with 2 Auxiliariess, 1 Brown-Dragon, 2 Halflingss and 1 Priestess remaining. Battle score for attacker is 9
Casualties for Undead: 1 SpearmenNon Combat Move - Dwarves
Purchase Units - Dwarves
Dwarves buy 3 Cannons, 5 Foods and 1 Transport-Ship; Remaining resources: 20 Metal; 5 PUs; 19 Food; 21 Wood;Place Units - Dwarves
3 Cannons placed in Silverdeep
1 Transport-Ship placed in Sea Zone 38Turn Complete - Dwarves
Dwarves collect 81 PUs; end with 86 PUs total
Sheep in Safe Haven creates 1 Food; Dwarves end with 25 Food
Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 26 Food
Mine in East Foothills creates 3 Metal; Dwarves end with 23 Metal
Sawmill in Sinfjord creates 3 Wood; Dwarves end with 24 Wood
Sawmill in Lost Furlongs creates 3 Wood; Dwarves end with 27 Wood
Sheep in Drake Peninsula creates 1 Food; Dwarves end with 27 Food
Sheep in Dathic Coast creates 1 Food; Dwarves end with 28 Food
Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 30 Wood
Cattle in Badlands creates 2 Food; Dwarves end with 30 Food
Sheep in Halfling Meadows creates 1 Food; Dwarves end with 31 Food
Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 34 Food
Mine in Faranwall creates 3 Metal; Dwarves end with 26 Metal
Sawmill in Maragorn creates 3 Wood; Dwarves end with 33 Wood
Sheep in Garwald creates 1 Food; Dwarves end with 35 Food
Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 36 Wood
Mine in Adamant Mines creates 3 Metal; Dwarves end with 29 Metal
Sawmill in Bahar Longcliff creates 3 Wood; Dwarves end with 39 Wood
Mine in Silverdeep creates 3 Metal; Dwarves end with 32 Metal
Sheep in Ogreville creates 1 Food; Dwarves end with 36 Food
Capital-City in Ironhorn creates -15 PUs; Dwarves end with 71 PUs -
TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 16
Combat Move - Lionia
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 16
Combat Move - Dwarves
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TripleA Turn Summary for game: Dragon War, version: 1.2.1
Game History
Round: 16
Combat Move - Dwarves
2 Gnomess, 3 Halflingss and 1 Knights moved from Troll Mountains to Bridge of No Return
2 Auxiliariess, 1 Brown-Dragon, 2 Halflingss and 1 Priestess moved from Zool Twins to Bridge of No Return
2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard moved from Old Slavenport to Dusty Heights
2 Monoremes and 1 Transport-Ship moved from Sea Zone 42 to Sea Zone 37
1 Transport-Ship and 1 Water-Dragon moved from Sea Zone 41 to Sea Zone 37
1 General, 3 Gnomess and 2 Halflingss moved from Gnomen Lowland to Sea Zone 37
1 Transport-Ship moved from Sea Zone 38 to Sea Zone 37
1 General, 3 Gnomess, 2 Halflingss, 2 Monoremes, 3 Transport-Ships and 1 Water-Dragon moved from Sea Zone 37 to Sea Zone 36
1 Auxiliaries, 1 Crossbowmen and 2 Halflingss moved from Halfling Meadows to Sea Zone 36
1 Crossbowmen, 1 General, 3 Gnomess, 4 Halflingss, 3 Transport-Ships and 1 Water-Dragon moved from Sea Zone 36 to Sea Zone 37
1 Crossbowmen, 2 Gnomess, 3 Halflingss, 2 Transport-Ships and 1 Water-Dragon moved from Sea Zone 37 to Sea Zone 41
3 Cannons and 1 Gnomes moved from Silverdeep to Bahar Longcliff
1 Ballista, 1 Blue-Dragon, 1 Cannon, 1 Crossbowmen, 6 Gnomess, 1 Halflings, 2 Monsters and 1 Spearmen moved from Bahar Longcliff to Godheim
1 Halflings moved from Lost Furlongs to Sea Zone 36
1 Auxiliaries moved from Ironhorn to Greyhood Holdings
1 Monster moved from High Mocrag to Low MocragCombat - Dwarves
Battle in Dusty Heights
Dwarves attack with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard
Greenskins defend with 1 Hvy-Cavalry
1 Hvy-Cavalry owned by the Greenskins lost in Dusty Heights
Dwarves win, taking Dusty Heights from Greenskins with 2 Auxiliariess, 1 Cannon, 1 General, 1 Gnomes, 1 Halflings and 1 Wizard remaining. Battle score for attacker is 10
Casualties for Greenskins: 1 Hvy-Cavalry
Battle in Bridge of No Return
Dwarves attack with 2 Auxiliariess, 1 Brown-Dragon, 2 Gnomess, 5 Halflingss, 1 Knights and 1 Priestess
Undead defend with 1 Auxiliaries and 1 Mine
Dwarves win, taking Bridge of No Return from Undead with 2 Auxiliariess, 1 Brown-Dragon, 2 Gnomess, 5 Halflingss, 1 Knights and 1 Priestess remaining. Battle score for attacker is 1
Casualties for Undead: 1 Auxiliaries
Battle in Godheim
Dwarves attack with 1 Ballista, 1 Blue-Dragon, 1 Cannon, 1 Crossbowmen, 6 Gnomess, 1 Halflings, 2 Monsters and 1 Spearmen
Greenskins defend with 1 Auxiliaries and 1 Mine
Dwarves win, taking Godheim from Greenskins with 1 Ballista, 1 Blue-Dragon, 1 Cannon, 1 Crossbowmen, 6 Gnomess, 1 Halflings, 2 Monsters and 1 Spearmen remaining. Battle score for attacker is 1
Casualties for Greenskins: 1 AuxiliariesNon Combat Move - Dwarves
Purchase Units - Dwarves
Dwarves buy 1 Air-Ship, 1 Crossbowmen, 10 Metals, 1 Mortar and 5 Woods; Remaining resources: 18 Metal; 6 PUs; 29 Food; 25 Wood;Place Units - Dwarves
1 Air-Ship, 1 Crossbowmen and 1 Mortar placed in SilverdeepTurn Complete - Dwarves
Dwarves collect 86 PUs; end with 92 PUs total
Sheep in Safe Haven creates 1 Food; Dwarves end with 30 Food
Sheep in Troglodyte Coast creates 1 Food; Dwarves end with 31 Food
Mine in East Foothills creates 3 Metal; Dwarves end with 31 Metal
Sawmill in Sinfjord creates 3 Wood; Dwarves end with 33 Wood
Mine in Bridge of No Return creates 3 Metal; Dwarves end with 34 Metal
Sawmill in Lost Furlongs creates 3 Wood; Dwarves end with 36 Wood
Sheep in Drake Peninsula creates 1 Food; Dwarves end with 32 Food
Sheep in Dathic Coast creates 1 Food; Dwarves end with 33 Food
Sawmill in Dathiwatch creates 3 Wood; Dwarves end with 39 Wood
Cattle in Badlands creates 2 Food; Dwarves end with 35 Food
Sheep in Halfling Meadows creates 1 Food; Dwarves end with 36 Food
Windmill in Kumbadur Hills creates 3 Food; Dwarves end with 39 Food
Mine in Faranwall creates 3 Metal; Dwarves end with 37 Metal
Sawmill in Maragorn creates 3 Wood; Dwarves end with 42 Wood
Sheep in Garwald creates 1 Food; Dwarves end with 40 Food
Sawmill in Gnomen Lowland creates 3 Wood; Dwarves end with 45 Wood
Mine in Adamant Mines creates 3 Metal; Dwarves end with 40 Metal
Sawmill in Bahar Longcliff creates 3 Wood; Dwarves end with 48 Wood
Mine in Silverdeep creates 3 Metal; Dwarves end with 43 Metal
Sheep in Ogreville creates 1 Food; Dwarves end with 41 Food
Mine in Godheim creates 3 Metal; Dwarves end with 46 Metal
Capital-City in Ironhorn creates -15 PUs; Dwarves end with 77 PUs -
TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 17
Combat Move - Elves
Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22 -
TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 17
Combat Move - Lionia
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 17
Combat Move - Elves
Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22 -
TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 17
Combat Move - Lionia
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dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 18
Combat Move - Elves
Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22 -
TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 18
Combat Move - Lionia
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dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 19
Combat Move - Elves
Trigger Elven whale in Sea Zone 22: Elves has 1 Fish placed in Sea Zone 22 -
TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 19
Combat Move - Lionia
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 1
Combat Move - Dwarves
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TripleA Manual Gamesave Post for game: Dragon War, version: 1.2.1
Game History
Round: 2
Combat Move - Elves
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what happened to round one and do All the AI’s have to be har and fast





